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authorTom Cooksey <thomas.cooksey@nokia.com>2010-03-02 15:41:16 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-02 15:48:15 (GMT)
commite614e3548bbe505c75e8b3a54f44f07522a6ecf5 (patch)
tree9b9a6515416a94434e346ec548e002fb6e11e96b /src/opengl/qgl_x11egl.cpp
parent03daf059647c0a0222e8774b0a083f58c8e64934 (diff)
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Add and use QGLContextPrivate::eglSurfaceForDevice()
The QGLContext only stores the EGLSurface for QWidgets & QGLWidgets, other device types like QPixmap & QGLPixelBuffer store the surface themsselves. With this patch it is possible to create a QGLContext on a QPixmap, make it current and render GL to that QPixmap on X11. Reviewed-By: TrustMe
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r--src/opengl/qgl_x11egl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index bcde8c4..ba05e72 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -229,7 +229,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
// QWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface
// QGLWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface
// QPixmap - yes, create the EGLSurface but store it in QX11PixmapData::gl_surface
- // QGLPixelBuffer - no, it creates the surface itself
+ // QGLPixelBuffer - no, it creates the surface itself and stores it in QGLPixelBufferPrivate::pbuf
if (devType == QInternal::Widget) {
if (d->eglSurface != EGL_NO_SURFACE)