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author | Samuel Rødal <sroedal@trolltech.com> | 2009-07-28 10:25:55 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-07-28 12:19:18 (GMT) |
commit | dbdc54791e585f3c6bf62c1a091ef844a66483ba (patch) | |
tree | 75b5f14c4b1a8176b53b23d93f0b6f7dcc688365 /src/opengl/gl2paintengineex/qglengineshadermanager.cpp | |
parent | 610aa1737a206fe97628a3375a543400ea0761fa (diff) | |
parent | 0431548ddffc56f74cc60e7d341ade3920adefb1 (diff) | |
download | Qt-dbdc54791e585f3c6bf62c1a091ef844a66483ba.zip Qt-dbdc54791e585f3c6bf62c1a091ef844a66483ba.tar.gz Qt-dbdc54791e585f3c6bf62c1a091ef844a66483ba.tar.bz2 |
Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffect
Conflicts:
src/opengl/gl2paintengineex/qglengineshadermanager.cpp
src/opengl/gl2paintengineex/qglengineshadermanager_p.h
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
Merge custom shader / GL blur pixmap filter implementation from graphics
team repo with implementation from kinetic graphics-team repo.
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 848a7f1..dab1257 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -87,7 +87,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) useTextureCoords(false), compositionMode(QPainter::CompositionMode_SourceOver), customSrcStage(0), - customSrcStagePrev(0), blitShaderProg(0), simpleShaderProg(0), currentShaderProg(0) @@ -162,7 +161,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) #if defined(QT_DEBUG) // Check that all the elements have been filled: for (int i = 0; i < TotalShaderCount; ++i) { - if (qglEngineShaderSourceCode[i] == 0) { + if (i != CustomImageSrcFragmentShader && qglEngineShaderSourceCode[i] == 0) { int enumIndex = staticMetaObject.indexOfEnumerator("ShaderName"); QMetaEnum m = staticMetaObject.enumerator(enumIndex); @@ -314,10 +313,9 @@ void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) { // If the custom shader has changed, then destroy the previous compilation. - if (customSrcStagePrev && stage && customSrcStagePrev != stage) - removeCustomStage(customSrcStagePrev); + if (customSrcStage && stage && customSrcStage != stage) + removeCustomStage(customSrcStage); - customSrcStagePrev = customSrcStage; customSrcStage = stage; shaderProgNeedsChanging = true; } @@ -326,7 +324,7 @@ void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage) { Q_UNUSED(stage); // Currently we only support one at a time... - QGLShader* compiledShader = compiledShaders[CustomImageSrcFragmentShader]; + QGLShader *compiledShader = compiledShaders[CustomImageSrcFragmentShader]; if (!compiledShader) return; @@ -341,10 +339,8 @@ void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage) } } - delete compiledShader; compiledShaders[CustomImageSrcFragmentShader] = 0; customSrcStage = 0; - customSrcStagePrev = 0; shaderProgNeedsChanging = true; } @@ -456,7 +452,6 @@ bool QGLEngineShaderManager::useCorrectShaderProg() requiredProgram.positionVertexShader = compiledShaders[positionVertexShaderName]; requiredProgram.srcPixelFragShader = compiledShaders[srcPixelFragShaderName]; - const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; const bool hasMask = maskType != QGLEngineShaderManager::NoMask; @@ -545,7 +540,6 @@ bool QGLEngineShaderManager::useCorrectShaderProg() else requiredProgram.compositionFragShader = 0; - // At this point, requiredProgram is fully populated so try to find the program in the cache bool foundProgramInCache = false; for (int i = 0; i < cachedPrograms.size(); ++i) { @@ -612,15 +606,24 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa if (compiledShaders[name]) return; - QGLShader *newShader = new QGLShader(type, ctx, this); + QGLShader *newShader; - const char* sourceCode; - if (name == CustomImageSrcFragmentShader) - sourceCode = customSrcStage->source(); - else - sourceCode = qglEngineShaderSourceCode[name]; + QByteArray source; + if (name == CustomImageSrcFragmentShader) { + source = customSrcStage->source(); + source += qglslCustomSrcFragmentShader; - newShader->compile(sourceCode); + newShader = customShaderCache.object(source); + if (!newShader) { + newShader = new QGLShader(type, ctx, this); + newShader->compile(source); + customShaderCache.insert(source, newShader); + } + } else { + source = qglEngineShaderSourceCode[name]; + newShader = new QGLShader(type, ctx, this); + newShader->compile(source); + } #if defined(QT_DEBUG) // Name the shader for easier debugging |