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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:34:13 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:34:13 (GMT)
commit67ad0519fd165acee4a4d2a94fa502e9e4847bd0 (patch)
tree1dbf50b3dff8d5ca7e9344733968c72704eb15ff /src/opengl/qglextensions_p.h
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Long live Qt!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGL_EXTENSIONS_P_H
+#define QGL_EXTENSIONS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the Qt OpenGL classes. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+// extension prototypes
+#ifndef Q_WS_MAC
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
+# else
+# define APIENTRY
+# define APIENTRYP *
+# endif
+# endif
+#else
+# define APIENTRY
+# define APIENTRYP *
+#endif
+
+#include <QtCore/qglobal.h>
+
+#ifndef GL_ARB_vertex_buffer_object
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+// ARB_pixel_buffer_object
+typedef void (APIENTRY *_glBindBufferARB) (GLenum, GLuint);
+typedef void (APIENTRY *_glDeleteBuffersARB) (GLsizei, const GLuint *);
+typedef void (APIENTRY *_glGenBuffersARB) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glBufferDataARB) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum);
+typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum);
+
+// ARB_fragment_program
+typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
+typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
+typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
+typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *);
+
+// GLSL
+typedef GLuint (APIENTRY *_glCreateShader) (GLenum);
+typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *);
+typedef void (APIENTRY *_glCompileShader) (GLuint);
+typedef void (APIENTRY *_glDeleteShader) (GLuint);
+
+typedef GLuint (APIENTRY *_glCreateProgram) ();
+typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint);
+typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint);
+typedef void (APIENTRY *_glLinkProgram) (GLuint);
+typedef void (APIENTRY *_glUseProgram) (GLuint);
+typedef void (APIENTRY *_glDeleteProgram) (GLuint);
+
+typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *);
+typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *);
+typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *);
+
+typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*);
+typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, GLfloat *);
+typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, GLfloat *);
+typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, GLfloat *);
+typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, GLfloat *);
+typedef void (APIENTRY *_glUniform1i) (GLint, GLint);
+
+typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
+
+typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *_glActiveTexture) (GLenum);
+
+// EXT_GL_framebuffer_object
+typedef GLboolean (APIENTRY *_glIsRenderbufferEXT) (GLuint renderbuffer);
+typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY *_glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRY *_glIsFramebufferEXT) (GLuint framebuffer);
+typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum target);
+typedef void (APIENTRY *_glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level);
+typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level);
+typedef void (APIENTRY *_glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget,
+ GLuint renderbuffer);
+typedef void (APIENTRY *_glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname,
+ GLint *params);
+typedef void (APIENTRY *_glGenerateMipmapEXT) (GLenum target);
+
+QT_BEGIN_NAMESPACE
+
+struct QGLExtensionFuncs
+{
+ QGLExtensionFuncs() {
+ qt_glProgramStringARB = 0;
+ qt_glBindProgramARB = 0;
+ qt_glDeleteProgramsARB = 0;
+ qt_glGenProgramsARB = 0;
+ qt_glProgramLocalParameter4fvARB = 0;
+
+ qt_glCreateShader = 0;
+ qt_glShaderSource = 0;
+ qt_glCompileShader = 0;
+ qt_glDeleteShader = 0;
+
+ qt_glCreateProgram = 0;
+ qt_glAttachShader = 0;
+ qt_glDetachShader = 0;
+ qt_glLinkProgram = 0;
+ qt_glUseProgram = 0;
+ qt_glDeleteProgram = 0;
+
+ qt_glGetShaderInfoLog = 0;
+ qt_glGetShaderiv = 0;
+ qt_glGetProgramiv = 0;
+
+ qt_glGetUniformLocation = 0;
+ qt_glUniform4fv = 0;
+ qt_glUniform3fv = 0;
+ qt_glUniform2fv = 0;
+ qt_glUniform1fv = 0;
+ qt_glUniform1i = 0;
