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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-21 01:30:06 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-21 01:30:06 (GMT)
commit2dfdd7d0f937f2d3fe7cb5327ac199f701de7890 (patch)
tree52a16fa388dacd4788777b1dc008f56e8c9920f1 /src/gui/math3d/qvector2d.cpp
parent11fed1f64f43593a2890e0a3f27b4e2e7ebde783 (diff)
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Increase precision when normalizing vectors
QVector3D::normalize() and other similar functions were losing precision when qreal was float, causing vectors with small lengths to normalize to (0, 0, 0). Do the length calculations with double precision to avoid this problem. Reviewed-by: Sarah Smith
Diffstat (limited to 'src/gui/math3d/qvector2d.cpp')
-rw-r--r--src/gui/math3d/qvector2d.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index f12bec0..2555a6f 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -190,7 +190,9 @@ qreal QVector2D::lengthSquared() const
*/
QVector2D QVector2D::normalized() const
{
- qreal len = lengthSquared();
+ // Need some extra precision if the length is very small.
+ double len = double(xp) * double(xp) +
+ double(yp) * double(yp);
if (qFuzzyIsNull(len - 1.0f))
return *this;
else if (!qFuzzyIsNull(len))
@@ -207,7 +209,9 @@ QVector2D QVector2D::normalized() const
*/
void QVector2D::normalize()
{
- qreal len = lengthSquared();
+ // Need some extra precision if the length is very small.
+ double len = double(xp) * double(xp) +
+ double(yp) * double(yp);
if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
return;