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authorAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-06-18 12:28:29 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-06-18 12:28:29 (GMT)
commit0d839e3655d985920aff81882bd444605d97c21c (patch)
tree249092fc5bcb4d0c448474114efa60416679de5e /src/gui/graphicsview/qgraphicsview.cpp
parentac8bf5ec1f99d0e00e3ffefe53306c0d511376bf (diff)
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Changes after first round of code reviewing.
This change removes all code that handles ItemIgnoresTransformations from QGraphicsView, and changes the APIs of the scene index intersectors. Reviewed-by: Alexis
Diffstat (limited to 'src/gui/graphicsview/qgraphicsview.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp161
1 files changed, 39 insertions, 122 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 8c40878..a1e6d9c 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -914,44 +914,32 @@ extern QPainterPath qt_regionToPath(const QRegion &region);
is at risk of painting 1 pixel outside the bounding rect. Therefore we
must search for items with an adjustment of (-1, -1, 1, 1).
*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const
+QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems,
+ const QTransform &viewTransform) const
{
Q_Q(const QGraphicsView);
// Step 1) If all items are contained within the expose region, then
- // return a list of all visible items.
+ // return a list of all visible items. ### the scene's growing bounding
+ // rect does not take into account untransformable items.
const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
.boundingRect();
if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) {
Q_ASSERT(allItems);
*allItems = true;
- // All items are guaranteed within the exposed region, don't bother using the index.
- QList<QGraphicsItem *> itemList(scene->d_func()->index->items(Qt::DescendingOrder));
- int i = 0;
- while (i < itemList.size()) {
- const QGraphicsItem *item = itemList.at(i);
- // But we only want to include items that are visible
- // The following check is basically the same as item->d_ptr->isInvisible(), except
- // that we don't check whether the item clips children to shape or propagates its
- // opacity (we loop through all items, so those checks are wrong in this context).
- if (!item->isVisible() || item->d_ptr->isClippedAway() || item->d_ptr->isFullyTransparent())
- itemList.removeAt(i);
- else
- ++i;
- }
- return itemList;
+ // All items are guaranteed within the exposed region.
+ return scene->items(Qt::DescendingOrder);
}
// Step 2) If the expose region is a simple rect and the view is only
// translated or scaled, search for items using
// QGraphicsScene::items(QRectF).
- bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull()
- && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale);
+ bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale;
if (simpleRectLookup) {
- return scene->d_func()->index->items(exposedRegionSceneBounds,
- Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder);
+ return scene->items(exposedRegionSceneBounds,
+ Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder, viewTransform);
}
// If the region is complex or the view has a complex transform, adjust
@@ -961,16 +949,9 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
foreach (const QRect &r, exposedRegion.rects())
adjustedRegion += r.adjusted(-1, -1, 1, 1);
- const QPainterPath exposedPath(qt_regionToPath(adjustedRegion));
- if (scene->d_func()->largestUntransformableItem.isNull()) {
- const QPainterPath exposedScenePath(q->mapToScene(exposedPath));
- return scene->d_func()->index->items(exposedScenePath,
- Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder);
- }
-
- // NB! Path must be in viewport coordinates.
- return itemsInArea(exposedPath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder);
+ const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
+ return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
+ Qt::DescendingOrder, viewTransform);
}
/*!
@@ -1875,6 +1856,8 @@ void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode asp
void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source,
Qt::AspectRatioMode aspectRatioMode)
{
+ // ### Switch to using the recursive rendering algorithm instead.
+
Q_D(QGraphicsView);
if (!d->scene || !(painter && painter->isActive()))
return;
@@ -1972,67 +1955,6 @@ QList<QGraphicsItem *> QGraphicsView::items() const
}
/*!
- Returns all items in the area \a path, which is in viewport coordinates,
- also taking untransformable items into consideration. This function is
- considerably slower than just checking the scene directly. There is
- certainly room for improvement.
-*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &path,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const
-{
- Q_Q(const QGraphicsView);
-
- // Determine the size of the largest untransformable subtree of children
- // mapped to scene coordinates.
- QRectF untr = scene->d_func()->largestUntransformableItem;
- QRectF ltri = matrix.inverted().mapRect(untr);
- ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height());
-
- QRectF rect = path.controlPointRect();
-
- // Find all possible items in the relevant area.