+
+ qt_glActiveStencilFaceEXT = 0;
+
+ qt_glMultiTexCoord4f = 0;
+ qt_glActiveTexture = 0;
+
+#if !defined(QT_OPENGL_ES_2)
+ qt_glIsRenderbufferEXT = 0;
+ qt_glBindRenderbufferEXT = 0;
+ qt_glDeleteRenderbuffersEXT = 0;
+ qt_glGenRenderbuffersEXT = 0;
+ qt_glRenderbufferStorageEXT = 0;
+ qt_glGetRenderbufferParameterivEXT = 0;
+ qt_glIsFramebufferEXT = 0;
+ qt_glBindFramebufferEXT = 0;
+ qt_glDeleteFramebuffersEXT = 0;
+ qt_glGenFramebuffersEXT = 0;
+ qt_glCheckFramebufferStatusEXT = 0;
+ qt_glFramebufferTexture1DEXT = 0;
+ qt_glFramebufferTexture2DEXT = 0;
+ qt_glFramebufferTexture3DEXT = 0;
+ qt_glFramebufferRenderbufferEXT = 0;
+ qt_glGetFramebufferAttachmentParameterivEXT = 0;
+ qt_glGenerateMipmapEXT = 0;
+#endif
+
+ qt_glBindBufferARB = 0;
+ qt_glDeleteBuffersARB = 0;
+ qt_glGenBuffersARB = 0;
+ qt_glBufferDataARB = 0;
+ qt_glMapBufferARB = 0;
+ qt_glUnmapBufferARB = 0;
+ }
+
+ _glProgramStringARB qt_glProgramStringARB;
+ _glBindProgramARB qt_glBindProgramARB;
+ _glDeleteProgramsARB qt_glDeleteProgramsARB;
+ _glGenProgramsARB qt_glGenProgramsARB;
+ _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB;
+
+ // GLSL definitions
+ _glCreateShader qt_glCreateShader;
+ _glShaderSource qt_glShaderSource;
+ _glCompileShader qt_glCompileShader;
+ _glDeleteShader qt_glDeleteShader;
+
+ _glCreateProgram qt_glCreateProgram;
+ _glAttachShader qt_glAttachShader;
+ _glDetachShader qt_glDetachShader;
+ _glLinkProgram qt_glLinkProgram;
+ _glUseProgram qt_glUseProgram;
+ _glDeleteProgram qt_glDeleteProgram;
+
+ _glGetShaderInfoLog qt_glGetShaderInfoLog;
+ _glGetShaderiv qt_glGetShaderiv;
+ _glGetProgramiv qt_glGetProgramiv;
+
+ _glGetUniformLocation qt_glGetUniformLocation;
+ _glUniform4fv qt_glUniform4fv;
+ _glUniform3fv qt_glUniform3fv;
+ _glUniform2fv qt_glUniform2fv;
+ _glUniform1fv qt_glUniform1fv;
+ _glUniform1i qt_glUniform1i;
+
+ _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT;
+
+ _glMultiTexCoord4f qt_glMultiTexCoord4f;
+ _glActiveTexture qt_glActiveTexture;
+
+#if !defined(QT_OPENGL_ES_2)
+ _glIsRenderbufferEXT qt_glIsRenderbufferEXT;
+ _glBindRenderbufferEXT qt_glBindRenderbufferEXT;
+ _glDeleteRenderbuffersEXT qt_glDeleteRenderbuffersEXT;
+ _glGenRenderbuffersEXT qt_glGenRenderbuffersEXT;
+ _glRenderbufferStorageEXT qt_glRenderbufferStorageEXT;
+ _glGetRenderbufferParameterivEXT qt_glGetRenderbufferParameterivEXT;
+ _glIsFramebufferEXT qt_glIsFramebufferEXT;
+ _glBindFramebufferEXT qt_glBindFramebufferEXT;
+ _glDeleteFramebuffersEXT qt_glDeleteFramebuffersEXT;
+ _glGenFramebuffersEXT qt_glGenFramebuffersEXT;
+ _glCheckFramebufferStatusEXT qt_glCheckFramebufferStatusEXT;
+ _glFramebufferTexture1DEXT qt_glFramebufferTexture1DEXT;
+ _glFramebufferTexture2DEXT qt_glFramebufferTexture2DEXT;
+ _glFramebufferTexture3DEXT qt_glFramebufferTexture3DEXT;
+ _glFramebufferRenderbufferEXT qt_glFramebufferRenderbufferEXT;
+ _glGetFramebufferAttachmentParameterivEXT qt_glGetFramebufferAttachmentParameterivEXT;
+ _glGenerateMipmapEXT qt_glGenerateMipmapEXT;
+#endif
+
+ _glBindBufferARB qt_glBindBufferARB;
+ _glDeleteBuffersARB qt_glDeleteBuffersARB;
+ _glGenBuffersARB qt_glGenBuffersARB;
+ _glBufferDataARB qt_glBufferDataARB;
+ _glMapBufferARB qt_glMapBufferARB;
+ _glUnmapBufferARB qt_glUnmapBufferARB;
+};
+
+
+// OpenGL constants
+
+/* NV_texture_rectangle */
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_MULTISAMPLE
+#define GL_MULTISAMPLE 0x809D
+#endif
+
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+// ARB_fragment_program extension protos
+#ifndef GL_FRAGMENT_PROGRAM_ARB
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#endif
+
+#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#endif
+
+#ifndef GL_WRITE_ONLY_ARB
+#define GL_WRITE_ONLY_ARB 0x88B9
+#endif
+
+#ifndef GL_STREAM_DRAW_ARB
+#define GL_STREAM_DRAW_ARB 0x88E0
+#endif
+
+// Stencil wrap and two-side defines
+#ifndef GL_STENCIL_TEST_TWO_SIDE_EXT
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#endif
+#ifndef GL_INCR_WRAP_EXT
+#define GL_INCR_WRAP_EXT 0x8507
+#endif
+#ifndef GL_DECR_WRAP_EXT
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_TEXTURE0
+#define GL_TEXTURE0 0x84C0
+#endif
+
+#ifndef GL_TEXTURE1
+#define GL_TEXTURE1 0x84C1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX_EXT 0x8D45
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+// ### hm. should be part of the GL 1.2 spec..
