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authorBradley T. Hughes <bradley.hughes@nokia.com>2009-10-22 06:46:29 (GMT)
committerBradley T. Hughes <bradley.hughes@nokia.com>2009-10-22 06:46:29 (GMT)
commit19c60da9c15dc609d6d07c687a59d9c2c1a4da13 (patch)
tree14c6c536e92be8b7f23c0d82237afff7d43b9d2b /src/opengl
parent5c319b2ec940e34d2d5102c804b84c66e8ae66f1 (diff)
parent822e8a6d59847035fe91970487dbb2a765042553 (diff)
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Merge branch '4.6' of scm.dev.nokia.troll.no:qt/qt into 4.6-WM_NULL-driven
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp195
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h26
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp299
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h258
-rw-r--r--src/opengl/opengl.pro14
-rw-r--r--src/opengl/qgl.cpp56
-rw-r--r--src/opengl/qgl.h1
-rw-r--r--src/opengl/qgl_p.h6
-rw-r--r--src/opengl/qgl_x11egl.cpp13
-rw-r--r--src/opengl/qglpaintdevice.cpp14
-rw-r--r--src/opengl/qgraphicssystem_gl.cpp15
-rw-r--r--src/opengl/qpaintengine_opengl.cpp40
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp252
-rw-r--r--src/opengl/qpixmapdata_x11gl_p.h86
-rw-r--r--src/opengl/qwindowsurface_gl.cpp1
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp144
-rw-r--r--src/opengl/qwindowsurface_x11gl_p.h81
17 files changed, 1402 insertions, 99 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 13efbda..bcc6bdb 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -81,6 +81,8 @@
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
+#include "qtriangulatingstroker_p.h"
+
#include <QDebug>
QT_BEGIN_NAMESPACE
@@ -572,7 +574,6 @@ void QGL2PaintEngineExPrivate::updateMatrix()
//
// We expand out the multiplication to save the cost of a full 4x4
// matrix multiplication as most of the components are trivial.
-
const QTransform& transform = q->state()->matrix;
if (mode == TextDrawingMode) {
@@ -628,6 +629,9 @@ void QGL2PaintEngineExPrivate::updateMatrix()
// The actual data has been updated so both shader program's uniforms need updating
simpleShaderMatrixUniformDirty = true;
shaderMatrixUniformDirty = true;
+
+ dasher.setInvScale(inverseScale);
+ stroker.setInvScale(inverseScale);
}
@@ -838,28 +842,6 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
mode = newMode;
}
-void QGL2PaintEngineExPrivate::drawOutline(const QVectorPath& path)
-{
- transferMode(BrushDrawingMode);
-
- // Might need to call updateMatrix to re-calculate inverseScale
- if (matrixDirty)
- updateMatrix();
-
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale);
-
- if (path.hasImplicitClose()) {
- // Close the path's outline
- vertexCoordinateArray.lineToArray(path.points()[0], path.points()[1]);
- vertexCoordinateArray.stops().last() += 1;
- }
-
- prepareForDraw(currentBrush->isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_LINE_STRIP);
-}
-
-
// Assumes everything is configured for the brush you want to use
void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
@@ -922,8 +904,14 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
}
-void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill)
+void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
+ int count,
+ const QVector<int> *stops,
+ const QGLRect &bounds,
+ StencilFillMode mode)
{
+ Q_ASSERT(count || stops);
+
// qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
glStencilMask(0xff); // Enable stencil writes
@@ -955,19 +943,20 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve
}
#endif
- if (useWindingFill) {
+ if (mode == WindingFillMode) {
+ Q_ASSERT(stops && !count);
if (q->state()->clipTestEnabled) {
// Flatten clip values higher than current clip, and set high bit to match current clip
glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- composite(vertexArray.boundingRect());
+ composite(bounds);
glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
} else if (!stencilClean) {
// Clear stencil buffer within bounding rect
glStencilFunc(GL_ALWAYS, 0, 0xff);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- composite(vertexArray.boundingRect());
+ composite(bounds);
}
// Inc. for front-facing triangle
@@ -975,19 +964,43 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve
// Dec. for back-facing "holes"
glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(vertexArray, GL_TRIANGLE_FAN);
+ drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
if (q->state()->clipTestEnabled) {
// Clear high bit of stencil outside of path
glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(vertexArray.boundingRect());
+ composite(bounds);
}
- } else {
+ } else if (mode == OddEvenFillMode) {
+ glStencilMask(GL_STENCIL_HIGH_BIT);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
+ drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
+
+ } else { // TriStripStrokeFillMode
+ Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
glStencilMask(GL_STENCIL_HIGH_BIT);
+#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(vertexArray, GL_TRIANGLE_FAN);
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+#else
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ if (q->state()->clipTestEnabled) {
+ glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
+ ~GL_STENCIL_HIGH_BIT);
+ } else {
+ glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
+ }
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+#endif
}
// Enable color writes & disable stencil writes
@@ -1122,14 +1135,15 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QGL2PaintEngineExPrivate::drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive)
+void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops,
+ GLenum primitive)
{
// Now setup the pointer to the vertex array:
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexArray.data());
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
int previousStop = 0;
- foreach(int stop, vertexArray.stops()) {
+ foreach(int stop, *stops) {
/*
qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
for (int i=previousStop; i<stop; ++i)
@@ -1180,12 +1194,29 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- if (qbrush_style(brush) == Qt::NoBrush)
+ Qt::BrushStyle style = qbrush_style(brush);
+ if (style == Qt::NoBrush)
return;
if (!d->inRenderText)
ensureActive();
+
+ QOpenGL2PaintEngineState *s = state();
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern;
+
+ if (doOffset) {
+ d->temporaryTransform = s->matrix;
+ QTransform tx = QTransform::fromTranslate(.49, .49);
+ s->matrix = s->matrix * tx;
+ d->matrixDirty = true;
+ }
+
d->setBrush(&brush);
d->fill(path);
+
+ if (doOffset) {
+ s->matrix = d->temporaryTransform;
+ d->matrixDirty = true;
+ }
}
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
@@ -1197,23 +1228,89 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
+ QOpenGL2PaintEngineState *s = state();
+
ensureActive();
- qreal penWidth = qpen_widthf(pen);
- if ( (pen.isCosmetic() && (penStyle == Qt::SolidLine)) && (penWidth < 2.5f) )
- {
- // We only handle solid, cosmetic pens with a width of 1 pixel
- const QBrush& brush = pen.brush();
- d->setBrush(&brush);
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing);
+ if (doOffset) {
+ d->temporaryTransform = s->matrix;
+ QTransform tx = QTransform::fromTranslate(0.49, .49);
+ s->matrix = s->matrix * tx;
+ d->matrixDirty = true;
+ }
- if (penWidth < 0.01f)
- glLineWidth(1.0);
- else
- glLineWidth(penWidth);
+ bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+ d->setBrush(&penBrush);
+ d->transferMode(BrushDrawingMode);
+
+ // updateMatrix() is responsible for setting the inverse scale on
+ // the strokers, so we need to call it here and not wait for
+ // prepareForDraw() down below.
