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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-12-15 01:11:20 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-12-15 03:48:12 (GMT)
commitc5ae0ffd52ee3f2964404bf85dee55712fb6bd8c (patch)
treec84a17960411bafcc9d9431928c99a86c1aa909a /src/openvg/qpixmapfilter_vg.cpp
parent36949134f109c72b8aba174ebf4d618f91a9f7ce (diff)
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Add an image allocation pool to the OpenVG paint engine
Some OpenVG GPU's have limitations on the amount of memory available to create VGImage's. When the memory runs out, vgCreateImage() will fail. This change introduces QVGImagePool, which keeps track of all QVGPixmapData image allocations and ejects least-recently-used pixmaps when GPU memory is exhausted. Task-number: QT-2554 Reviewed-by: trustme
Diffstat (limited to 'src/openvg/qpixmapfilter_vg.cpp')
-rw-r--r--src/openvg/qpixmapfilter_vg.cpp25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/openvg/qpixmapfilter_vg.cpp b/src/openvg/qpixmapfilter_vg.cpp
index e17c728..aa526ed 100644
--- a/src/openvg/qpixmapfilter_vg.cpp
+++ b/src/openvg/qpixmapfilter_vg.cpp
@@ -40,6 +40,7 @@
****************************************************************************/
#include "qpixmapfilter_vg_p.h"
+#include "qvgimagepool_p.h"
#include <QtCore/qvarlengtharray.h>
#include <QtGui/qpainter.h>
@@ -82,9 +83,9 @@ void QVGPixmapConvolutionFilter::draw
return;
QSize size = pd->size();
- VGImage dstImage = vgCreateImage
+ VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_sARGB_8888_PRE, size.width(), size.height(),
- VG_IMAGE_QUALITY_FASTER);
+ VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
@@ -124,7 +125,7 @@ void QVGPixmapConvolutionFilter::draw
if(child != dstImage)
vgDestroyImage(child);
- vgDestroyImage(dstImage);
+ QVGImagePool::instance()->releaseImage(0, dstImage);
}
QVGPixmapColorizeFilter::QVGPixmapColorizeFilter()
@@ -155,9 +156,9 @@ void QVGPixmapColorizeFilter::draw(QPainter *painter, const QPointF &dest, const
return;
QSize size = pd->size();
- VGImage dstImage = vgCreateImage
+ VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_sARGB_8888_PRE, size.width(), size.height(),
- VG_IMAGE_QUALITY_FASTER);
+ VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
@@ -217,7 +218,7 @@ void QVGPixmapColorizeFilter::draw(QPainter *painter, const QPointF &dest, const
if(child != dstImage)
vgDestroyImage(child);
- vgDestroyImage(dstImage);
+ QVGImagePool::instance()->releaseImage(0, dstImage);
}
QVGPixmapDropShadowFilter::QVGPixmapDropShadowFilter()
@@ -248,9 +249,9 @@ void QVGPixmapDropShadowFilter::draw(QPainter *painter, const QPointF &dest, con
return;
QSize size = pd->size();
- VGImage dstImage = vgCreateImage
+ VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_A_8, size.width(), size.height(),
- VG_IMAGE_QUALITY_FASTER);
+ VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
@@ -282,7 +283,7 @@ void QVGPixmapDropShadowFilter::draw(QPainter *painter, const QPointF &dest, con
if(child != dstImage)
vgDestroyImage(child);
- vgDestroyImage(dstImage);
+ QVGImagePool::instance()->releaseImage(0, dstImage);
// Now draw the actual pixmap over the top.
painter->drawPixmap(dest, src, srect);
@@ -316,9 +317,9 @@ void QVGPixmapBlurFilter::draw(QPainter *painter, const QPointF &dest, const QPi
return;
QSize size = pd->size();
- VGImage dstImage = vgCreateImage
+ VGImage dstImage = QVGImagePool::instance()->createTemporaryImage
(VG_sARGB_8888_PRE, size.width(), size.height(),
- VG_IMAGE_QUALITY_FASTER);
+ VG_IMAGE_QUALITY_FASTER, pd);
if (dstImage == VG_INVALID_HANDLE)
return;
@@ -347,7 +348,7 @@ void QVGPixmapBlurFilter::draw(QPainter *painter, const QPointF &dest, const QPi
if(child != dstImage)
vgDestroyImage(child);
- vgDestroyImage(dstImage);
+ QVGImagePool::instance()->releaseImage(0, dstImage);
}
#endif