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authorTrond Kjernåsen <trond@trolltech.com>2010-01-05 11:29:27 (GMT)
committerTrond Kjernåsen <trond@trolltech.com>2010-01-05 11:33:26 (GMT)
commit3c6d15423693bbb370cd47dadfbfe7194dafc668 (patch)
tree6a5d896830b129ff45e6134470a93aa0816b41bc /src/opengl/qgl_x11.cpp
parentea55f9b52479fd2cdb6d6deb740df5f495145cd1 (diff)
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Removed temporary QGLWidget created during QGLWidget/X11 initialization.
..and replace it with a much lighter, internal QGLTempContext. Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/qgl_x11.cpp')
-rw-r--r--src/opengl/qgl_x11.cpp69
1 files changed, 67 insertions, 2 deletions
diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp
index 8173bec..9fca28c 100644
--- a/src/opengl/qgl_x11.cpp
+++ b/src/opengl/qgl_x11.cpp
@@ -1132,6 +1132,72 @@ void *QGLContext::getProcAddress(const QString &proc) const
return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(proc.toLatin1().data()));
}
+//
+// This class is used to create a temporary, minimal GL context, which is used
+// to retrive GL version and extension info. It's significantly faster to
+// construct than a QGLWidget, and it doesn't have the recursive creation
+// problem that QGLWidget would have. E.g. creating a temporary QGLWidget to
+// retrieve GL info as part of the QGLWidget initialization.
+//
+class QGLTempContext
+{
+public:
+ QGLTempContext(int screen = 0) :
+ initialized(false),
+ old_drawable(0),
+ old_context(0)
+ {
+ int attribs[] = {GLX_RGBA, XNone};
+ XVisualInfo *vi = glXChooseVisual(X11->display, screen, attribs);
+ if (!vi) {
+ qWarning("QGLTempContext: No GL capable X visuals available.");
+ return;
+ }
+
+ int useGL;
+ glXGetConfig(X11->display, vi, GLX_USE_GL, &useGL);
+ if (!useGL) {
+ XFree(vi);
+ return;
+ }
+
+ old_drawable = glXGetCurrentDrawable();
+ old_context = glXGetCurrentContext();
+
+ XSetWindowAttributes a;
+ a.colormap = qt_gl_choose_cmap(X11->display, vi);
+ drawable = XCreateWindow(X11->display, RootWindow(X11->display, screen),
+ 0, 0, 1, 1, 0,
+ vi->depth, InputOutput, vi->visual,
+ CWColormap, &a);
+ context = glXCreateContext(X11->display, vi, 0, True);
+ if (context && glXMakeCurrent(X11->display, drawable, context)) {
+ initialized = true;
+ } else {
+ qWarning("QGLTempContext: Unable to create GL context.");
+ XDestroyWindow(X11->display, drawable);
+ }
+ XFree(vi);
+ }
+
+ ~QGLTempContext() {
+ if (initialized) {
+ glXMakeCurrent(X11->display, 0, 0);
+ glXDestroyContext(X11->display, context);
+ XDestroyWindow(X11->display, drawable);
+ }
+ if (old_drawable && old_context)
+ glXMakeCurrent(X11->display, old_drawable, old_context);
+ }
+
+private:
+ bool initialized;
+ Window drawable;
+ GLXContext context;
+ GLXDrawable old_drawable;
+ GLXContext old_context;
+};
+
/*****************************************************************************
QGLOverlayWidget (Internal overlay class for X11)
*****************************************************************************/
@@ -1574,8 +1640,7 @@ void QGLExtensions::init()
return;
init_done = true;
- QGLWidget dmy;
- dmy.makeCurrent();
+ QGLTempContext context;
init_extensions();
// nvidia 9x.xx unix drivers contain a bug which requires us to call glFinish before releasing an fbo