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authorThiago Macieira <thiago.macieira@nokia.com>2009-11-27 13:08:24 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2009-12-03 17:46:23 (GMT)
commitc7739f7dd55a5a88e0efb00895f63d512cb16fe5 (patch)
treee0206958aed1918882738b0d6d4cefad72ec858c /src/testlib
parent7e80ffdf19946280fede44e39a9a740202d4e8e6 (diff)
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Don't force a crash handler in QtTest.
In some cases, it's best to just let the crash happen straight away. Reviewed-by: Harald Fernengel
Diffstat (limited to 'src/testlib')
-rw-r--r--src/testlib/qtestcase.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/testlib/qtestcase.cpp b/src/testlib/qtestcase.cpp
index 9dea6dc..7ab7201 100644
--- a/src/testlib/qtestcase.cpp
+++ b/src/testlib/qtestcase.cpp
@@ -846,6 +846,9 @@ namespace QTest
static int mouseDelay = -1;
static int eventDelay = -1;
static int keyVerbose = -1;
+#if defined(Q_OS_UNIX) && !defined(Q_OS_SYMBIAN)
+ static bool noCrashHandler = false;
+#endif
void filter_unprintable(char *str)
{
@@ -976,6 +979,9 @@ static void qParseArgs(int argc, char *argv[])
" -keyevent-verbose : Turn on verbose messages for keyboard simulation\n"
" -maxwarnings n : Sets the maximum amount of messages to output.\n"
" 0 means unlimited, default: 2000\n"
+#if defined(Q_OS_UNIX) && !defined(Q_OS_SYMBIAN)
+ " -nocrashhandler : Disables the crash handler\n"
+#endif
"\n"
" Benchmark related options:\n"
#ifdef QTESTLIB_USE_VALGRIND
@@ -1056,6 +1062,10 @@ static void qParseArgs(int argc, char *argv[])
} else {
QTestLog::setMaxWarnings(qToInt(argv[++i]));
}
+#if defined(Q_OS_UNIX) && !defined(Q_OS_SYMBIAN)
+ } else if (strcmp(argv[i], "-nocrashhandler") == 0) {
+ QTest::noCrashHandler = true;
+#endif
} else if (strcmp(argv[i], "-keyevent-verbose") == 0) {
QTest::keyVerbose = 1;
#ifdef QTESTLIB_USE_VALGRIND
@@ -1661,7 +1671,8 @@ int QTest::qExec(QObject *testObject, int argc, char **argv)
#endif
{
#if defined(Q_OS_UNIX) && !defined(Q_OS_SYMBIAN)
- FatalSignalHandler handler;
+ if (!noCrashHandler)
+ FatalSignalHandler handler;
#endif
qInvokeTestMethods(testObject);
}