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authorSamuel Rødal <sroedal@trolltech.com>2009-10-15 14:42:10 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-10-15 15:15:20 (GMT)
commitb5106b1b99a749653c58719c333411b9ce374b67 (patch)
tree86327ee5e8c6b8ed632981b791a06a2a578e65e4 /src/opengl
parent08554b7e8e58c685879881b17bdf65c5f4594c3c (diff)
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Optimized QPixmap::fill for GL backend when pixmap is used as is.
When QGLPixmapData is bound after a fill(), without being painted on in the mean-time, it's cheaper to directly generate a source image than to go through convertToGLFormat(), since all the pixels in the image will have the same value. Reviewed-by: Trond
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp46
-rw-r--r--src/opengl/qpixmapdata_gl.cpp22
2 files changed, 43 insertions, 25 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 1be2073..a8b136d 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1978,6 +1978,32 @@ GLuint QGLContext::bindTexture(const QString &fileName)
return tx_id;
}
+static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
+{
+ if (texture_format == GL_BGRA) {
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ return ((src_pixel << 24) & 0xff000000)
+ | ((src_pixel >> 24) & 0x000000ff)
+ | ((src_pixel << 8) & 0x00ff0000)
+ | ((src_pixel >> 8) & 0x0000ff00);
+ } else {
+ return src_pixel;
+ }
+ } else { // GL_RGBA
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
+ } else {
+ return ((src_pixel << 16) & 0xff0000)
+ | ((src_pixel >> 16) & 0xff)
+ | (src_pixel & 0xff00ff00);
+ }
+ }
+}
+
+QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format)
+{
+ return qt_gl_convertToGLFormatHelper(src_pixel, texture_format);
+}
static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
{
@@ -2006,25 +2032,7 @@ static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum textu
const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
int srcx = basex;
for (int x=0; x<target_width; ++x) {
- uint src_pixel = src[srcx >> 16];
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- dest[x] = ((src_pixel << 24) & 0xff000000)
- | ((src_pixel >> 24) & 0x000000ff)
- | ((src_pixel << 8) & 0x00ff0000)
- | ((src_pixel >> 8) & 0x0000ff00);
- } else {
- dest[x] = src_pixel;
- }
- } else { // GL_RGBA
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- dest[x] = (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
- } else {
- dest[x] = ((src_pixel << 16) & 0xff0000)
- | ((src_pixel >> 16) & 0xff)
- | (src_pixel & 0xff00ff00);
- }
- }
+ dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
srcx += ix;
}
dest = (quint32 *)(((uchar *) dest) + dbpl);
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index ba4663f..83ebece 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -568,6 +568,7 @@ QPaintEngine* QGLPixmapData::paintEngine() const
return m_source.paintEngine();
}
+extern QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format);
// If copyBack is true, bind will copy the contents of the render
// FBO to the texture (which is not bound to the texture, as it's
@@ -577,17 +578,26 @@ GLuint QGLPixmapData::bind(bool copyBack) const
if (m_renderFbo && copyBack) {
copyBackFromRenderFbo(true);
} else {
- if (m_hasFillColor) {
- m_dirty = true;
- m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
- m_source.fill(PREMUL(m_fillColor.rgba()));
- m_hasFillColor = false;
- }
ensureCreated();
}
GLuint id = m_texture.id;
glBindTexture(GL_TEXTURE_2D, id);
+
+ if (m_hasFillColor) {
+ if (!useFramebufferObjects()) {
+ m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
+ m_source.fill(PREMUL(m_fillColor.rgba()));
+ }
+
+ m_hasFillColor = false;
+
+ GLenum format = qt_gl_preferredTextureFormat();
+ QImage tx(w, h, QImage::Format_ARGB32_Premultiplied);
+ tx.fill(qt_gl_convertToGLFormat(m_fillColor.rgba(), format));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, format, GL_UNSIGNED_BYTE, tx.bits());
+ }
+
return id;
}