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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-06 22:25:01 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-06 22:25:01 (GMT)
commit3f109fd85cbdc49dc3ef1c14066073079f4e34bf (patch)
tree0835717bbe2d0c3b79bed2146ea72bf494111913 /src/opengl/opengl.pro
parentf8b043f1d73906be593232cf02aa06e576ae4e27 (diff)
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Make QGraphicsShaderEffect private API for 4.6
The custom shader code in the OpenGL2 paint engine needs time to mature before we make this official public API. Reviewed-by: trustme
Diffstat (limited to 'src/opengl/opengl.pro')
-rw-r--r--src/opengl/opengl.pro2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 458aa7e..560d31f 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -38,7 +38,7 @@ SOURCES += qgl.cpp \
!contains(QT_CONFIG, opengles1):!contains(QT_CONFIG, opengles1cl) {
HEADERS += qglshaderprogram.h \
qglpixmapfilter_p.h \
- qgraphicsshadereffect.h \
+ qgraphicsshadereffect_p.h \
qgraphicssystem_gl_p.h \
qwindowsurface_gl_p.h \
qpixmapdata_gl_p.h \