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author | Thiago Macieira <thiago.macieira@nokia.com> | 2010-01-08 10:53:28 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2010-01-08 10:53:28 (GMT) |
commit | 2e62227f950aac8205f2b67e4d7d046836b2c799 (patch) | |
tree | 87e91115d86896949f69e8c8d993ba795422ef3b /src/gui/painting | |
parent | 9b0502aa6abf6bb9c07f205bccdf2d9c65027bde (diff) | |
parent | 118e7a807d0764dee97612589fe5d7072d271e1e (diff) | |
download | Qt-2e62227f950aac8205f2b67e4d7d046836b2c799.zip Qt-2e62227f950aac8205f2b67e4d7d046836b2c799.tar.gz Qt-2e62227f950aac8205f2b67e4d7d046836b2c799.tar.bz2 |
Merge branch '4.6'
Conflicts:
src/corelib/io/qfsfileengine.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/opengl.pro
Diffstat (limited to 'src/gui/painting')
-rw-r--r-- | src/gui/painting/qdrawhelper.cpp | 5 | ||||
-rw-r--r-- | src/gui/painting/qpainter.cpp | 2 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp index 84cf5cc..9bb4486 100644 --- a/src/gui/painting/qdrawhelper.cpp +++ b/src/gui/painting/qdrawhelper.cpp @@ -1364,7 +1364,10 @@ static void QT_FASTCALL comp_func_SourceOver(uint *dest, const uint *src, int le for (int i = 0; i < length; ++i) { PRELOAD_COND2(dest, src) uint s = src[i]; - dest[i] = s + BYTE_MUL(dest[i], qAlpha(~s)); + if (s >= 0xff000000) + dest[i] = s; + else if (s != 0) + dest[i] = s + BYTE_MUL(dest[i], qAlpha(~s)); } } else { for (int i = 0; i < length; ++i) { diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp index 8ed126f..fd67f96 100644 --- a/src/gui/painting/qpainter.cpp +++ b/src/gui/painting/qpainter.cpp @@ -1329,7 +1329,7 @@ void QPainterPrivate::updateState(QPainterState *newState) of composition modes, brushes, clipping, transformation, etc, is close to an impossible task because of the number of permutations. As a compromise we have selected a subset of the - QPainter API and backends, were performance is guaranteed to be as + QPainter API and backends, where performance is guaranteed to be as good as we can sensibly get it for the given combination of hardware and software. |