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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-12 15:53:40 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-12 15:56:24 (GMT)
commit040151b51780084f3a2b764bab7e2359677eb0b1 (patch)
treec251bb56b21d1a42f0a41dbed4694ff06b6f084b /src/opengl/qglframebufferobject_p.h
parente5ee4c3c8a621c24117f004f4c137f8a531d7ea4 (diff)
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Moved 'hasAlpha' property from GL2 engine to GL paint device.
Got rid of an ugly switch statement. Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qglframebufferobject_p.h')
-rw-r--r--src/opengl/qglframebufferobject_p.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index d7f96a5..d8ff012 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -111,14 +111,16 @@ public:
virtual QSize size() const {return fbo->size();}
virtual QGLContext* context() const;
virtual QGLFormat format() const {return fboFormat;}
+ virtual bool alphaRequested() const { return reqAlpha; }
void setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment);
private:
- bool wasBound;
QGLFramebufferObject* fbo;
QGLFormat fboFormat;
+ bool wasBound;
+ bool reqAlpha;
};
class QGLFramebufferObjectPrivate