+ d->updateMatrix();
+
+ if (penStyle == Qt::SolidLine) {
+ d->stroker.process(path, pen);
+
+ } else { // Some sort of dash
+ d->dasher.process(path, pen);
+
+ QVectorPath dashStroke(d->dasher.points(),
+ d->dasher.elementCount(),
+ d->dasher.elementTypes());
+ d->stroker.process(dashStroke, pen);
+ }
+
+
+ QGLContext *ctx = d->ctx;
+
+ if (opaque) {
+ d->prepareForDraw(opaque);
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+
+// QBrush b(Qt::green);
+// d->setBrush(&b);
+// d->prepareForDraw(true);
+// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
- d->drawOutline(path);
- } else
- return QPaintEngineEx::stroke(path, pen);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+
+ } else {
+ qreal width = qpen_widthf(pen) / 2;
+ if (width == 0)
+ width = 0.5;
+ qreal extra = pen.joinStyle() == Qt::MiterJoin
+ ? qMax(pen.miterLimit() * width, width)
+ : width;
+
+ if (pen.isCosmetic())
+ extra = extra * d->inverseScale;
+
+ QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
+
+ d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
+ 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
+
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+
+ // Pass when any bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
+ d->prepareForDraw(false);
+
+ // Stencil the brush onto the dest buffer
+ d->composite(bounds);
+
+ glStencilMask(0);
+
+ d->updateClipScissorTest();
+ }
+
+ if (doOffset) {
+ s->matrix = d->temporaryTransform;
+ d->matrixDirty = true;
+ }
}
void QGL2PaintEngineEx::penChanged() { }
@@ -1542,7 +1639,7 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
s = qFastSin(drawingData[i].rotation * Q_PI / 180);
c = qFastCos(drawingData[i].rotation * Q_PI / 180);
}
-
+
qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width();
qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height();
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 5704a04..209cd36 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -62,6 +62,7 @@
#include <private/qglpixmapfilter_p.h>
#include <private/qfontengine_p.h>
#include <private/qdatabuffer_p.h>
+#include <private/qtriangulatingstroker_p.h>
enum EngineMode {
ImageDrawingMode,
@@ -160,6 +161,12 @@ class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate
{
Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
public:
+ enum StencilFillMode {
+ OddEvenFillMode,
+ WindingFillMode,
+ TriStripStrokeFillMode
+ };
+
QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
q(q_ptr),
width(0), height(0),
@@ -185,15 +192,24 @@ public:
// fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
void fill(const QVectorPath &path);
- void drawOutline(const QVectorPath& path);
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
- void drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive);
+ void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive);
+ void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
+ drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive);
+ }
+
// ^ draws whatever is in the vertex array
void composite(const QGLRect& boundingRect);
// ^ Composites the bounding rect onto dest buffer
- void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill);
+
+ void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode);
+ void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
+ fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(),
+ vertexArray.boundingRect(),
+ useWindingFill ? WindingFillMode : OddEvenFillMode);
+ }
// ^ Calls drawVertexArrays to render into stencil buffer
bool prepareForDraw(bool srcPixelsAreOpaque);
@@ -266,6 +282,10 @@ public:
float textureInvertedY;
+ QTriangulatingStroker stroker;
+ QDashedStrokeProcessor dasher;
+ QTransform temporaryTransform;
+
QScopedPointer<QPixmapFilter> convolutionFilter;
QScopedPointer<QPixmapFilter> colorizeFilter;
QScopedPointer<QPixmapFilter> blurFilter;
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
new file mode 100644
index 0000000..250dab6
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -0,0 +1,299 @@
+#include "qtriangulatingstroker_p.h"
+#include <qmath.h>
+
+
+#define CURVE_FLATNESS Q_PI / 8
+
+
+
+
+void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *cur,
+ bool implicitClose, bool endsAtStart)
+{
+ if (endsAtStart) {
+ join(start + 2);
+ } else if (implicitClose) {
+ join(start);
+ lineTo(start);
+ join(start+2);
+ } else {
+ endCap(cur);
+ }
+}
+
+
+void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen)
+{
+ const qreal *pts = path.points();
+ const QPainterPath::ElementType *types = path.elements();
+ int count = path.elementCount();
+ if (count < 2)
+ return;
+
+ float realWidth = qpen_widthf(pen);
+ if (realWidth == 0)
+ realWidth = 1;
+
+ m_width = realWidth / 2;
+
+ bool cosmetic = pen.isCosmetic();
+ if (cosmetic) {
+ m_width = m_width * m_inv_scale;
+ }
+
+ m_join_style = qpen_joinStyle(pen);
+ m_cap_style = qpen_capStyle(pen);
+ m_vertices.reset();
+ m_miter_limit = pen.miterLimit() * qpen_widthf(pen);
+
+ // The curvyness is based on the notion that I originally wanted
+ // roughly one line segment pr 4 pixels. This may seem little, but
+ // because we sample at constantly incrementing B(t) E [0<t<1], we
+ // will get longer segments where the curvature is small and smaller
+ // segments when the curvature is high.
+ //
+ // To get a rough idea of the length of each curve, I pretend that
+ // the curve is a 90 degree arc, whose radius is
+ // qMax(curveBounds.width, curveBounds.height). Based on this
+ // logic we can estimate the length of the outline edges based on
+ // the radius + a pen width and adjusting for scale factors
+ // depending on if the pen is cosmetic or not.
+ //
+ // The curvyness value of PI/14 was based on,
+ // arcLength=2*PI*r/4=PI/2 and splitting length into somewhere
+ // between 3 and 8 where 5 seemed to be give pretty good results
+ // hence: Q_PI/14. Lower divisors will give more detail at the
+ // direct cost of performance.
