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author | Samuel Rødal <samuel.rodal@nokia.com> | 2010-09-23 08:04:39 (GMT) |
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committer | Samuel Rødal <samuel.rodal@nokia.com> | 2010-09-23 13:40:59 (GMT) |
commit | 93199a5b7082fd484b7f21ad4825d71693ecead2 (patch) | |
tree | 22a583955e1253141d6a0aa9db12327622a6625d /src/gui | |
parent | 7c673a4cf64ba043bb27f90287517bdcdd7a21db (diff) | |
download | Qt-93199a5b7082fd484b7f21ad4825d71693ecead2.zip Qt-93199a5b7082fd484b7f21ad4825d71693ecead2.tar.gz Qt-93199a5b7082fd484b7f21ad4825d71693ecead2.tar.bz2 |
Fixed floating point overflow issues in QRasterizer::rasterizeLine
Change 7c673a4cf64ba04 introduced some autotest failures in the
fpe_steepSlopes test in QPainter.
Since the other rasterizers all deal in a 26.6 fixed point coordinate
space we should snap the line vertices to this to prevent floating point
overflows due to very steep slopes.
This also necessitates keeping track of four different slope / inverse
slope increments for each of the four edges.
This also fixes a previously QEXPECT_FAIL'ed test case.
Task-number: QTBUG-13429
Reviewed-by: Trond
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/painting/qrasterizer.cpp | 139 |
1 files changed, 79 insertions, 60 deletions
diff --git a/src/gui/painting/qrasterizer.cpp b/src/gui/painting/qrasterizer.cpp index 61ed12e..4fded1f 100644 --- a/src/gui/painting/qrasterizer.cpp +++ b/src/gui/painting/qrasterizer.cpp @@ -65,6 +65,12 @@ typedef int Q16Dot16; #define COORD_ROUNDING 1 // 0: round up, 1: round down #define COORD_OFFSET 32 // 26.6, 32 is half a pixel +static inline QT_FT_Vector PointToVector(const QPointF &p) +{ + QT_FT_Vector result = { QT_FT_Pos(p.x() * 64), QT_FT_Pos(p.y() * 64) }; + return result; +} + class QSpanBuffer { public: QSpanBuffer(ProcessSpans blend, void *data, const QRect &clipRect) @@ -693,9 +699,9 @@ static Q16Dot16 intersectPixelFP(int x, Q16Dot16 top, Q16Dot16 bottom, Q16Dot16 } } -static inline bool q16Dot16Compare(qreal p1, qreal p2) +static inline bool q26Dot6Compare(qreal p1, qreal p2) { - return FloatToQ16Dot16(p2 - p1) == 0; + return int((p2 - p1) * 64.) == 0; } static inline qreal qFloorF(qreal v) @@ -708,6 +714,12 @@ static inline qreal qFloorF(qreal v) return floor(v); } +static inline QPointF snapTo26Dot6Grid(const QPointF &p) +{ + return QPointF(qFloorF(p.x() * 64) * (1 / qreal(64)), + qFloorF(p.y() * 64) * (1 / qreal(64))); +} + void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, bool squareCap) { if (a == b || width == 0 || d->clipRect.isEmpty()) @@ -771,15 +783,6 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, } { - const qreal gridResolution = 64; - const qreal reciprocal = 1 / gridResolution; - - // snap to grid to prevent large slopes - pa.rx() = qFloorF(pa.rx() * gridResolution) * reciprocal; - pa.ry() = qFloorF(pa.ry() * gridResolution) * reciprocal; - pb.rx() = qFloorF(pb.rx() * gridResolution) * reciprocal; - pb.ry() = qFloorF(pb.ry() * gridResolution) * reciprocal; - // old delta const QPointF d0 = a - b; const qreal w0 = d0.x() * d0.x() + d0.y() * d0.y(); @@ -797,7 +800,7 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, QSpanBuffer buffer(d->blend, d->data, d->clipRect); - if (q16Dot16Compare(pa.y(), pb.y())) { + if (q26Dot6Compare(pa.y(), pb.y())) { const qreal x = (pa.x() + pb.x()) * 0.5f; const qreal dx = qAbs(pb.x() - pa.x()) * 0.5f; @@ -810,7 +813,7 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, width = 