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author | Michael Dominic K <mdk@codethink.co.uk> | 2010-12-08 12:44:03 (GMT) |
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committer | Samuel Rødal <samuel.rodal@nokia.com> | 2010-12-08 12:44:03 (GMT) |
commit | 299e27838df58153e76e5b3d9bee46dc2a867dec (patch) | |
tree | c63c12e0950d8080a59eec7359ee0a0e637df5c4 /src/opengl | |
parent | 07b3a1c3d38d5870009e76de6315a9025e8f7915 (diff) | |
download | Qt-299e27838df58153e76e5b3d9bee46dc2a867dec.zip Qt-299e27838df58153e76e5b3d9bee46dc2a867dec.tar.gz Qt-299e27838df58153e76e5b3d9bee46dc2a867dec.tar.bz2 |
Use a different dither distribution matrix + a bit of rand.
Also don't dither on edges.
Improves dithering over tiles/scaled smooth gradients.
Merge-request: 971
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Diffstat (limited to 'src/opengl')
0 files changed, 0 insertions, 0 deletions