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authorBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-07 14:50:23 (GMT)
committerBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-08 08:24:38 (GMT)
commit72f84ad17d0905f91e9d3988bb0f6482df6c6c78 (patch)
treefa1c345ee0d052db81733659f9fcdc161ede0b95 /src/gui/painting/qpaintengine_d3d.cpp
parent6fd4a720870775a4d9a645d9000b0259caa74178 (diff)
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Use qIsFuzzyNull rather than the more expensive qFuzzyCompare
See also fde7f3d03782c801901f511131458d6fcb1021a5 Reviewed-by: Olivier Reviewed-by: Samuel
Diffstat (limited to 'src/gui/painting/qpaintengine_d3d.cpp')
-rw-r--r--src/gui/painting/qpaintengine_d3d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/painting/qpaintengine_d3d.cpp b/src/gui/painting/qpaintengine_d3d.cpp
index bb81623..4b494d1 100644
--- a/src/gui/painting/qpaintengine_d3d.cpp
+++ b/src/gui/painting/qpaintengine_d3d.cpp
@@ -2506,8 +2506,8 @@ void QD3DDrawHelper::addTrap(const Trapezoid &trap)
qreal _rightA = (qreal)_w/_h;
qreal _rightB = topRightX - _rightA * topRightY;
- qreal invLeftA = qFuzzyCompare(_leftA + 1, 1) ? 0.0 : 1.0 / _leftA;
- qreal invRightA = qFuzzyCompare(_rightA + 1, 1) ? 0.0 : 1.0 / _rightA;
+ qreal invLeftA = qIsFuzzyNull(_leftA) ? 0.0 : 1.0 / _leftA;
+ qreal invRightA = qIsFuzzyNull(_rightA) ? 0.0 : 1.0 / _rightA;
vertex v1 = { {1.f, top - 1.f, 0.5f}, 0.f,
top, bottom, invLeftA, -invRightA,
@@ -2970,7 +2970,7 @@ qreal calculateAngle(qreal dx, qreal dy)
{
qreal angle;
- if (qFuzzyCompare(dx + 1, 1)) {
+ if (qIsFuzzyNull(dx)) {
angle = (dy < 0) ? -M_PI/2 : M_PI/2;
} else {
angle = atanf(dy/dx);