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author | Samuel Rødal <sroedal@trolltech.com> | 2009-10-28 13:44:10 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-29 09:47:14 (GMT) |
commit | 7d5b560f71e0f11c20b7ebef11f3095e760ca32c (patch) | |
tree | ac8397e1ff54344a5331da055c5707a90851ce68 /src/gui/effects/qgraphicseffect.cpp | |
parent | f5c553078b7381c3dff7d0bd6b9990a7acf86abb (diff) | |
download | Qt-7d5b560f71e0f11c20b7ebef11f3095e760ca32c.zip Qt-7d5b560f71e0f11c20b7ebef11f3095e760ca32c.tar.gz Qt-7d5b560f71e0f11c20b7ebef11f3095e760ca32c.tar.bz2 |
Added some optimizations to the blur and drop shadow GL filters.
* Use ExpandToTransparentBorderPadMode since we can use GL_CLAMP_TO_EDGE
to clamp to the texture.
* Shrink the bounding rects reported by the blur
and drop shadow filters (expanding by 2 * radius isn't needed).
* Use a single-pass blur for radii <= 3 to avoid the overhead of
rendering to an FBO.
* Made the fast blur setting generate filters for only a predefined set
of radii, and then use the actual blur radius to spread the sample
points outwards.
* Optimized the generated program to rely less on temporary variables,
as those seemed to not be handled very well by certain GLSL compilers.
Reviewed-by: Gunnar Sletta
Diffstat (limited to 'src/gui/effects/qgraphicseffect.cpp')
-rw-r--r-- | src/gui/effects/qgraphicseffect.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/gui/effects/qgraphicseffect.cpp b/src/gui/effects/qgraphicseffect.cpp index 9ed003c..3a6bab5 100644 --- a/src/gui/effects/qgraphicseffect.cpp +++ b/src/gui/effects/qgraphicseffect.cpp @@ -101,6 +101,7 @@ #include <QtGui/qimage.h> #include <QtGui/qpainter.h> +#include <QtGui/qpaintengine.h> #include <QtCore/qrect.h> #include <QtCore/qdebug.h> #include <private/qdrawhelper_p.h> @@ -260,12 +261,13 @@ QPixmap QGraphicsEffectSource::pixmap(Qt::CoordinateSystem system, QPoint *offse } QPixmap pm; - if (d->m_cachedSystem == system) + if (d->m_cachedSystem == system && d->m_cachedMode == mode) QPixmapCache::find(d->m_cacheKey, &pm); if (pm.isNull()) { pm = d->pixmap(system, &d->m_cachedOffset, mode); d->m_cachedSystem = system; + d->m_cachedMode = mode; d->invalidateCache(); d->m_cacheKey = QPixmapCache::insert(pm); @@ -708,9 +710,13 @@ void QGraphicsBlurEffect::draw(QPainter *painter, QGraphicsEffectSource *source) return; } + QGraphicsEffectSource::PixmapPadMode mode = QGraphicsEffectSource::ExpandToEffectRectPadMode; + if (painter->paintEngine()->type() == QPaintEngine::OpenGL2) + mode = QGraphicsEffectSource::ExpandToTransparentBorderPadMode; + // Draw pixmap in device coordinates to avoid pixmap scaling. QPoint offset; - const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset, mode); QTransform restoreTransform = painter->worldTransform(); painter->setWorldTransform(QTransform()); d->filter->draw(painter, offset, pixmap); @@ -893,9 +899,13 @@ void QGraphicsDropShadowEffect::draw(QPainter *painter, QGraphicsEffectSource *s return; } + QGraphicsEffectSource::PixmapPadMode mode = QGraphicsEffectSource::ExpandToEffectRectPadMode; + if (painter->paintEngine()->type() == QPaintEngine::OpenGL2) + mode = QGraphicsEffectSource::ExpandToTransparentBorderPadMode; + // Draw pixmap in device coordinates to avoid pixmap scaling. QPoint offset; - const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset, mode); QTransform restoreTransform = painter->worldTransform(); painter->setWorldTransform(QTransform()); d->filter->draw(painter, offset, pixmap); |