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authorSamuel Rødal <sroedal@trolltech.com>2009-07-28 12:46:21 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-07-28 12:47:35 (GMT)
commit928eb3dee17f43d54262d1f3dfc5212f183e6ce9 (patch)
tree43d4b5a7ede9dd9156047abea70f8d9defce0b59 /src/opengl/gl2paintengineex
parentdbdc54791e585f3c6bf62c1a091ef844a66483ba (diff)
downloadQt-928eb3dee17f43d54262d1f3dfc5212f183e6ce9.zip
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Improve GL filter performance by caching custom shader programs.
This brings performance back up to where it was pre-merge.
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp26
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h3
2 files changed, 19 insertions, 10 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index dab1257..0692277 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -320,6 +320,19 @@ void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
shaderProgNeedsChanging = true;
}
+void QGLEngineShaderManager::shaderDestroyed(QObject *shader)
+{
+ // Remove any shader programs which has this as the srcPixel shader:
+ for (int i = 0; i < cachedPrograms.size(); ++i) {
+ if (cachedPrograms.at(i).srcPixelFragShader == shader) {
+ delete cachedPrograms.at(i).program;
+ cachedPrograms.removeAt(i--);
+ }
+ }
+
+ shaderProgNeedsChanging = true;
+}
+
void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage)
{
Q_UNUSED(stage); // Currently we only support one at a time...
@@ -329,16 +342,6 @@ void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage)
if (!compiledShader)
return;
- // Remove any shader programs which has this as the srcPixel shader:
- for (int i = 0; i < cachedPrograms.size(); ++i) {
- QGLEngineShaderProg &prog = cachedPrograms[i];
- if (prog.srcPixelFragShader == compiledShader) {
- delete prog.program;
- cachedPrograms.removeOne(prog);
- break;
- }
- }
-
compiledShaders[CustomImageSrcFragmentShader] = 0;
customSrcStage = 0;
shaderProgNeedsChanging = true;
@@ -618,6 +621,9 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa
newShader = new QGLShader(type, ctx, this);
newShader->compile(source);
customShaderCache.insert(source, newShader);
+
+ connect(newShader, SIGNAL(destroyed(QObject *)),
+ this, SLOT(shaderDestroyed(QObject *)));
}
} else {
source = qglEngineShaderSourceCode[name];
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 69574ba..8122a08 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -408,6 +408,9 @@ public:
Q_ENUMS(ShaderName)
#endif
+private slots:
+ void shaderDestroyed(QObject *shader);
+
private:
QGLContext* ctx;
bool shaderProgNeedsChanging;