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author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-09 11:23:08 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-09 12:06:21 (GMT) |
commit | 923cadc12b993a0b41200750f151d73662856482 (patch) | |
tree | 33cbbcae8c8f8cca5b137b092527c8f95d80cf96 /src/opengl | |
parent | 6495eb4953c5fca93d8cfe91c66b50ce82ce24cb (diff) | |
download | Qt-923cadc12b993a0b41200750f151d73662856482.zip Qt-923cadc12b993a0b41200750f151d73662856482.tar.gz Qt-923cadc12b993a0b41200750f151d73662856482.tar.bz2 |
Prevented pixmap FBOs from growing too big.
If we're painting to very wide and then very tall pixmaps we don't want
the FBO to grow to max_width * max_height, instead we should recreate
the FBO if it grows too large compared to what's being painted.
Reviewed-by: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index 8d94c8b..98c406b 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -389,6 +389,11 @@ QPaintEngine* QGLPixmapData::paintEngine() const sz.setWidth(qMax(m_width, qRound(sz.width() * 1.5))); if (sz.height() < m_height) sz.setHeight(qMax(m_height, qRound(sz.height() * 1.5))); + + // wasting too much space? + if (sz.width() * sz.height() > m_width * m_height * 2.5) + sz = QSize(m_width, m_height); + delete textureBufferStack.at(currentTextureBuffer).fbo; textureBufferStack[currentTextureBuffer] = createTextureBuffer(sz, textureBufferStack.at(currentTextureBuffer).engine); |