+
+ // simplfy pens that are thin in device size (2px wide or less)
+ if (realWidth < 2.5 && (cosmetic || m_inv_scale == 1)) {
+ if (m_cap_style == Qt::RoundCap)
+ m_cap_style = Qt::SquareCap;
+ if (m_join_style == Qt::RoundJoin)
+ m_join_style = Qt::MiterJoin;
+ m_curvyness_add = 0.5;
+ m_curvyness_mul = CURVE_FLATNESS;
+ m_roundness = 1;
+ } else if (cosmetic) {
+ m_curvyness_add = realWidth / 2;
+ m_curvyness_mul = CURVE_FLATNESS;
+ m_roundness = qMax<int>(4, realWidth * CURVE_FLATNESS);
+ } else {
+ m_curvyness_add = m_width;
+ m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
+ m_roundness = qMax<int>(4, realWidth * m_curvyness_mul);
+ }
+
+ // Over this level of segmentation, there doesn't seem to be any
+ // benefit, even for huge penWidth
+ if (m_roundness > 24)
+ m_roundness = 24;
+
+ m_sin_theta = qSin(Q_PI / m_roundness); // ### Use qFastSin
+ m_cos_theta = qCos(Q_PI / m_roundness);
+
+ const qreal *endPts = pts + (count<<1);
+ const qreal *startPts;
+
+ Qt::PenCapStyle cap = m_cap_style;
+
+ if (!types) {
+ startPts = pts;
+
+ bool endsAtStart = startPts[0] == *(endPts-2) && startPts[1] == *(endPts-1);
+
+ Qt::PenCapStyle cap = m_cap_style;
+ if (endsAtStart || path.hasImplicitClose())
+ m_cap_style = Qt::FlatCap;
+ moveTo(pts);
+ m_cap_style = cap;
+ pts += 2;
+ lineTo(pts);
+ pts += 2;
+ while (pts < endPts) {
+ join(pts);
+ lineTo(pts);
+ pts += 2;
+ }
+
+ endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
+
+ } else {
+ bool endsAtStart;
+ while (pts < endPts) {
+ switch (*types) {
+ case QPainterPath::MoveToElement: {
+ if (pts != path.points())
+ endCapOrJoinClosed(startPts, pts, path.hasImplicitClose(), endsAtStart);
+
+ startPts = pts;
+ int end = (endPts - pts) / 2;
+ int i = 2; // Start looking to ahead since we never have two moveto's in a row
+ while (i<end && types[i] != QPainterPath::MoveToElement) {
+ ++i;
+ }
+ endsAtStart = startPts[0] == pts[i*2 - 2] && startPts[1] == pts[i*2 - 1];
+ if (endsAtStart || path.hasImplicitClose())
+ m_cap_style = Qt::FlatCap;
+
+ moveTo(pts);
+ m_cap_style = cap;
+ pts+=2;
+ ++types;
+ break; }
+ case QPainterPath::LineToElement:
+ if (*(types - 1) != QPainterPath::MoveToElement)
+ join(pts);
+ lineTo(pts);
+ pts+=2;
+ ++types;
+ break;
+ case QPainterPath::CurveToElement:
+ if (*(types - 1) != QPainterPath::MoveToElement)
+ join(pts);
+ cubicTo(pts);
+ pts+=6;
+ types+=3;
+ break;
+ default:
+ Q_ASSERT(false);
+ break;
+ }
+ }
+
+ endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
+ }
+}
+
+void QTriangulatingStroker::cubicTo(const qreal *pts)
+{
+ const QPointF *p = (const QPointF *) pts;
+ QBezier bezier = QBezier::fromPoints(*(p - 1), p[0], p[1], p[2]);
+
+ QRectF bounds = bezier.bounds();
+ float rad = qMax(bounds.width(), bounds.height());
+ int threshold = qMin<float>(64, (rad + m_curvyness_add) * m_curvyness_mul);
+ if (threshold < 4)
+ threshold = 4;
+ qreal threshold_minus_1 = threshold - 1;
+ float vx, vy;
+
+ float cx = m_cx, cy = m_cy;
+ float x, y;
+
+ for (int i=1; i<threshold; ++i) {
+ qreal t = qreal(i) / threshold_minus_1;
+ QPointF p = bezier.pointAt(t);
+ x = p.x();
+ y = p.y();
+
+ normalVector(cx, cy, x, y, &vx, &vy);
+
+ emitLineSegment(x, y, vx, vy);
+
+ cx = x;
+ cy = y;
+ }
+
+ m_cx = cx;
+ m_cy = cy;
+
+ m_nvx = vx;
+ m_nvy = vy;
+}
+
+
+
+static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
+{
+ ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
+}
+
+static void qdashprocessor_lineTo(qreal x, qreal y, void *data)
+{
+ ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::LineToElement, x, y);
+}
+
+static void qdashprocessor_cubicTo(qreal, qreal, qreal, qreal, qreal, qreal, void *)
+{
+ Q_ASSERT(0); // The dasher should not produce curves...
+}
+
+QDashedStrokeProcessor::QDashedStrokeProcessor()
+ : m_dash_stroker(0), m_inv_scale(1)
+{
+ m_dash_stroker.setMoveToHook(qdashprocessor_moveTo);
+ m_dash_stroker.setLineToHook(qdashprocessor_lineTo);
+ m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo);
+}
+
+void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen)
+{
+
+ const qreal *pts = path.points();
+ const QPainterPath::ElementType *types = path.elements();
+ int count = path.elementCount();
+
+ m_points.reset();
+ m_types.reset();
+
+ qreal width = pen.width();
+ if (width == 0)
+ width = 1;
+
+ m_dash_stroker.setDashPattern(pen.dashPattern());
+ m_dash_stroker.setStrokeWidth(width);
+ m_dash_stroker.setMiterLimit(pen.miterLimit());
+ qreal curvyness = sqrt(width) * m_inv_scale / 8;
+
+ if (count < 2)
+ return;
+
+ const qreal *endPts = pts + (count<<1);
+
+ m_dash_stroker.begin(this);
+
+ if (!types) {
+ m_dash_stroker.moveTo(pts[0], pts[1]);
+ pts += 2;
+ while (pts < endPts) {
+ m_dash_stroker.lineTo(pts[0], pts[1]);
+ pts += 2;
+ }
+ } else {
+ while (pts < endPts) {
+ switch (*types) {
+ case QPainterPath::MoveToElement:
+ m_dash_stroker.moveTo(pts[0], pts[1]);
+ pts += 2;
+ ++types;
+ break;
+ case QPainterPath::LineToElement:
+ m_dash_stroker.lineTo(pts[0], pts[1]);
+ pts += 2;
+ ++types;
+ break;
+ case QPainterPath::CurveToElement: {
+ QBezier b = QBezier::fromPoints(*(((const QPointF *) pts) - 1),
+ *(((const QPointF *) pts)),
+ *(((const QPointF *) pts) + 1),
+ *(((const QPointF *) pts) + 2));
+ QRectF bounds = b.bounds();
+ int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * curvyness);
+ if (threshold < 4)
+ threshold = 4;
+ qreal threshold_minus_1 = threshold - 1;
+ for (int i=0; i<threshold; ++i) {
+ QPointF pt = b.pointAt(i / threshold_minus_1);
+ m_dash_stroker.lineTo(pt.x(), pt.y());
+ }
+ pts += 6;
+ types += 3;
+ break; }
+ default: break;
+ }
+ }
+ }
+
+ m_dash_stroker.end();
+}
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
new file mode 100644
index 0000000..a28fc45
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -0,0 +1,258 @@
+#ifndef QTRIANGULATINGSTROKER_P_H
+#define QTRIANGULATINGSTROKER_P_H
+
+#include <private/qdatabuffer_p.h>
+#include <private/qvectorpath_p.h>
+#include <private/qbezier_p.h>
+#include <private/qnumeric_p.h>
+#include <private/qmath_p.h>
+
+
+class QTriangulatingStroker
+{
+public:
+ void process(const QVectorPath &path, const QPen &pen);
+
+ inline int vertexCount() const { return m_vertices.size(); }
+ inline const float *vertices() const { return m_vertices.data(); }
+
+ inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
+
+private:
+ inline void emitLineSegment(float x, float y, float nx, float ny);
+ inline void moveTo(const qreal *pts);
+ inline void lineTo(const qreal *pts);
+ void cubicTo(const qreal *pts);
+ inline void join(const qreal *pts);
+ inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
+ inline void endCap(const qreal *pts);
+ inline void arc(float x, float y);
+ void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
+
+
+ QDataBuffer<float> m_vertices;
+
+ float m_cx, m_cy; // current points
+ float m_nvx, m_nvy; // normal vector...
