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authorGunnar Sletta <gunnar@trolltech.com>2009-11-10 11:08:31 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-11-10 11:20:21 (GMT)
commit1340c2ff7d395b0da0749506eee70510ef1e0a15 (patch)
tree8dc4894394c1615e9d65ea582db362ee4819ff79 /src/opengl
parente35d08343032ca366541de2a892f36dfc266b0da (diff)
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Fixed drop shadows for opengl graphics system
Reviewed-by: Samuel
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qglpixmapfilter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 0eaab28..e171a21 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -989,7 +989,7 @@ bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos,
// ensure GL_LINEAR filtering is used
painter->setRenderHint(QPainter::SmoothPixmapTransform);
filter->setOnPainter(painter);
- engine->drawTexture(targetRect, fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height()));
+ engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRectF(0, fbo->height() - targetRect.height(), targetRect.width(), targetRect.height()));
filter->removeFromPainter(painter);
painter->restore();