- // ### Improve this algorithm; it might be searching a too large area.
- QRectF adjustedRect = q->mapToScene(rect.adjusted(-1, -1, 1, 1).toRect()).boundingRect();
- adjustedRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height());
-
- // First build a (potentially large) list of all items in the vicinity
- // that might be untransformable.
- QList<QGraphicsItem *> allCandidates = scene->d_func()->index->estimateItems(adjustedRect, order, q->transform());
-
- // Then find the minimal list of items that are inside \a path, and
- // convert it to a set.
- QList<QGraphicsItem *> regularCandidates = scene->items(q->mapToScene(path), mode, order, q->transform());
- QSet<QGraphicsItem *> candSet = QSet<QGraphicsItem *>::fromList(regularCandidates);
-
- QTransform viewMatrix = q->viewportTransform();
-
- QList<QGraphicsItem *> result;
-
- //### this will disapear
-
- // Run through all candidates and keep all items that are in candSet, or
- // are untransformable and collide with \a path. ### We can improve this
- // algorithm.
- QList<QGraphicsItem *>::Iterator it = allCandidates.begin();
- while (it != allCandidates.end()) {
- QGraphicsItem *item = *it;
- if (item->d_ptr->itemIsUntransformable()) {
- // Check if this untransformable item collides with the
- // original selection rect.
- QTransform itemTransform = item->deviceTransform(viewMatrix);
- if (QGraphicsScenePrivate::itemCollidesWithPath(item, itemTransform.inverted().map(path), mode))
- result << item;
- } else {
- if (candSet.contains(item))
- result << item;
- }
- ++it;
- }
- return result;
-}
-
-/*!
Returns a list of all the items at the position \a pos in the view. The
items are listed in descending Z order (i.e., the first item in the list
is the top-most item, and the last item is the bottom-most item). \a pos
@@ -2051,17 +1973,22 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull()) {
- if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
- QTransform xinv = viewportTransform().inverted();
- return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)));
- }
- return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1));
+ // ### Unify these two, and use the items(QPointF) version in
+ // QGraphicsScene instead. The scene items function could use the viewport
+ // transform to map the point to a rect/polygon.
+ if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
+ // Use the rect version
+ QTransform xinv = viewportTransform().inverted();
+ return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
+ Qt::IntersectsItemShape,
+ Qt::AscendingOrder,
+ viewportTransform());
}
-
- QPainterPath path;
- path.addRect(QRectF(pos.x(), pos.y(), 1, 1));
- return d->itemsInArea(path);
+ // Use the polygon version
+ return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
+ Qt::IntersectsItemShape,
+ Qt::AscendingOrder,
+ viewportTransform());
}
/*!
@@ -2088,12 +2015,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(rect), mode);
-
- QPainterPath path;
- path.addRect(rect);
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2121,13 +2043,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(polygon), mode);
-
- QPainterPath path;
- path.addPolygon(polygon);
- path.closeSubpath();
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2147,9 +2063,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- if (d->scene->d_func()->largestUntransformableItem.isNull())
- return d->scene->items(mapToScene(path), mode);
- return d->itemsInArea(path);
+ return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform());
}
/*!
@@ -2168,7 +2082,9 @@ QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const
Q_D(const QGraphicsView);
if (!d->scene)
return 0;
- QList<QGraphicsItem *> itemsAtPos = items(pos);
+ // ### Use QGraphicsScene::itemAt() instead.
+ QList<QGraphicsItem *> itemsAtPos = d->scene->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder,
+ viewportTransform());
return itemsAtPos.isEmpty() ? 0 : itemsAtPos.first();
}
@@ -3073,7 +2989,8 @@ void QGraphicsView::mouseMoveEvent(QMouseEvent *event)
selectionArea.addPolygon(mapToScene(d->rubberBandRect));
selectionArea.closeSubpath();
if (d->scene)
- d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode);
+ d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode,
+ viewportTransform());
return;
}
} else
@@ -3280,7 +3197,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
} else {
// Find all exposed items
bool allItems = false;
- QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems);
+ QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform);
if (!itemList.isEmpty()) {
// Generate the style options.