+ float m_width;
+ qreal m_miter_limit;
+
+ int m_roundness; // Number of line segments in a round join
+ qreal m_sin_theta; // sin(m_roundness / 360);
+ qreal m_cos_theta; // cos(m_roundness / 360);
+ qreal m_inv_scale;
+ float m_curvyness_mul;
+ float m_curvyness_add;
+
+ Qt::PenJoinStyle m_join_style;
+ Qt::PenCapStyle m_cap_style;
+};
+
+class QDashedStrokeProcessor
+{
+public:
+ QDashedStrokeProcessor();
+
+ void process(const QVectorPath &path, const QPen &pen);
+
+ inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) {
+ m_points.add(x);
+ m_points.add(y);
+ m_types.add(type);
+ }
+
+ inline int elementCount() const { return m_types.size(); }
+ inline qreal *points() const { return m_points.data(); }
+ inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); }
+
+ inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
+
+private:
+ QDataBuffer<qreal> m_points;
+ QDataBuffer<QPainterPath::ElementType> m_types;
+ QDashStroker m_dash_stroker;
+ qreal m_inv_scale;
+};
+
+
+
+
+
+inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
+ float *nx, float *ny)
+{
+ float dx = x2 - x1;
+ float dy = y2 - y1;
+ float pw = m_width / sqrt(dx*dx + dy*dy);
+ *nx = -dy * pw;
+ *ny = dx * pw;
+}
+
+
+
+inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
+{
+ m_vertices.add(x + vx);
+ m_vertices.add(y + vy);
+ m_vertices.add(x - vx);
+ m_vertices.add(y - vy);
+}
+
+
+
+// We draw a full circle for any round join or round cap which is a
+// bit of overkill...
+inline void QTriangulatingStroker::arc(float x, float y)
+{
+ float dx = m_width;
+ float dy = 0;
+ for (int i=0; i<=m_roundness; ++i) {
+ float tmpx = dx * m_cos_theta - dy * m_sin_theta;
+ float tmpy = dx * m_sin_theta + dy * m_cos_theta;
+ dx = tmpx;
+ dy = tmpy;
+ emitLineSegment(x, y, dx, dy);
+ }
+}
+
+
+
+inline void QTriangulatingStroker::endCap(const qreal *pts)
+{
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ break;
+ case Qt::SquareCap: {
+ float dx = m_cx - *(pts - 2);
+ float dy = m_cy - *(pts - 1);
+
+ float len = m_width / sqrt(dx * dx + dy * dy);
+ dx = dx * len;
+ dy = dy * len;
+
+ emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap:
+ arc(m_cx, m_cy);
+ break;
+ default: break; // to shut gcc up...
+ }
+
+ int count = m_vertices.size();
+ m_vertices.add(m_vertices.at(count-2));
+ m_vertices.add(m_vertices.at(count-1));
+}
+
+
+void QTriangulatingStroker::moveTo(const qreal *pts)
+{
+ m_cx = pts[0];
+ m_cy = pts[1];
+
+ float x2 = pts[2];
+ float y2 = pts[3];
+ normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
+
+
+ // To acheive jumps we insert zero-area tringles. This is done by
+ // adding two identical points in both the end of previous strip
+ // and beginning of next strip
+ bool invisibleJump = m_vertices.size();
+
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+ break;
+ case Qt::SquareCap: {
+ float dx = x2 - m_cx;
+ float dy = y2 - m_cy;
+ float len = m_width / sqrt(dx * dx + dy * dy);
+ dx = dx * len;
+ dy = dy * len;
+ float sx = m_cx - dx;
+ float sy = m_cy - dy;
+ if (invisibleJump) {
+ m_vertices.add(sx + m_nvx);
+ m_vertices.add(sy + m_nvy);
+ }
+ emitLineSegment(sx, sy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+
+ // This emitLineSegment is not needed for the arc, but we need
+ // to start where we put the invisibleJump vertex, otherwise
+ // we'll have visible triangles between subpaths.
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+ arc(m_cx, m_cy);
+ break;
+ default: break; // ssssh gcc...
+ }
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+
+
+void QTriangulatingStroker::lineTo(const qreal *pts)
+{
+ emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
+ m_cx = pts[0];
+ m_cy = pts[1];
+}
+
+
+
+
+
+void QTriangulatingStroker::join(const qreal *pts)
+{
+ // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
+ normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
+
+ switch (m_join_style) {
+ case Qt::BevelJoin:
+ break;
+ case Qt::MiterJoin: {
+ int p1 = m_vertices.size() - 6;
+ int p2 = m_vertices.size() - 2;
+ QLineF line(m_vertices.at(p1), m_vertices.at(p1+1),
+ m_vertices.at(p2), m_vertices.at(p2+1));
+ QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy,
+ pts[0] - m_nvx, pts[1] - m_nvy);
+
+ QPointF isect;
+ if (line.intersect(nextLine, &isect) != QLineF::NoIntersection
+ && QLineF(line.p2(), isect).length() <= m_miter_limit) {
+ // The intersection point mirrored over the m_cx, m_cy point
+ m_vertices.add(m_cx - (isect.x() - m_cx));
+ m_vertices.add(m_cy - (isect.y() - m_cy));
+
+ // The intersection point
+ m_vertices.add(isect.x());
+ m_vertices.add(isect.y());
+ }
+ // else
+ // Do a plain bevel join if the miter limit is exceeded or if
+ // the lines are parallel. This is not what the raster
+ // engine's stroker does, but it is both faster and similar to
+ // what some other graphics API's do.