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#endif
+
+#define glProgramStringARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glProgramStringARB
+#define glBindProgramARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindProgramARB
+#define glDeleteProgramsARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteProgramsARB
+#define glGenProgramsARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenProgramsARB
+#define glProgramLocalParameter4fvARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glProgramLocalParameter4fvARB
+
+#define glActiveStencilFaceEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glActiveStencilFaceEXT
+
+#define glMultiTexCoord4f QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glMultiTexCoord4f
+
+#if !defined(QT_OPENGL_ES_2)
+#define glActiveTexture QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glActiveTexture
+#endif
+
+#if !defined(QT_OPENGL_ES_2)
+
+#define glIsRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsRenderbufferEXT
+#define glBindRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindRenderbufferEXT
+#define glDeleteRenderbuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteRenderbuffersEXT
+#define glGenRenderbuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenRenderbuffersEXT
+#define glRenderbufferStorageEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glRenderbufferStorageEXT
+#define glGetRenderbufferParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetRenderbufferParameterivEXT
+#define glIsFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsFramebufferEXT
+#define glBindFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindFramebufferEXT
+#define glDeleteFramebuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteFramebuffersEXT
+#define glGenFramebuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenFramebuffersEXT
+#define glCheckFramebufferStatusEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCheckFramebufferStatusEXT
+#define glFramebufferTexture1DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture1DEXT
+#define glFramebufferTexture2DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture2DEXT
+#define glFramebufferTexture3DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture3DEXT
+#define glFramebufferRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferRenderbufferEXT
+#define glGetFramebufferAttachmentParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetFramebufferAttachmentParameterivEXT
+#define glGenerateMipmapEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenerateMipmapEXT
+
+#else // QT_OPENGL_ES_2
+
+#define glIsRenderbufferEXT glIsRenderbuffer
+#define glBindRenderbufferEXT glBindRenderbuffer
+#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
+#define glGenRenderbuffersEXT glGenRenderbuffers
+#define glRenderbufferStorageEXT glRenderbufferStorage
+#define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
+#define glIsFramebufferEXT glIsFramebuffer
+#define glBindFramebufferEXT glBindFramebuffer
+#define glDeleteFramebuffersEXT glDeleteFramebuffers
+#define glGenFramebuffersEXT glGenFramebuffers
+#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
+#define glFramebufferTexture1DEXT glFramebufferTexture1D
+#define glFramebufferTexture2DEXT glFramebufferTexture2D
+#define glFramebufferTexture3DEXT glFramebufferTexture3D
+#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
+#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
+#define glGenerateMipmapEXT glGenerateMipmap
+
+#endif // QT_OPENGL_ES_2
+
+#define glBindBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindBufferARB
+#define glDeleteBuffersARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteBuffersARB
+#define glGenBuffersARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenBuffersARB
+#define glBufferDataARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBufferDataARB
+#define glMapBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glMapBufferARB
+#define glUnmapBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUnmapBufferARB
+
+#define glCreateShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCreateShader
+#define glShaderSource QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glShaderSource
+#define glCompileShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCompileShader
+#define glDeleteShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteShader
+
+#define glCreateProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCreateProgram
+#define glAttachShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glAttachShader
+#define glDetachShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDetachShader
+#define glLinkProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glLinkProgram
+#define glUseProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUseProgram
+#define glDeleteProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteProgram
+
+#define glGetShaderInfoLog QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetShaderInfoLog
+#define glGetShaderiv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetShaderiv
+#define glGetProgramiv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetProgramiv
+
+#define glGetUniformLocation QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetUniformLocation
+#define glUniform4fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform4fv
+#define glUniform3fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform3fv
+#define glUniform2fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform2fv
+#define glUniform1fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform1fv
+#define glUniform1i QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform1i
+
+extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
+bool qt_resolve_buffer_extensions(QGLContext *ctx);
+
+bool qt_resolve_version_1_3_functions(QGLContext *ctx);
+bool qt_resolve_stencil_face_extension(QGLContext *ctx);
+bool qt_resolve_frag_program_extensions(QGLContext *ctx);
+
+bool qt_resolve_glsl_extensions(QGLContext *ctx);
+
+QT_END_NAMESPACE
+
+#endif // QGL_EXTENSIONS_P_H