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authorBenjamin Poulain <benjamin.poulain@nokia.com>2010-09-10 19:51:13 (GMT)
committerBenjamin Poulain <benjamin.poulain@nokia.com>2010-09-13 14:19:58 (GMT)
commit52f82846e651d240f6e610f91bc63b3ee74b3d44 (patch)
treeb6fefb09d8a8c2bfb45ee0659fedcf8c088bda60 /src/gui/painting/qdrawhelper_ssse3.cpp
parent5d9fb4b86ffd604e65ade61a252037dca224af53 (diff)
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Remove the memory safety for the first scanline of the SSSE3 blending
Memory is allocated on 16 bytes boundaries. We can do the aligned load without risking a invalid memory access. This simplify the code. Reviewed-by: Samuel Rødal
Diffstat (limited to 'src/gui/painting/qdrawhelper_ssse3.cpp')
-rw-r--r--src/gui/painting/qdrawhelper_ssse3.cpp75
1 files changed, 3 insertions, 72 deletions
diff --git a/src/gui/painting/qdrawhelper_ssse3.cpp b/src/gui/painting/qdrawhelper_ssse3.cpp
index 4cb4089..fb5602e 100644
--- a/src/gui/painting/qdrawhelper_ssse3.cpp
+++ b/src/gui/painting/qdrawhelper_ssse3.cpp
@@ -79,69 +79,6 @@ inline static void blend_pixel(quint32 &dst, const quint32 src)
}
-#define BLEND_SOURCE_OVER_ARGB32_FIRST_ROW_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \
- int x = 0; \
-\
- /* First, get dst aligned. */ \
- const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast<quintptr>(dst) >> 2) & 0x3)) & 0x3;\
- const int prologLength = qMin(length, offsetToAlignOn16Bytes);\
-\
- for (; x < prologLength; ++x) {\
- blend_pixel(dst[x], src[x]); \
- } \
-\
- const int minusOffsetToAlignSrcOn16Bytes = (reinterpret_cast<quintptr>(&(src[x])) >> 2) & 0x3;\
-\
- if (!minusOffsetToAlignSrcOn16Bytes) {\
- /* src is aligned, usual algorithm but with aligned operations.\
- See the SSE2 version for more documentation on the algorithm itself. */\
- const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\
- for (; x < length-3; x += 4) { \
- const __m128i srcVector = _mm_load_si128((__m128i *)&src[x]); \
- const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \
- if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \
- _mm_store_si128((__m128i *)&dst[x], srcVector); \
- } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \
- __m128i alphaChannel = _mm_shuffle_epi8(srcVector, alphaShuffleMask); \
- alphaChannel = _mm_sub_epi16(one, alphaChannel); \
- const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \
- __m128i destMultipliedByOneMinusAlpha; \
- BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
- const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
- _mm_store_si128((__m128i *)&dst[x], result); \
- } \
- } /* end for() */\
- } else if ((length - x) >= 8) {\
- /* We are at the first line, so "x - minusOffsetToAlignSrcOn16Bytes" could go before src, and\
- generate an invalid access. */\
-\
- /* We use two vectors to extract the src: prevLoaded for the first pixels, lastLoaded for the current pixels. */\
- __m128i srcVectorPrevLoaded;\
- if (minusOffsetToAlignSrcOn16Bytes > prologLength) {\
- /* We go forward 4 pixels to avoid reading before src. */\
- for (; x < prologLength + 4; ++x)\
- blend_pixel(dst[x], src[x]); \
- }\
- srcVectorPrevLoaded = _mm_load_si128((__m128i *)&src[x - minusOffsetToAlignSrcOn16Bytes]);\
- const int palignrOffset = minusOffsetToAlignSrcOn16Bytes << 2;\
-\
- const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\
- switch (palignrOffset) {\
- case 4:\
- BLENDING_LOOP(4, length)\
- break;\
- case 8:\
- BLENDING_LOOP(8, length)\
- break;\
- case 12:\
- BLENDING_LOOP(12, length)\
- break;\
- }\
- }\
- for (; x < length; ++x) \
- blend_pixel(dst[x], src[x]); \
-}
-
// Basically blend src over dst with the const alpha defined as constAlphaVector.
// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as:
//const __m128i nullVector = _mm_set1_epi32(0);
@@ -153,7 +90,7 @@ inline static void blend_pixel(quint32 &dst, const quint32 src)
// The computation being done is:
// result = s + d * (1-alpha)
// with shortcuts if fully opaque or fully transparent.
-#define BLEND_SOURCE_OVER_ARGB32_MAIN_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \
+#define BLEND_SOURCE_OVER_ARGB32_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \
int x = 0; \
\
/* First, get dst aligned. */ \
@@ -218,14 +155,8 @@ void qt_blend_argb32_on_argb32_ssse3(uchar *destPixels, int dbpl,
const __m128i one = _mm_set1_epi16(0xff);
const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
- // We have to unrol the first row in order to deal with the load on unaligned data
- // prior to the src pointer.
- BLEND_SOURCE_OVER_ARGB32_FIRST_ROW_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask);
- dst = (quint32 *)(((uchar *) dst) + dbpl);
- src = (const quint32 *)(((const uchar *) src) + sbpl);
-
- for (int y = 1; y < h; ++y) {
- BLEND_SOURCE_OVER_ARGB32_MAIN_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask);
+ for (int y = 0; y < h; ++y) {
+ BLEND_SOURCE_OVER_ARGB32_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask);
dst = (quint32 *)(((uchar *) dst) + dbpl);
src = (const quint32 *)(((const uchar *) src) + sbpl);
}