1 / width; } - if (q16Dot16Compare(pa.x(), pb.x())) { + if (q26Dot6Compare(pa.x(), pb.x())) { if (pa.y() > pb.y()) qSwap(pa, pb); @@ -826,7 +829,7 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, pa.ry() = qBound(qreal(d->clipRect.top()), pa.y(), qreal(d->clipRect.bottom() + 1)); pb.ry() = qBound(qreal(d->clipRect.top()), pb.y(), qreal(d->clipRect.bottom() + 1)); - if (q16Dot16Compare(left, right) || q16Dot16Compare(pa.y(), pb.y())) + if (q26Dot6Compare(left, right) || q26Dot6Compare(pa.y(), pb.y())) return; if (d->antialiased) { @@ -914,14 +917,36 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, bottom = pb + perp; } + top = snapTo26Dot6Grid(top); + bottom = snapTo26Dot6Grid(bottom); + left = snapTo26Dot6Grid(left); + right = snapTo26Dot6Grid(right); + const qreal topBound = qBound(qreal(d->clipRect.top()), top.y(), qreal(d->clipRect.bottom())); const qreal bottomBound = qBound(qreal(d->clipRect.top()), bottom.y(), qreal(d->clipRect.bottom())); - const qreal leftSlope = (left.x() - top.x()) / (left.y() - top.y()); - const qreal rightSlope = -1.0f / leftSlope; + const QPointF topLeftEdge = left - top; + const QPointF topRightEdge = right - top; + const QPointF bottomLeftEdge = bottom - left; + const QPointF bottomRightEdge = bottom - right; - const Q16Dot16 leftSlopeFP = FloatToQ16Dot16(leftSlope); - const Q16Dot16 rightSlopeFP = FloatToQ16Dot16(rightSlope); + const qreal topLeftSlope = topLeftEdge.x() / topLeftEdge.y(); + const qreal bottomLeftSlope = bottomLeftEdge.x() / bottomLeftEdge.y(); + + const qreal topRightSlope = topRightEdge.x() / topRightEdge.y(); + const qreal bottomRightSlope = bottomRightEdge.x() / bottomRightEdge.y(); + + const Q16Dot16 topLeftSlopeFP = FloatToQ16Dot16(topLeftSlope); + const Q16Dot16 topRightSlopeFP = FloatToQ16Dot16(topRightSlope); + + const Q16Dot16 bottomLeftSlopeFP = FloatToQ16Dot16(bottomLeftSlope); + const Q16Dot16 bottomRightSlopeFP = FloatToQ16Dot16(bottomRightSlope); + + const Q16Dot16 invTopLeftSlopeFP = FloatToQ16Dot16(1 / topLeftSlope); + const Q16Dot16 invTopRightSlopeFP = FloatToQ16Dot16(1 / topRightSlope); + + const Q16Dot16 invBottomLeftSlopeFP = FloatToQ16Dot16(1 / bottomLeftSlope); + const Q16Dot16 invBottomRightSlopeFP = FloatToQ16Dot16(1 / bottomRightSlope); if (d->antialiased) { const Q16Dot16 iTopFP = IntToQ16Dot16(int(topBound)); @@ -929,16 +954,16 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, const Q16Dot16 iRightFP = IntToQ16Dot16(int(right.y())); const Q16Dot16 iBottomFP = IntToQ16Dot16(int(bottomBound)); - Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * leftSlope); - Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * rightSlope); + Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * topLeftSlope); + Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * topRightSlope); Q16Dot16 leftIntersectBf = 0; Q16Dot16 rightIntersectBf = 0; if (iLeftFP < iTopFP) - leftIntersectBf = FloatToQ16Dot16(left.x() + (int(topBound) - left.y()) * rightSlope); + leftIntersectBf = FloatToQ16Dot16(left.x() + (int(topBound) - left.y()) * bottomLeftSlope); if (iRightFP < iTopFP) - rightIntersectBf = FloatToQ16Dot16(right.x() + (int(topBound) - right.y()) * leftSlope); + rightIntersectBf = FloatToQ16Dot16(right.x() + (int(topBound) - right.y()) * bottomRightSlope); Q16Dot16 rowTop, rowBottomLeft, rowBottomRight, rowTopLeft, rowTopRight, rowBottom; Q16Dot16 topLeftIntersectAf, topLeftIntersectBf, topRightIntersectAf, topRightIntersectBf; @@ -953,9 +978,9 