+
+ break; }
+ case Qt::RoundJoin:
+ arc(m_cx, m_cy);
+ break;
+
+ default: break; // gcc warn--
+ }
+
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+
+#endif
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index e561932..a212675 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -60,7 +60,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qgl2pexvertexarray_p.h \
gl2paintengineex/qpaintengineex_opengl2_p.h \
gl2paintengineex/qglengineshadersource_p.h \
- gl2paintengineex/qglcustomshaderstage_p.h
+ gl2paintengineex/qglcustomshaderstage_p.h \
+ gl2paintengineex/qtriangulatingstroker_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
@@ -72,7 +73,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qglengineshadermanager.cpp \
gl2paintengineex/qgl2pexvertexarray.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
- gl2paintengineex/qglcustomshaderstage.cpp
+ gl2paintengineex/qglcustomshaderstage.cpp \
+ gl2paintengineex/qtriangulatingstroker.cpp
}
@@ -80,9 +82,13 @@ x11 {
contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONFIG, opengles2) {
SOURCES += qgl_x11egl.cpp \
qglpixelbuffer_egl.cpp \
- qgl_egl.cpp
+ qgl_egl.cpp \
+ qpixmapdata_x11gl_egl.cpp \
+ qwindowsurface_x11gl.cpp
- HEADERS += qgl_egl_p.h
+ HEADERS += qgl_egl_p.h \
+ qpixmapdata_x11gl_p.h \
+ qwindowsurface_x11gl_p.h
} else {
SOURCES += qgl_x11.cpp \
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 39f04d4..6720ae7 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -151,22 +151,6 @@ class QGLEngineSelector
public:
QGLEngineSelector() : engineType(QPaintEngine::MaxUser)
{
-#ifdef Q_WS_MAC
- // The ATI X1600 driver for Mac OS X does not support return
- // values from functions in GLSL. Since working around this in
- // the GL2 engine would require a big, ugly rewrite, we're
- // falling back to the GL 1 engine..
- QGLWidget *tmp = 0;
- if (!QGLContext::currentContext()) {
- tmp = new QGLWidget();
- tmp->makeCurrent();
- }
- if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
- setPreferredPaintEngine(QPaintEngine::OpenGL);
- if (tmp)
- delete tmp;
-#endif
-
}
void setPreferredPaintEngine(QPaintEngine::Type type) {
@@ -175,6 +159,25 @@ public:
}
QPaintEngine::Type preferredPaintEngine() {
+#ifdef Q_WS_MAC
+ // The ATI X1600 driver for Mac OS X does not support return
+ // values from functions in GLSL. Since working around this in
+ // the GL2 engine would require a big, ugly rewrite, we're
+ // falling back to the GL 1 engine..
+ static bool mac_x1600_check_done = false;
+ if (!mac_x1600_check_done) {
+ QGLWidget *tmp = 0;
+ if (!QGLContext::currentContext()) {
+ tmp = new QGLWidget();
+ tmp->makeCurrent();
+ }
+ if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
+ engineType = QPaintEngine::OpenGL;
+ if (tmp)
+ delete tmp;
+ mac_x1600_check_done = true;
+ }
+#endif
if (engineType == QPaintEngine::MaxUser) {
// No user-set engine - use the defaults
#if defined(QT_OPENGL_ES_2)
@@ -1584,7 +1587,10 @@ QGLTextureCache::QGLTextureCache()
Q_ASSERT(qt_gl_texture_cache == 0);
qt_gl_texture_cache = this;
- QImagePixmapCleanupHooks::instance()->addPixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->addPixmapModificationHook(cleanupTextures);
+#ifdef Q_WS_X11
+ QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(cleanupPixmapSurfaces);
+#endif
QImagePixmapCleanupHooks::instance()->addImageHook(imageCleanupHook);
}
@@ -1592,7 +1598,10 @@ QGLTextureCache::~QGLTextureCache()
{
qt_gl_texture_cache = 0;
- QImagePixmapCleanupHooks::instance()->removePixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->removePixmapModificationHook(cleanupTextures);
+#ifdef Q_WS_X11
+ QImagePixmapCleanupHooks::instance()->removePixmapDestructionHook(cleanupPixmapSurfaces);
+#endif
QImagePixmapCleanupHooks::instance()->removeImageHook(imageCleanupHook);
}
@@ -1660,7 +1669,7 @@ void QGLTextureCache::imageCleanupHook(qint64 cacheKey)
}
-void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
+void QGLTextureCache::cleanupTextures(QPixmap* pixmap)
{
// ### remove when the GL texture cache becomes thread-safe
if (qApp->thread() == QThread::currentThread()) {
@@ -1669,14 +1678,21 @@ void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
if (texture && texture->options & QGLContext::MemoryManagedBindOption)
instance()->remove(cacheKey);
}
+}
+
#if defined(Q_WS_X11)
+void QGLTextureCache::cleanupPixmapSurfaces(QPixmap* pixmap)
+{
+ // Remove any bound textures first:
+ cleanupTextures(pixmap);
+
QPixmapData *pd = pixmap->data_ptr().data();
if (pd->classId() == QPixmapData::X11Class) {
Q_ASSERT(pd->ref == 1); // Make sure reference counting isn't broken
QGLContextPrivate::destroyGlSurfaceForPixmap(pd);
}
-#endif
}
+#endif
void QGLTextureCache::deleteIfEmpty()
{
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index b1c1317..e14e7fb 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -411,6 +411,7 @@ private:
friend class QGLFramebufferObjectPrivate;
friend class QGLFBOGLPaintDevice;
friend class QGLPaintDevice;
+ friend class QX11GLPixmapData;
private:
Q_DISABLE_COPY(QGLContext)
};
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 129e7f7..9a17c67 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -498,7 +498,11 @@ public:
static QGLTextureCache *instance();
static void deleteIfEmpty();
static void imageCleanupHook(qint64 cacheKey);
- static void pixmapCleanupHook(QPixmap* pixmap);
+ static void cleanupTextures(QPixmap* pixmap);
+#ifdef Q_WS_X11
+ // X11 needs to catch pixmap data destruction to delete EGL/GLX pixmap surfaces
+ static void cleanupPixmapSurfaces(QPixmap* pixmap);
+#endif
private:
QCache<qint64, QGLTexture> m_cache;
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 971a660..3894ed1 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -513,11 +513,22 @@ bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnl
pixmapConfig,
(EGLNativePixmapType) pixmapData->handle(),
pixmapAttribs.properties());
+// qDebug("qt_createEGLSurfaceForPixmap() created surface 0x%x for pixmap 0x%x",
+// pixmapSurface, pixmapData->handle());
if (pixmapSurface == EGL_NO_SURFACE) {
- qWarning("Failed to create a pixmap surface using config %d", (int)pixmapConfig);
+ qWarning() << "Failed to create a pixmap surface using config" << (int)pixmapConfig
+ << ":" << QEglContext::errorString(eglGetError());
return false;
}
+ static bool doneOnce = false;
+ if (!doneOnce) {
+ // Make sure QGLTextureCache is instanciated so it can install cleanup hooks
+ // which cleanup the EGL surface.
