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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-06-01 08:50:47 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-06-01 08:53:47 (GMT)
commit805126ebc2aa9a683edefbc21d4ee7362ae26f55 (patch)
treea652e127a57f96e81ef7ebc74426a9af0ad684e7 /src/opengl
parent1b6d41deebdd8103e2d8abb53bd2bb1dd26bd0ae (diff)
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Fixed a problem where QPixmaps where re-bound in non-sharing contexts.
If you have two non-sharing GL contexts and try to draw the same QPixmap in both of them, they will wind up competing for a spot in the texture cache. Make the context group a part of the cache key to avoid that. Task-number: QT-3462 Reviewed-by: Kim
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp51
-rw-r--r--src/opengl/qgl_p.h36
2 files changed, 67 insertions, 20 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 922a96c..c8502c2 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -91,6 +91,7 @@
#include "qcolormap.h"
#include "qfile.h"
#include "qlibrary.h"
+#include <qmutex.h>
QT_BEGIN_NAMESPACE
@@ -1515,10 +1516,33 @@ bool operator!=(const QGLFormat& a, const QGLFormat& b)
return !(a == b);
}
+struct QGLContextGroupList {
+ void append(QGLContextGroup *group) {
+ QMutexLocker locker(&m_mutex);
+ m_list.append(group);
+ }
+
+ void remove(QGLContextGroup *group) {
+ QMutexLocker locker(&m_mutex);
+ m_list.removeOne(group);
+ }
+
+ QList<QGLContextGroup *> m_list;
+ QMutex m_mutex;
+};
+
+Q_GLOBAL_STATIC(QGLContextGroupList, qt_context_groups)
+
/*****************************************************************************
QGLContext implementation
*****************************************************************************/
+QGLContextGroup::QGLContextGroup(const QGLContext *context)
+ : m_context(context), m_guards(0), m_refs(1)
+{
+ qt_context_groups()->append(this);
+}
+
QGLContextGroup::~QGLContextGroup()
{
// Clear any remaining QGLSharedResourceGuard objects on the group.
@@ -1528,6 +1552,7 @@ QGLContextGroup::~QGLContextGroup()
guard->m_id = 0;
guard = guard->m_next;
}
+ qt_context_groups()->remove(this);
}
void QGLContextGroup::addGuard(QGLSharedResourceGuard *guard)
@@ -1736,7 +1761,7 @@ void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, i
QWriteLocker locker(&m_lock);
if (m_cache.totalCost() + cost > m_cache.maxCost()) {
// the cache is full - make an attempt to remove something
- const QList<qint64> keys = m_cache.keys();
+ const QList<QGLTextureCacheKey> keys = m_cache.keys();
int i = 0;
while (i < m_cache.count()
&& (m_cache.totalCost() + cost > m_cache.maxCost())) {
@@ -1746,13 +1771,26 @@ void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, i
++i;
}
}
- m_cache.insert(key, texture, cost);
+ const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
+ m_cache.insert(cacheKey, texture, cost);
+}
+
+void QGLTextureCache::remove(qint64 key)
+{
+ QWriteLocker locker(&m_lock);
+ QMutexLocker groupLocker(&qt_context_groups()->m_mutex);
+ QList<QGLContextGroup *>::const_iterator it = qt_context_groups()->m_list.constBegin();
+ while (it != qt_context_groups()->m_list.constEnd()) {
+ const QGLTextureCacheKey cacheKey = {key, *it};
+ m_cache.remove(cacheKey);
+ ++it;
+ }
}
bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
{
QWriteLocker locker(&m_lock);
- QList<qint64> keys = m_cache.keys();
+ QList<QGLTextureCacheKey> keys = m_cache.keys();
for (int i = 0; i < keys.size(); ++i) {
QGLTexture *tex = m_cache.object(keys.at(i));
if (tex->id == textureId && tex->context == ctx) {
@@ -1767,9 +1805,9 @@ bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
void QGLTextureCache::removeContextTextures(QGLContext* ctx)
{
QWriteLocker locker(&m_lock);
- QList<qint64> keys = m_cache.keys();
+ QList<QGLTextureCacheKey> keys = m_cache.keys();
for (int i = 0; i < keys.size(); ++i) {
- const qint64 &key = keys.at(i);
+ const QGLTextureCacheKey &key = keys.at(i);
if (m_cache.object(key)->context == ctx)
m_cache.remove(key);
}
@@ -1782,7 +1820,6 @@ void QGLTextureCache::removeContextTextures(QGLContext* ctx)
void QGLTextureCache::cleanupTexturesForCacheKey(qint64 cacheKey)
{
qt_gl_texture_cache()->remove(cacheKey);
- Q_ASSERT(qt_gl_texture_cache()->getTexture(cacheKey) == 0);
}
@@ -2425,7 +2462,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target)
{
Q_Q(QGLContext);
- QGLTexture *texture = QGLTextureCache::instance()->getTexture(key);
+ QGLTexture *texture = QGLTextureCache::instance()->getTexture(q, key);
if (texture && texture->target == target
&& (texture->context == q || QGLContext::areSharing(q, texture->context)))
{
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index d92f963..16c225f 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -230,7 +230,7 @@ public:
static void addShare(const QGLContext *context, const QGLContext *share);
static void removeShare(const QGLContext *context);
private:
- QGLContextGroup(const QGLContext *context) : m_context(context), m_guards(0), m_refs(1) { }
+ QGLContextGroup(const QGLContext *context);
QGLExtensionFuncs m_extensionFuncs;
const QGLContext *m_context; // context group's representative
@@ -522,17 +522,33 @@ public:
QSize bindCompressedTexturePVR(const char *buf, int len);
};
+struct QGLTextureCacheKey {
+ qint64 key;
+ QGLContextGroup *group;
+};
+
+inline bool operator==(const QGLTextureCacheKey &a, const QGLTextureCacheKey &b)
+{
+ return a.key == b.key && a.group == b.group;
+}
+
+inline uint qHash(const QGLTextureCacheKey &key)
+{
+ return qHash(key.key) ^ qHash(key.group);
+}
+
+
class Q_AUTOTEST_EXPORT QGLTextureCache {
public:
QGLTextureCache();
~QGLTextureCache();
void insert(QGLContext *ctx, qint64 key, QGLTexture *texture, int cost);
- inline void remove(quint64 key);
+ void remove(qint64 key);
inline int size();
inline void setMaxCost(int newMax);
inline int maxCost();
- inline QGLTexture* getTexture(quint64 key);
+ inline QGLTexture* getTexture(QGLContext *ctx, qint64 key);
bool remove(QGLContext *ctx, GLuint textureId);
void removeContextTextures(QGLContext *ctx);
@@ -542,7 +558,7 @@ public:
static void cleanupBeforePixmapDestruction(QPixmapData* pixmap);
private:
- QCache<qint64, QGLTexture> m_cache;
+ QCache<QGLTextureCacheKey, QGLTexture> m_cache;
QReadWriteLock m_lock;
};
@@ -563,19 +579,13 @@ int QGLTextureCache::maxCost()
return m_cache.maxCost();
}
-QGLTexture* QGLTextureCache::getTexture(quint64 key)
+QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key)
{
QReadLocker locker(&m_lock);
- return m_cache.object(key);
+ const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
+ return m_cache.object(cacheKey);
}
-void QGLTextureCache::remove(quint64 key)
-{
- QWriteLocker locker(&m_lock);
- m_cache.remove(key);
-}
-
-
extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine();
bool qt_gl_preferGL2Engine();