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author | Samuel Rødal <sroedal@trolltech.com> | 2010-05-10 13:23:09 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2010-05-10 13:28:40 (GMT) |
commit | ae09e6a14dce54190758428a9ea369cd28d36d30 (patch) | |
tree | 2b8142d1b3805011b18d393576ac5355a6f98138 /src/opengl | |
parent | abcec6ba4b126358c50bf4c539253f88da6bb2d6 (diff) | |
download | Qt-ae09e6a14dce54190758428a9ea369cd28d36d30.zip Qt-ae09e6a14dce54190758428a9ea369cd28d36d30.tar.gz Qt-ae09e6a14dce54190758428a9ea369cd28d36d30.tar.bz2 |
Made paint engine texture drawing work in GL ES 2 and updated docs.
Now QGLWidget::drawTexture() can be used on OpenGL ES 2.0 when there's
an active painter.
Task-number: QTBUG-10420
Reviewed-by: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qgl.cpp | 73 |
1 files changed, 46 insertions, 27 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index cfacf26..a3c1bac 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -2773,23 +2773,27 @@ static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint tex /*! \since 4.4 - Draws the given texture, \a textureId, to the given target rectangle, - \a target, in OpenGL model space. The \a textureTarget should be a 2D - texture target. + This function supports the following use cases: + + \list + \i On OpenGL and OpenGL ES 1.x it draws the given texture, \a textureId, + to the given target rectangle, \a target, in OpenGL model space. The + \a textureTarget should be a 2D texture target. + \i On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a + beginNativePainting / endNativePainting block, and uses the + engine with type QPaintEngine::OpenGL2, the function will draw the given + texture, \a textureId, to the given target rectangle, \a target, + respecting the current painter state. This will let you draw a texture + with the clip, transform, render hints, and composition mode set by the + painter. Note that the texture target needs to be GL_TEXTURE_2D for this + use case, and that this is the only supported use case under OpenGL ES 2.x. + \endlist - \note This function is not supported under OpenGL/ES 2.0. */ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) { -#ifndef QT_OPENGL_ES_2 -#ifdef QT_OPENGL_ES - if (textureTarget != GL_TEXTURE_2D) { - qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES"); - return; - } -#else - - if (d_ptr->active_engine && +#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2) + if (d_ptr->active_engine && d_ptr->active_engine->type() == QPaintEngine::OpenGL2) { QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine); if (!eng->isNativePaintingActive()) { @@ -2799,7 +2803,15 @@ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum text return; } } +#endif +#ifndef QT_OPENGL_ES_2 +#ifdef QT_OPENGL_ES + if (textureTarget != GL_TEXTURE_2D) { + qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES"); + return; + } +#else const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D); GLint oldTexture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture); @@ -2821,7 +2833,7 @@ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum text Q_UNUSED(target); Q_UNUSED(textureId); Q_UNUSED(textureTarget); - qWarning("drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES/2.0"); + qWarning("drawTexture() with OpenGL ES 2.0 requires an active OpenGL2 paint engine"); #endif } @@ -2836,14 +2848,26 @@ void QGLContext::drawTexture(const QRectF &target, QMacCompatGLuint textureId, Q /*! \since 4.4 - Draws the given texture at the given \a point in OpenGL model - space. The \a textureTarget should be a 2D texture target. + This function supports the following use cases: + + \list + \i By default it draws the given texture, \a textureId, + at the given \a point in OpenGL model space. The + \a textureTarget should be a 2D texture target. + \i If a painter is active, not inside a + beginNativePainting / endNativePainting block, and uses the + engine with type QPaintEngine::OpenGL2, the function will draw the given + texture, \a textureId, at the given \a point, + respecting the current painter state. This will let you draw a texture + with the clip, transform, render hints, and composition mode set by the + painter. Note that the texture target needs to be GL_TEXTURE_2D for this + use case. + \endlist - \note This function is not supported under OpenGL/ES. + \note This function is not supported under any version of OpenGL ES. */ void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) { - // this would be ok on OpenGL ES 2.0, but currently we don't have a define for that #ifdef QT_OPENGL_ES Q_UNUSED(point); Q_UNUSED(textureId); @@ -4911,11 +4935,8 @@ void QGLWidget::deleteTexture(QMacCompatGLuint id) /*! \since 4.4 - Draws the given texture, \a textureId to the given target rectangle, - \a target, in OpenGL model space. The \a textureTarget should be a 2D - texture target. - - Equivalent to the corresponding QGLContext::drawTexture(). + Calls the corresponding QGLContext::drawTexture() on + this widget's context. */ void QGLWidget::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) { @@ -4935,10 +4956,8 @@ void QGLWidget::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QM /*! \since 4.4 - Draws the given texture, \a textureId, at the given \a point in OpenGL - model space. The \a textureTarget should be a 2D texture target. - - Equivalent to the corresponding QGLContext::drawTexture(). + Calls the corresponding QGLContext::drawTexture() on + this widget's context. */ void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) { |