+ QGLTextureCache::instance();
+ doneOnce = true;
+ }
+
Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure!
pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface;
pixmapData->is_cached = true; // Make sure the cleanup hook gets called
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index e68a4b9..2867de5 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -44,6 +44,9 @@
#include <private/qglpixelbuffer_p.h>
#include <private/qglframebufferobject_p.h>
#include <private/qwindowsurface_gl_p.h>
+#ifdef Q_WS_X11
+#include <private/qpixmapdata_x11gl_p.h>
+#endif
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include <private/qpixmapdata_gl_p.h>
@@ -81,6 +84,7 @@ void QGLPaintDevice::beginPaint()
// explicitly unbind. Otherwise the painting will go into
// the previous FBO instead of to the window.
m_previousFBO = ctx->d_func()->current_fbo;
+
if (m_previousFBO != m_thisFBO) {
ctx->d_ptr->current_fbo = m_thisFBO;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO);
@@ -186,8 +190,14 @@ QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd)
case QInternal::Pixmap: {
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QPixmapData* pmd = static_cast<QPixmap*>(pd)->pixmapData();
- Q_ASSERT(pmd->classId() == QPixmapData::OpenGLClass);
- glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();
+ if (pmd->classId() == QPixmapData::OpenGLClass)
+ glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();
+#ifdef Q_WS_X11
+ else if (pmd->classId() == QPixmapData::X11Class)
+ glpd = static_cast<QX11GLPixmapData*>(pmd);
+#endif
+ else
+ qWarning("Pixmap type not supported for GL rendering");
#else
qWarning("Pixmap render targets not supported on OpenGL ES 1.x");
#endif
diff --git a/src/opengl/qgraphicssystem_gl.cpp b/src/opengl/qgraphicssystem_gl.cpp
index 3e7fece..c0d9233 100644
--- a/src/opengl/qgraphicssystem_gl.cpp
+++ b/src/opengl/qgraphicssystem_gl.cpp
@@ -47,12 +47,22 @@
#include "private/qgl_p.h"
#include <private/qwindowsurface_raster_p.h>
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+#include "private/qpixmapdata_x11gl_p.h"
+#include "private/qwindowsurface_x11gl_p.h"
+#endif
+
QT_BEGIN_NAMESPACE
extern QGLWidget *qt_gl_getShareWidget();
QPixmapData *QGLGraphicsSystem::createPixmapData(QPixmapData::PixelType type) const
{
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+ if (type == QPixmapData::PixmapType && QX11GLPixmapData::hasX11GLPixmaps())
+ return new QX11GLPixmapData();
+#endif
+
return new QGLPixmapData(type);
}
@@ -66,6 +76,11 @@ QWindowSurface *QGLGraphicsSystem::createWindowSurface(QWidget *widget) const
return new QRasterWindowSurface(widget);
#endif
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+ if (QX11GLPixmapData::hasX11GLPixmaps())
+ return new QX11GLWindowSurface(widget);
+#endif
+
return new QGLWindowSurface(widget);
}
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 80628a2..aa6b6c9 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -746,7 +746,6 @@ public:
uint has_brush : 1;
uint has_fast_pen : 1;
uint use_stencil_method : 1;
- uint dirty_stencil : 1;
uint dirty_drawable_texture : 1;
uint has_stencil_face_ext : 1;
uint use_fragment_programs : 1;
@@ -757,6 +756,8 @@ public:
uint use_system_clip : 1;
uint use_emulation : 1;
+ QRegion dirty_stencil;
+
void updateUseEmulation();
QTransform matrix;
@@ -1259,7 +1260,9 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
d->matrix = QTransform();
d->has_antialiasing = false;
d->high_quality_antialiasing = false;
- d->dirty_stencil = true;
+
+ QSize sz(d->device->size());
+ d->dirty_stencil = QRect(0, 0, sz.width(), sz.height());
d->use_emulation = false;
@@ -1347,7 +1350,6 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
d->offscreen.begin();
- QSize sz(d->device->size());
glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface...
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -1949,34 +1951,34 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
{
Q_Q(QOpenGLPaintEngine);
- if (dirty_stencil) {
- disableClipping();
+ QRect rect = dirty_stencil.boundingRect();
- if (use_system_clip) {
- glEnable(GL_SCISSOR_TEST);
+ if (use_system_clip)
+ rect = q->systemClip().intersected(dirty_stencil).boundingRect();
- QRect rect = q->systemClip().boundingRect();
+ glStencilMask(~0);
- const int left = rect.left();
- const int width = rect.width();
- const int bottom = device->size().height() - (rect.bottom() + 1);
- const int height = rect.height();
+ if (!rect.isEmpty()) {
+ disableClipping();
- glScissor(left, bottom, width, height);
- }
+ glEnable(GL_SCISSOR_TEST);
+
+ const int left = rect.left();
+ const int width = rect.width();
+ const int bottom = device->size().height() - (rect.bottom() + 1);
+ const int height = rect.height();
+
+ glScissor(left, bottom, width, height);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
- dirty_stencil = false;
+ dirty_stencil -= rect;
- if (use_system_clip)
- glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_SCISSOR_TEST);
enableClipping();
}
- glStencilMask(~0);
-
// Enable stencil.
