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authorGuoqing Zhang <guoqing.zhang@nokia.com>2011-03-16 11:29:20 (GMT)
committerGuoqing Zhang <guoqing.zhang@nokia.com>2011-03-16 11:29:20 (GMT)
commit39dcac49c9a20eaa9b347276d97547461c3904aa (patch)
tree8a0cc8574bed910f24438ee0fe5fb961021b3a65 /src/gui/math3d/qvector2d.cpp
parent82198dd1f7049cec89271b0ea82521752cc13c05 (diff)
parente318b0276c3d4a0db8660b4fa6d68f1784aee522 (diff)
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Merge remote branch 'qt-master/master'
Conflicts: src/corelib/thread/qthread_unix.cpp
Diffstat (limited to 'src/gui/math3d/qvector2d.cpp')
-rw-r--r--src/gui/math3d/qvector2d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index 7f5a937..1fccfc9 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -60,6 +60,11 @@ QT_BEGIN_NAMESPACE
The QVector2D class can also be used to represent vertices in 2D space.
We therefore do not need to provide a separate vertex class.
+ \bold{Note:} By design values in the QVector2D instance are stored as \c float.
+ This means that on platforms where the \c qreal arguments to QVector2D
+ functions are represented by \c double values, it is possible to
+ lose precision.
+
\sa QVector3D, QVector4D, QQuaternion
*/