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authorGunnar Sletta <gunnar@trolltech.com>2009-10-02 07:55:26 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-10-02 09:39:01 (GMT)
commit46c17756dfa231d5ce7a8907330d97807880a04c (patch)
tree6f53a0e0432b4e47f691bbcb49ab7b10d2f1a924 /src/opengl
parentb89129e66bc1a7026ee86e01543d907ba9d47d02 (diff)
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Make 16-bit graphicssystem opengl work
Reviewed-by: Eskil
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl_x11egl.cpp12
-rw-r--r--src/opengl/qwindowsurface_gl.cpp6
2 files changed, 17 insertions, 1 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 67f391b..70b2013 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -86,9 +86,19 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
qt_egl_add_platform_config(configProps, device());
configProps.setRenderableType(QEgl::OpenGL);
+ QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat;
+ if (device()->depth() == 16) {
+ configProps.setValue(EGL_RED_SIZE, 5);
+ configProps.setValue(EGL_GREEN_SIZE, 6);
+ configProps.setValue(EGL_BLUE_SIZE, 5);
+ configProps.setValue(EGL_ALPHA_SIZE, 0);
+ matchType = QEgl::ExactPixelFormat;
+ }
+ configProps.setRenderableType(QEgl::OpenGL);
+
// Search for a matching configuration, reducing the complexity
// each time until we get something that matches.
- if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) {
+ if (!d->eglContext->chooseConfig(configProps, matchType)) {
delete d->eglContext;
d->eglContext = 0;
return false;
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 3a348bc..7f8577a 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -306,8 +306,13 @@ QGLWindowSurface::QGLWindowSurface(QWidget *window)
d_ptr->pb = 0;
d_ptr->fbo = 0;
d_ptr->ctx = 0;
+#if defined (QT_OPENGL_ES_2)
+ d_ptr->tried_fbo = true;
+ d_ptr->tried_pb = true;
+#else
d_ptr->tried_fbo = false;
d_ptr->tried_pb = false;
+#endif
d_ptr->destructive_swap_buffers = qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull();
d_ptr->glDevice.d = d_ptr;
d_ptr->q_ptr = this;
@@ -438,6 +443,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QRect rect = br.translated(-offset - wOffset);
const GLenum target = GL_TEXTURE_2D;
+ Q_UNUSED(target);
if (context()) {
context()->makeCurrent();