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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-09-21 15:08:09 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-09-21 15:19:56 (GMT)
commiteb2926a2f9607e985b8bca54346e6fdf91343247 (patch)
tree3910c0d194d515a5058bd7e839ae453255041a93 /src/gui/egl
parentfc7f7d9193f0b9e4bfefa63d739a24005c0140af (diff)
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Fixed drawing a large number of glyphs with the same font under GL.
Our glyph caching system doesn't take GL texture size limitation into account, and assumes you can create an infinitely large texture. On top of that, the cache will never create a cache that is wider than 256, or QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH, which means we'll hit the texture size limit even faster. With this patch the entire texture is utilized. However, to fix in properly we need to support having multiple texture for each font engine. That will be fixed shortly (see task QTBUG-13784). Task-number: QT-3971 Reviewed-by: Eskil
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