glEnable(GL_STENCIL_TEST);
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
new file mode 100644
index 0000000..813e6c8
--- /dev/null
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -0,0 +1,252 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qgl_p.h>
+#include <private/qegl_p.h>
+#include <private/qeglproperties_p.h>
+#include <private/qpaintengineex_opengl2_p.h>
+
+#include "qpixmapdata_x11gl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+extern EGLConfig qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly); // in qgl_x11egl.cpp
+extern bool qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly); // in qgl_x11egl.cpp
+
+// On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need
+// different contexts:
+static EGLContext qPixmapARGBSharedEglContext = EGL_NO_CONTEXT;
+static EGLContext qPixmapRGBSharedEglContext = EGL_NO_CONTEXT;
+
+bool QX11GLPixmapData::hasX11GLPixmaps()
+{
+ static bool checkedForX11Pixmaps = false;
+ static bool haveX11Pixmaps = false;
+
+ if (checkedForX11Pixmaps)
+ return haveX11Pixmaps;
+
+ checkedForX11Pixmaps = true;
+
+ QX11PixmapData *argbPixmapData = 0;
+ QX11PixmapData *rgbPixmapData = 0;
+ do {
+ if (qgetenv("QT_USE_X11GL_PIXMAPS").isEmpty())
+ break;
+
+ // Check we actually have EGL configs which support pixmaps
+ EGLConfig argbConfig = qt_chooseEGLConfigForPixmap(true, false);
+ EGLConfig rgbConfig = qt_chooseEGLConfigForPixmap(false, false);
+
+ if (argbConfig == 0 || rgbConfig == 0)
+ break;
+
+ // Create the shared contexts:
+ eglBindAPI(EGL_OPENGL_ES_API);
+ EGLint contextAttribs[] = {
+#if defined(QT_OPENGL_ES_2)
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+ qPixmapARGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0),
+ argbConfig, 0, contextAttribs);
+
+ if (argbConfig == rgbConfig) {
+ // If the configs are the same, we can re-use the same context.
+ qPixmapRGBSharedEglContext = qPixmapARGBSharedEglContext;
+ } else {
+ qPixmapRGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0),
+ rgbConfig, 0, contextAttribs);
+ }
+
+ argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
+ argbPixmapData->resize(100, 100);
+ argbPixmapData->fill(Qt::transparent); // Force ARGB
+
+ if (!qt_createEGLSurfaceForPixmap(argbPixmapData, false))
+ break;
+
+ haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0),
+ (EGLSurface)argbPixmapData->gl_surface,
+ (EGLSurface)argbPixmapData->gl_surface,
+ qPixmapARGBSharedEglContext);
+ if (!haveX11Pixmaps) {
+ EGLint err = eglGetError();
+ qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err);
+ break;
+ }
+
+ // If the ARGB & RGB configs are the same, we don't need to check RGB too
+ if (haveX11Pixmaps && (argbConfig != rgbConfig)) {
+ rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
+ rgbPixmapData->resize(100, 100);
+ rgbPixmapData->fill(Qt::red);
+
+ // Try to actually create an EGL pixmap surface
+ if (!qt_createEGLSurfaceForPixmap(rgbPixmapData, false))
+ break;
+
+ haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0),
+ (EGLSurface)rgbPixmapData->gl_surface,
+ (EGLSurface)rgbPixmapData->gl_surface,
+ qPixmapRGBSharedEglContext);
+ if (!haveX11Pixmaps) {
+ EGLint err = eglGetError();
+ qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err);
+ break;
+ }
+ }
+ } while (0);
+
+ if (qPixmapARGBSharedEglContext || qPixmapRGBSharedEglContext) {
+ eglMakeCurrent(QEglContext::defaultDisplay(0),
+ EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ }
+
+ if (argbPixmapData) {
+ if (argbPixmapData->gl_surface)
+ QGLContextPrivate::destroyGlSurfaceForPixmap(argbPixmapData);
+ delete argbPixmapData;
+ argbPixmapData = 0;
+ }
+ if (rgbPixmapData) {
+ if (rgbPixmapData->gl_surface)
+ QGLContextPrivate::destroyGlSurfaceForPixmap(rgbPixmapData);
+ delete rgbPixmapData;
+ rgbPixmapData = 0;
+ }
+
+ if (!haveX11Pixmaps) {
+ // Clean up the context(s) if we can't use X11GL pixmaps
+ if (qPixmapARGBSharedEglContext != EGL_NO_CONTEXT)
+ eglDestroyContext(QEglContext::defaultDisplay(0), qPixmapARGBSharedEglContext);
+
+ if (qPixmapRGBSharedEglContext != qPixmapARGBSharedEglContext &&
+ qPixmapRGBSharedEglContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(QEglContext::defaultDisplay(0), qPixmapRGBSharedEglContext);
+ }
+ qPixmapRGBSharedEglContext = EGL_NO_CONTEXT;
+ qPixmapARGBSharedEglContext = EGL_NO_CONTEXT;
+ }
+
+ if (haveX11Pixmaps)
+ qDebug("QX11GLPixmapData is supported");
+ else
+ qDebug("QX11GLPixmapData is *NOT* being used");
+
+ return haveX11Pixmaps;
+}
+
+QX11GLPixmapData::QX11GLPixmapData()
+ : QX11PixmapData(QPixmapData::PixmapType),
+ ctx(0)
+{
+}
+
+QX11GLPixmapData::~QX11GLPixmapData()
+{
+}
+
+static QGL2PaintEngineEx* qt_gl2_engine_for_pixmaps = 0;
+
+QPaintEngine* QX11GLPixmapData::paintEngine() const
+{
+ // We need to create the context before beginPaint - do it here:
+ if (!ctx) {
+ ctx = new QGLContext(glFormat());
+ if (ctx->d_func()->eglContext == 0)
+ ctx->d_func()->eglContext = new QEglContext();
+ ctx->d_func()->eglContext->openDisplay(0); // ;-)
+ ctx->d_func()->eglContext->setApi(QEgl::OpenGL);
+ ctx->d_func()->eglContext->setContext(hasAlphaChannel() ? qPixmapARGBSharedEglContext
+ : qPixmapRGBSharedEglContext);
+ }
+
+ if (!qt_gl2_engine_for_pixmaps)
+ qt_gl2_engine_for_pixmaps = new QGL2PaintEngineEx();
+
+ // Support multiple painters on multiple pixmaps simultaniously
+ if (qt_gl2_engine_for_pixmaps->isActive()) {
+ qWarning("Pixmap paint engine already active");
+ QPaintEngine* engine = new QGL2PaintEngineEx();
+ engine->setAutoDestruct(true);
+ return engine;
+ }
+
+ return qt_gl2_engine_for_pixmaps;
+}
+
+void QX11GLPixmapData::beginPaint()
+{
+// qDebug("QX11GLPixmapData::beginPaint()");
+ if ((EGLSurface)gl_surface == EGL_NO_SURFACE) {
+ qt_createEGLSurfaceForPixmap(this, false);
