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authorJohn Brooks <special@dereferenced.net>2010-07-05 19:17:49 (GMT)
committerBenjamin Poulain <benjamin.poulain@nokia.com>2010-07-07 09:57:10 (GMT)
commit93bcbe213e947843184a75f4b237c8dff45ca866 (patch)
tree01d44325be9f3364d00503751c2462094d412423 /src/gui/painting/qdrawhelper_sse2.cpp
parent2769d4b72675e62c441fa181609adca25922715a (diff)
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Moved primitive SSE2 painting utilities to qdrawingprimitive_sse2_p.h
Merge-request: 725 Reviewed-by: Benjamin Poulain <benjamin.poulain@nokia.com>
Diffstat (limited to 'src/gui/painting/qdrawhelper_sse2.cpp')
-rw-r--r--src/gui/painting/qdrawhelper_sse2.cpp156
1 files changed, 0 insertions, 156 deletions
diff --git a/src/gui/painting/qdrawhelper_sse2.cpp b/src/gui/painting/qdrawhelper_sse2.cpp
index 6cd8688..ae16fed 100644
--- a/src/gui/painting/qdrawhelper_sse2.cpp
+++ b/src/gui/painting/qdrawhelper_sse2.cpp
@@ -57,162 +57,6 @@
QT_BEGIN_NAMESPACE
-/*
- * Multiply the components of pixelVector by alphaChannel
- * Each 32bits components of alphaChannel must be in the form 0x00AA00AA
- * colorMask must have 0x00ff00ff on each 32 bits component
- * half must have the value 128 (0x80) for each 32 bits compnent
- */
-#define BYTE_MUL_SSE2(result, pixelVector, alphaChannel, colorMask, half) \
-{ \
- /* 1. separate the colors in 2 vectors so each color is on 16 bits \
- (in order to be multiplied by the alpha \
- each 32 bit of dstVectorAG are in the form 0x00AA00GG \
- each 32 bit of dstVectorRB are in the form 0x00RR00BB */\
- __m128i pixelVectorAG = _mm_srli_epi16(pixelVector, 8); \
- __m128i pixelVectorRB = _mm_and_si128(pixelVector, colorMask); \
- \
- /* 2. multiply the vectors by the alpha channel */\
- pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \
- pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \
- \
- /* 3. devide by 255, that's the tricky part. \
- we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \
- /** so first (X + X/256 + rounding) */\
- pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \
- pixelVectorRB = _mm_add_epi16(pixelVectorRB, half); \
- pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \
- pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \
- \
- /** second devide by 256 */\
- pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \
- /** for AG, we could >> 8 to divide followed by << 8 to put the \
- bytes in the correct position. By masking instead, we execute \
- only one instruction */\
- pixelVectorAG = _mm_andnot_si128(colorMask, pixelVectorAG); \
- \
- /* 4. combine the 2 pairs of colors */ \
- result = _mm_or_si128(pixelVectorAG, pixelVectorRB); \
-}
-
-/*
- * Each 32bits components of alphaChannel must be in the form 0x00AA00AA
- * oneMinusAlphaChannel must be 255 - alpha for each 32 bits component
- * colorMask must have 0x00ff00ff on each 32 bits component
- * half must have the value 128 (0x80) for each 32 bits compnent
- */
-#define INTERPOLATE_PIXEL_255_SSE2(result, srcVector, dstVector, alphaChannel, oneMinusAlphaChannel, colorMask, half) { \
- /* interpolate AG */\
- __m128i srcVectorAG = _mm_srli_epi16(srcVector, 8); \
- __m128i dstVectorAG = _mm_srli_epi16(dstVector, 8); \
- __m128i srcVectorAGalpha = _mm_mullo_epi16(srcVectorAG, alphaChannel); \
- __m128i dstVectorAGoneMinusAlphalpha = _mm_mullo_epi16(dstVectorAG, oneMinusAlphaChannel); \
- __m128i finalAG = _mm_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlphalpha); \
- finalAG = _mm_add_epi16(finalAG, _mm_srli_epi16(finalAG, 8)); \
- finalAG = _mm_add_epi16(finalAG, half); \
- finalAG = _mm_andnot_si128(colorMask, finalAG); \
- \
- /* interpolate RB */\
- __m128i srcVectorRB = _mm_and_si128(srcVector, colorMask); \
- __m128i dstVectorRB = _mm_and_si128(dstVector, colorMask); \
- __m128i srcVectorRBalpha = _mm_mullo_epi16(srcVectorRB, alphaChannel); \
- __m128i dstVectorRBoneMinusAlphalpha = _mm_mullo_epi16(dstVectorRB, oneMinusAlphaChannel); \
- __m128i finalRB = _mm_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlphalpha); \
- finalRB = _mm_add_epi16(finalRB, _mm_srli_epi16(finalRB, 8)); \
- finalRB = _mm_add_epi16(finalRB, half); \
- finalRB = _mm_srli_epi16(finalRB, 8); \
- \
- /* combine */\
- result = _mm_or_si128(finalAG, finalRB); \
-}
-
-// Basically blend src over dst with the const alpha defined as constAlphaVector.
-// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as:
-//const __m128i nullVector = _mm_set1_epi32(0);
-//const __m128i half = _mm_set1_epi16(0x80);
-//const __m128i one = _mm_set1_epi16(0xff);
-//const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
-//const __m128i alphaMask = _mm_set1_epi32(0xff000000);
-//
-// The computation being done is:
-// result = s + d * (1-alpha)
-// with shortcuts if fully opaque or fully transparent.
-#define BLEND_SOURCE_OVER_ARGB32_SSE2(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \
- int x = 0; \
- for (; x < length-3; x += 4) { \
- const __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \
- const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \
- if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \
- /* all opaque */ \
- _mm_storeu_si128((__m128i *)&dst[x], srcVector); \
- } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \
- /* not fully transparent */ \
- /* extract the alpha channel on 2 x 16 bits */ \
- /* so we have room for the multiplication */ \
- /* each 32 bits will be in the form 0x00AA00AA */ \
- /* with A being the 1 - alpha */ \
- __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \
- alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \
- alphaChannel = _mm_sub_epi16(one, alphaChannel); \
- \
- const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); \
- __m128i destMultipliedByOneMinusAlpha; \
- BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
- \
- /* result = s + d * (1-alpha) */\
- const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
- _mm_storeu_si128((__m128i *)&dst[x], result); \
- } \
- } \
- for (; x < length; ++x) { \
- uint s = src[x]; \
- if (s >= 0xff000000) \
- dst[x] = s; \
- else if (s != 0) \
- dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \
- } \
-}
-
-// Basically blend src over dst with the const alpha defined as constAlphaVector.
-// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as:
-//const __m128i nullVector = _mm_set1_epi32(0);
-//const __m128i half = _mm_set1_epi16(0x80);
-//const __m128i one = _mm_set1_epi16(0xff);
-//const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
-//
-// The computation being done is:
-// dest = (s + d * sia) * ca + d * cia
-// = s * ca + d * (sia * ca + cia)
-// = s * ca + d * (1 - sa*ca)
-#define BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_SSE2(dst, src, length, nullVector, half, one, colorMask, constAlphaVector) \
-{ \
- int x = 0; \
- for (; x < length-3; x += 4) { \
- __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \
- if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVector, nullVector)) != 0xffff) { \
- BYTE_MUL_SSE2(srcVector, srcVector, constAlphaVector, colorMask, half); \
-\
- __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \
- alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \
- alphaChannel = _mm_sub_epi16(one, alphaChannel); \
- \
- const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); \
- __m128i destMultipliedByOneMinusAlpha; \
- BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
- \
- const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
- _mm_storeu_si128((__m128i *)&dst[x], result); \
- } \
- } \
- for (; x < length; ++x) { \
- quint32 s = src[x]; \
- if (s != 0) { \
- s = BYTE_MUL(s, const_alpha); \
- dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \
- } \
- } \
-}
-
void qt_blend_argb32_on_argb32_sse2(uchar *destPixels, int dbpl,
const uchar *srcPixels, int sbpl,
int w, int h,