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authorQt Continuous Integration System <qt-info@nokia.com>2011-06-08 07:54:52 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2011-06-08 07:54:52 (GMT)
commitea7576eecacaaf5e82f5ebaf847dc9690baa9fca (patch)
tree3eba16bc5c0c6a698f01892d2663fc7f516016bb /src
parentf7dde050b1f4ef31bf386f447c723ffd497058c7 (diff)
parent7b0762c17f9899e68c0f67480a81b25c6f0c7dda (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public: Fixed qmlshadersplugin manual test shaders on SGX family GPU:s. Fixed qmlshadersplugin on windows VC2008 toolchain.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/imports/shaders/glfunctions.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/imports/shaders/glfunctions.h b/src/imports/shaders/glfunctions.h
index 03b88d1..8529519 100755
--- a/src/imports/shaders/glfunctions.h
+++ b/src/imports/shaders/glfunctions.h
@@ -45,26 +45,26 @@
#ifndef QT_OPENGL_ES
#ifndef Q_WS_MAC
-# ifndef QGLF_APIENTRYP
-# ifdef QGLF_APIENTRY
-# define QGLF_APIENTRYP QGLF_APIENTRY *
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
# else
-# define QGLF_APIENTRY
-# define QGLF_APIENTRYP *
+# define APIENTRY
+# define APIENTRYP *
# endif
# endif
#else
-# define QGLF_APIENTRY
-# define QGLF_APIENTRYP *
+# define APIENTRY
+# define APIENTRYP *
#endif
#define GL_TEXTURE0 0x84C0
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_BGRA 0x80E1
-typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture);
-typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target);
-typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+typedef void (APIENTRYP type_glActiveTexture)(GLenum texture);
+typedef void (APIENTRYP type_glGenerateMipmap)(GLenum target);
+typedef void (APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
#define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture")))
#define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap")))