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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-05 05:10:59 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-05 05:39:29 (GMT)
commit3909d97e86d62fd94e149925b5f3111c8f391334 (patch)
tree748a1db0fde9f07136da835c141be7e0cdb5ec29 /src/gui/image
parent7b19bfec4c496f2112b363cbdc8a0c302a48cfce (diff)
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Make it possible to implement engine-specific drop shadow filters
It wasn't possible for the paint engine to override the drop shadow filter because QPixmapDropShadowFilter::draw() was not asking for an engine-specific filter object. Also, change the OpenVG filter to use vgGaussianBlur() instead of vgConvolve(), and draw the original image on top of the shadow. Task-number: QTBUG-4583 Reviewed-by: trustme
Diffstat (limited to 'src/gui/image')
-rw-r--r--src/gui/image/qpixmapfilter.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp
index 749b8f3..df445db 100644
--- a/src/gui/image/qpixmapfilter.cpp
+++ b/src/gui/image/qpixmapfilter.cpp
@@ -1074,6 +1074,16 @@ void QPixmapDropShadowFilter::draw(QPainter *p,
const QRectF &src) const
{
Q_D(const QPixmapDropShadowFilter);
+ QPixmapFilter *filter = p->paintEngine() && p->paintEngine()->isExtended() ?
+ static_cast<QPaintEngineEx *>(p->paintEngine())->pixmapFilter(type(), this) : 0;
+ QPixmapDropShadowFilter *dropShadowFilter = static_cast<QPixmapDropShadowFilter*>(filter);
+ if (dropShadowFilter) {
+ dropShadowFilter->setColor(d->color);
+ dropShadowFilter->setBlurRadius(d->blurFilter->radius());
+ dropShadowFilter->setOffset(d->offset);
+ dropShadowFilter->draw(p, pos, px, src);
+ return;
+ }
QImage tmp = src.isNull() ? px.toImage() : px.copy(src.toRect()).toImage();
QPainter tmpPainter(&tmp);