+ ctx->d_func()->eglSurface = (EGLSurface)gl_surface;
+ ctx->d_func()->valid = true; // ;-)
+ }
+ QGLPaintDevice::beginPaint();
+}
+
+void QX11GLPixmapData::endPaint()
+{
+ glFinish();
+ QGLPaintDevice::endPaint();
+}
+
+QGLContext* QX11GLPixmapData::context() const
+{
+ return ctx;
+}
+
+QSize QX11GLPixmapData::size() const
+{
+ return QSize(w, h);
+}
+
+
+QGLFormat QX11GLPixmapData::glFormat()
+{
+ return QGLFormat::defaultFormat(); //###
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qpixmapdata_x11gl_p.h b/src/opengl/qpixmapdata_x11gl_p.h
new file mode 100644
index 0000000..bba9bb3
--- /dev/null
+++ b/src/opengl/qpixmapdata_x11gl_p.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QPIXMAPDATA_X11GL_P_H
+#define QPIXMAPDATA_X11GL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qpixmapdata_p.h>
+#include <private/qpixmap_x11_p.h>
+#include <private/qglpaintdevice_p.h>
+
+#include <qgl.h>
+
+QT_BEGIN_NAMESPACE
+
+class QX11GLPixmapData : public QX11PixmapData, public QGLPaintDevice
+{
+public:
+ QX11GLPixmapData();
+ virtual ~QX11GLPixmapData();
+
+ // Re-implemented from QGLPaintDevice
+ QPaintEngine* paintEngine() const; // Also re-implements QX11PixmapData::paintEngine
+ void beginPaint();
+ void endPaint();
+ QGLContext* context() const;
+ QSize size() const;
+
+ static bool hasX11GLPixmaps();
+ static QGLFormat glFormat();
+private:
+ mutable QGLContext* ctx;
+};
+
+
+QT_END_NAMESPACE
+
+#endif // QPIXMAPDATA_X11GL_P_H
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 2816eca..4547416 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -364,6 +364,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
if (ctxpriv->eglSurface == EGL_NO_SURFACE) {
qWarning() << "hijackWindow() could not create EGL surface";
}
+ qDebug("QGLWindowSurface - using EGLConfig %d", ctxpriv->eglContext->config());
#endif
widgetPrivate->extraData()->glContext = ctx;
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
new file mode 100644
index 0000000..8ef239d
--- /dev/null
+++ b/src/opengl/qwindowsurface_x11gl.cpp
@@ -0,0 +1,144 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QTime>
+#include <QDebug>
+
+#include <private/qt_x11_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
+
+#include "qwindowsurface_x11gl_p.h"
+#include "qpixmapdata_x11gl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window)
+ : QWindowSurface(window), m_GC(0), m_window(window)
+{
+}
+
+QX11GLWindowSurface::~QX11GLWindowSurface()
+{
+ if (m_GC)
+ XFree(m_GC);
+}
+
+QPaintDevice *QX11GLWindowSurface::paintDevice()
+{
+ return &m_backBuffer;
+}
+
+extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp
+
+void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset)
+{
+// qDebug("QX11GLWindowSurface::flush()");
+ QTime startTime = QTime::currentTime();
+ if (m_backBuffer.isNull()) {
+ qDebug("QHarmattanWindowSurface::flush() - backBuffer is null, not flushing anything");
+ return;
+ }
+
+ QPoint widgetOffset = qt_qwidget_data(widget)->wrect.topLeft();
+ QRegion windowRegion(widgetRegion);
+ QRect boundingRect = widgetRegion.boundingRect();
+ if (!widgetOffset.isNull())
+ windowRegion.translate(-widgetOffset);
+ QRect windowBoundingRect = windowRegion.boundingRect();
+
+ int rectCount;
+ XRectangle *rects = (XRectangle *)qt_getClipRects(windowRegion, rectCount);
+ if (rectCount <= 0)
+ return;
+// qDebug() << "XSetClipRectangles";
+// for (int i = 0; i < num; ++i)
+// qDebug() << ' ' << i << rects[i].x << rects[i].x << rects[i].y << rects[i].width << rects[i].height;
+
+ if (m_GC == 0) {
+ m_GC = XCreateGC(X11->display, m_window->handle(), 0, 0);
+ XSetGraphicsExposures(X11->display, m_GC, False);
+ }
+
+ XSetClipRectangles(X11->display, m_GC, 0, 0, rects, rectCount, YXBanded);
+ XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_GC,
+ boundingRect.x() + offset.x(), boundingRect.y() + offset.y(),
+ boundingRect.width(), boundingRect.height(),
+ windowBoundingRect.x(), windowBoundingRect.y());
+}
+
+void QX11GLWindowSurface::setGeometry(const QRect &rect)
+{
+ if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) {
+ QSize newSize = rect.size();
+// QSize newSize(1024,512);
+ qDebug() << "QX11GLWindowSurface::setGeometry() - creating a pixmap of size" << newSize;
+ QX11GLPixmapData *pd = new QX11GLPixmapData;
+ pd->resize(newSize.width(), newSize.height());
+ m_backBuffer = QPixmap(pd);
+ }
+
+// if (gc)
+// XFreeGC(X11->display, gc);
+// gc = XCreateGC(X11->display, d_ptr->device.handle(), 0, 0);
+// XSetGraphicsExposures(X11->display, gc, False);
+ QWindowSurface::setGeometry(rect);
+}
+
+bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
+{
+ return false;
+}
+
+/*
+void QX11GLWindowSurface::beginPaint(const QRegion &region)
+{
+}
+
+void QX11GLWindowSurface::endPaint(const QRegion &region)
+{
+}
+
+QImage *QX11GLWindowSurface::buffer(const QWidget *widget)
+{
+}
+*/
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qwindowsurface_x11gl_p.h b/src/opengl/qwindowsurface_x11gl_p.h
new file mode 100644
index 0000000..5ba4dc5
--- /dev/null
+++ b/src/opengl/qwindowsurface_x11gl_p.h
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QWINDOWSURFACE_X11GL_P_H
+#define QWINDOWSURFACE_X11GL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qwindowsurface_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QX11GLWindowSurface : public QWindowSurface
+{
+public:
+ QX11GLWindowSurface(QWidget* window);
+ virtual ~QX11GLWindowSurface();
+
+ // Inherreted from QWindowSurface
+ QPaintDevice *paintDevice();
+ void flush(QWidget *widget, const QRegion &region, const QPoint &offset);
+ void setGeometry(const QRect &rect);
+ bool scroll(const QRegion &area, int dx, int dy);
+
+private:
+ GC m_GC;
+ QPixmap m_backBuffer;
+ QWidget *m_window;
+};
+
+
+QT_END_NAMESPACE
+
+#endif // QWINDOWSURFACE_X11GL_P_H