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, rowTop = qMax(iTopFP, yTopFP); topLeftIntersectAf = leftIntersectAf + - Q16Dot16Multiply(leftSlopeFP, rowTop - iTopFP); + Q16Dot16Multiply(topLeftSlopeFP, rowTop - iTopFP); topRightIntersectAf = rightIntersectAf + - Q16Dot16Multiply(rightSlopeFP, rowTop - iTopFP); + Q16Dot16Multiply(topRightSlopeFP, rowTop - iTopFP); Q16Dot16 yFP = iTopFP; while (yFP <= iBottomFP) { @@ -967,30 +992,30 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, if (yFP == iLeftFP) { const int y = Q16Dot16ToInt(yFP); - leftIntersectBf = FloatToQ16Dot16(left.x() + (y - left.y()) * rightSlope); - topLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(rightSlopeFP, rowTopLeft - yFP); - bottomLeftIntersectAf = leftIntersectAf + Q16Dot16Multiply(leftSlopeFP, rowBottomLeft - yFP); + leftIntersectBf = FloatToQ16Dot16(left.x() + (y - left.y()) * bottomLeftSlope); + topLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(bottomLeftSlopeFP, rowTopLeft - yFP); + bottomLeftIntersectAf = leftIntersectAf + Q16Dot16Multiply(topLeftSlopeFP, rowBottomLeft - yFP); } else { topLeftIntersectBf = leftIntersectBf; - bottomLeftIntersectAf = leftIntersectAf + leftSlopeFP; + bottomLeftIntersectAf = leftIntersectAf + topLeftSlopeFP; } if (yFP == iRightFP) { const int y = Q16Dot16ToInt(yFP); - rightIntersectBf = FloatToQ16Dot16(right.x() + (y - right.y()) * leftSlope); - topRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(leftSlopeFP, rowTopRight - yFP); - bottomRightIntersectAf = rightIntersectAf + Q16Dot16Multiply(rightSlopeFP, rowBottomRight - yFP); + rightIntersectBf = FloatToQ16Dot16(right.x() + (y - right.y()) * bottomRightSlope); + topRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(bottomRightSlopeFP, rowTopRight - yFP); + bottomRightIntersectAf = rightIntersectAf + Q16Dot16Multiply(topRightSlopeFP, rowBottomRight - yFP); } else { topRightIntersectBf = rightIntersectBf; - bottomRightIntersectAf = rightIntersectAf + rightSlopeFP; + bottomRightIntersectAf = rightIntersectAf + topRightSlopeFP; } if (yFP == iBottomFP) { - bottomLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(rightSlopeFP, rowBottom - yFP); - bottomRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(leftSlopeFP, rowBottom - yFP); + bottomLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(bottomLeftSlopeFP, rowBottom - yFP); + bottomRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(bottomRightSlopeFP, rowBottom - yFP); } else { - bottomLeftIntersectBf = leftIntersectBf + rightSlopeFP; - bottomRightIntersectBf = rightIntersectBf + leftSlopeFP; + bottomLeftIntersectBf = leftIntersectBf + bottomLeftSlopeFP; + bottomRightIntersectBf = rightIntersectBf + bottomRightSlopeFP; } if (yFP < iLeftFP) { @@ -1035,21 +1060,21 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, if (yFP <= iLeftFP) excluded += intersectPixelFP(x, rowTop, rowBottomLeft, bottomLeftIntersectAf, topLeftIntersectAf, - leftSlopeFP, -rightSlopeFP); + topLeftSlopeFP, invTopLeftSlopeFP); if (yFP >= iLeftFP) excluded += intersectPixelFP(x, rowTopLeft, rowBottom, topLeftIntersectBf, bottomLeftIntersectBf, - rightSlopeFP, -leftSlopeFP); + bottomLeftSlopeFP, invBottomLeftSlopeFP); if (x >= rightMin) { if (yFP <= iRightFP) excluded += (rowBottomRight - rowTop) - intersectPixelFP(x, rowTop, rowBottomRight, topRightIntersectAf, bottomRightIntersectAf, - rightSlopeFP, -leftSlopeFP); + topRightSlopeFP, invTopRightSlopeFP); if (yFP >= iRightFP) excluded += (rowBottom - rowTopRight) - intersectPixelFP(x, rowTopRight, rowBottom, bottomRightIntersectBf, topRightIntersectBf, - leftSlopeFP, -rightSlopeFP); + bottomRightSlopeFP, invBottomRightSlopeFP); } Q16Dot16 coverage = rowHeight - excluded; @@ -1067,11 +1092,11 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, if (yFP <= iRightFP) excluded += (rowBottomRight - rowTop) - intersectPixelFP(x, rowTop, rowBottomRight, topRightIntersectAf, bottomRightIntersectAf, - rightSlopeFP, -leftSlopeFP); + topRightSlopeFP, invTopRightSlopeFP); if (yFP >= iRightFP) excluded += (rowBottom - rowTopRight) - intersectPixelFP(x, rowTopRight, rowBottom, bottomRightIntersectBf, topRightIntersectBf, - leftSlopeFP, -rightSlopeFP); + bottomRightSlopeFP, invBottomRightSlopeFP); Q16Dot16 coverage = rowHeight - excluded; buffer.addSpan(x, 1, Q16Dot16ToInt(yFP), @@ -1079,10 +1104,10 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, ++x; } - leftIntersectAf += leftSlopeFP; - leftIntersectBf += rightSlopeFP; - rightIntersectAf += rightSlopeFP; - rightIntersectBf += leftSlopeFP; + leftIntersectAf += topLeftSlopeFP; + leftIntersectBf += bottomLeftSlopeFP; + rightIntersectAf += topRightSlopeFP; + rightIntersectBf += bottomRightSlopeFP; topLeftIntersectAf = leftIntersectAf; topRightIntersectAf = rightIntersectAf; @@ -1096,10 +1121,10 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, int iBottom = bottom.y() < 0.5f? -1 : int(bottom.y() - 0.5f); int iMiddle = qMin(iLeft, iRight); - Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + 0.5f + (iTop + 0.5f - top.y()) * leftSlope); - Q16Dot16 leftIntersectBf = FloatToQ16Dot16(left.x() + 0.5f + (iLeft + 1.5f - left.y()) * rightSlope); - Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() - 0.5f + (iTop + 0.5f - top.y()) * rightSlope); - Q16Dot16 rightIntersectBf = FloatToQ16Dot16(right.x() - 0.5f + (iRight + 1.5f - right.y()) * leftSlope); + Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + 0.5f + (iTop + 0.5f - top.y()) * topLeftSlope); + Q16Dot16 leftIntersectBf = FloatToQ16Dot16(left.x() + 0.5f + (iLeft + 1.5f - left.y()) * bottomLeftSlope); + Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() - 0.5f + (iTop + 0.5f - top.y()) * topRightSlope); + Q16Dot16 rightIntersectBf = FloatToQ16Dot16(right.x() - 0.5f + (iRight + 1.5f - right.y()) * bottomRightSlope); int ny; int y = iTop; @@ -1121,10 +1146,10 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, ri += rs; \ } - DO_SEGMENT(iMiddle, leftIntersectAf, rightIntersectAf, leftSlopeFP, rightSlopeFP) - DO_SEGMENT(iRight, leftIntersectBf, rightIntersectAf, rightSlopeFP, rightSlopeFP) - DO_SEGMENT(iLeft, leftIntersectAf, rightIntersectBf, leftSlopeFP, leftSlopeFP) - DO_SEGMENT(iBottom, leftIntersectBf, rightIntersectBf, rightSlopeFP, leftSlopeFP) + DO_SEGMENT(iMiddle, leftIntersectAf, rightIntersectAf, topLeftSlopeFP, topRightSlopeFP) + DO_SEGMENT(iRight, leftIntersectBf, rightIntersectAf, bottomLeftSlopeFP, topRightSlopeFP) + DO_SEGMENT(iLeft, leftIntersectAf, rightIntersectBf, topLeftSlopeFP, bottomRightSlopeFP); + DO_SEGMENT(iBottom, leftIntersectBf, rightIntersectBf, bottomLeftSlopeFP, bottomRightSlopeFP); #undef DO_SEGMENT } } @@ -1176,12 +1201,6 @@ void QRasterizer::rasterize(const QT_FT_Outline *outline, Qt::FillRule fillRule) d->scanConverter.end(); } -static inline QT_FT_Vector PointToVector(const QPointF &p) -{ - QT_FT_Vector result = { QT_FT_Pos(p.x() * 64), QT_FT_Pos(p.y() * 64) }; - return result; -} - void QRasterizer::rasterize(const QPainterPath &path, Qt::FillRule fillRule) { if (path.isEmpty()) |