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authorTom Cooksey <thomas.cooksey@nokia.com>2010-02-24 16:26:11 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-02 08:24:25 (GMT)
commita2eddea1432d6e558dcd620cd5100ce4531975e8 (patch)
tree32c429c466e08b248ba182935be0b88d9a461ad0 /src/opengl/qgl_egl_p.h
parentebdfa7270f67e4ce3b5034aa5144fdabeaecbbcd (diff)
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Replace qt_egl_add_platform_config with existing QEglProperties API
QEglProperties::setPaintDeviceFormat() seems to be a copy & paste of qt_egl_add_platform_config for every platform anyway. Reviewed-By: TrustMe
Diffstat (limited to 'src/opengl/qgl_egl_p.h')
-rw-r--r--src/opengl/qgl_egl_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/opengl/qgl_egl_p.h b/src/opengl/qgl_egl_p.h
index 518b500..1d8cbf1 100644
--- a/src/opengl/qgl_egl_p.h
+++ b/src/opengl/qgl_egl_p.h
@@ -62,7 +62,6 @@ class QGLFormat;
void qt_egl_set_format(QEglProperties& props, int deviceType, const QGLFormat& f);
void qt_egl_update_format(const QEglContext& context, QGLFormat& format);
-void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device);
QT_END_NAMESPACE