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authorRhys Weatherley <rhys.weatherley@nokia.com>2010-02-04 00:12:14 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2010-02-04 00:36:16 (GMT)
commit4c84020bd1c049ce82e0deb77196829616b91f4a (patch)
tree6acea208c46049ea016a4bdb18f877ef5a7063c9 /src/openvg
parent1677382148ed9e8d037d03a6fcc7bbe40458d69a (diff)
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Use OpenVG scissor on 90/180/270 rotations and simple clips.
Task-number: QTBUG-7864 Reviewed-by: Sarah Smith
Diffstat (limited to 'src/openvg')
-rw-r--r--src/openvg/qpaintengine_vg.cpp30
1 files changed, 23 insertions, 7 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp
index bff3328..6813d2f 100644
--- a/src/openvg/qpaintengine_vg.cpp
+++ b/src/openvg/qpaintengine_vg.cpp
@@ -1544,7 +1544,28 @@ void QVGPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
static inline bool clipTransformIsSimple(const QTransform& transform)
{
QTransform::TransformationType type = transform.type();
- return (type == QTransform::TxNone || type == QTransform::TxTranslate);
+ if (type == QTransform::TxNone || type == QTransform::TxTranslate)
+ return true;
+ if (type == QTransform::TxRotate) {
+ // Check for 0, 90, 180, and 270 degree rotations.
+ // (0 might happen after 4 rotations of 90 degrees).
+ qreal m11 = transform.m11();
+ qreal m12 = transform.m12();
+ qreal m21 = transform.m21();
+ qreal m22 = transform.m22();
+ if (m11 == 0.0f && m22 == 0.0f) {
+ if (m12 == 1.0f && m21 == -1.0f)
+ return true; // 90 degrees.
+ else if (m12 == -1.0f && m21 == 1.0f)
+ return true; // 270 degrees.
+ } else if (m12 == 0.0f && m21 == 0.0f) {
+ if (m11 == -1.0f && m22 == -1.0f)
+ return true; // 180 degrees.
+ else if (m11 == 1.0f && m22 == 1.0f)
+ return true; // 0 degrees.
+ }
+ }
+ return false;
}
#if defined(QVG_SCISSOR_CLIP)
@@ -2351,12 +2372,7 @@ bool QVGPaintEngine::clearRect(const QRectF &rect, const QColor &color)
Q_D(QVGPaintEngine);
QVGPainterState *s = state();
if (!s->clipEnabled || s->clipOperation == Qt::NoClip) {
- // The transform will either be identity or a simple translation,
- // so do a simpler version of "r = d->transform.map(rect).toRect()".
- QRect r = QRect(qRound(rect.x() + d->transform.dx()),
- qRound(rect.y() + d->transform.dy()),
- qRound(rect.width()),
- qRound(rect.height()));
+ QRect r = d->transform.mapRect(rect).toRect();
int height = paintDevice()->height();
if (d->clearColor != color || d->clearOpacity != s->opacity) {
VGfloat values[4];