summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-05-28 09:31:24 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-06-09 07:28:32 (GMT)
commit33c1496689c090561657c698321442ae655ccec3 (patch)
tree4d1662d8dced01f0fd044c1b562b6a3ae56c5387 /src
parentc563cff78b9606bf5869707fcbe6183198508d60 (diff)
downloadQt-33c1496689c090561657c698321442ae655ccec3.zip
Qt-33c1496689c090561657c698321442ae655ccec3.tar.gz
Qt-33c1496689c090561657c698321442ae655ccec3.tar.bz2
Remove scene transform cache from QGraphicsItem.
Now that we have a recursive painting algorithm these types of optimizations are no longer necessary. In fact they only cause more problems and clutter up the code unnecessarily. Removing this also removes extra overhead from moving and transforming items. Reviewed-by: Lars
Diffstat (limited to 'src')
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index 12aaba5..0990e16 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -2652,8 +2652,13 @@ QTransform QGraphicsItem::sceneTransform() const
QTransform m;
const QGraphicsItem *p = this;
do {
+<<<<<<< HEAD:src/gui/graphicsview/qgraphicsitem.cpp
if (p->d_ptr->transform)
m *= *p->d_ptr->transform;
+=======
+ if (p->d_ptr->hasTransform)
+ m *= p->transform();
+>>>>>>> Remove scene transform cache from QGraphicsItem.:src/gui/graphicsview/qgraphicsitem.cpp
const QPointF &pos = p->d_ptr->pos;
if (!pos.isNull())
m *= QTransform::fromTranslate(pos.x(), pos.y());
@@ -2881,7 +2886,13 @@ void QGraphicsItem::setMatrix(const QMatrix &matrix, bool combine)
// Update and set the new transformation.
prepareGeometryChange();
+<<<<<<< HEAD:src/gui/graphicsview/qgraphicsitem.cpp
*d_ptr->transform = newTransform;
+=======
+ transformData->baseTransform = newTransform;
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+>>>>>>> Remove scene transform cache from QGraphicsItem.:src/gui/graphicsview/qgraphicsitem.cpp
// Send post-notification.
itemChange(ItemTransformHasChanged, newTransformVariant);
@@ -2925,7 +2936,14 @@ void QGraphicsItem::setTransform(const QTransform &matrix, bool combine)
// Update and set the new transformation.
prepareGeometryChange();
+<<<<<<< HEAD:src/gui/graphicsview/qgraphicsitem.cpp
*d_ptr->transform = newTransform;
+=======
+ transformData->baseTransform = newTransform;
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+ transform(); // ### update transform, bad!
+>>>>>>> Remove scene transform cache from QGraphicsItem.:src/gui/graphicsview/qgraphicsitem.cpp
// Send post-notification.
itemChange(ItemTransformHasChanged, newTransformVariant);
@@ -3036,6 +3054,220 @@ void QGraphicsItem::translate(qreal dx, qreal dy)
}
/*!
+<<<<<<< HEAD:src/gui/graphicsview/qgraphicsitem.cpp
+=======
+ Returns the origin point used for all transformations.
+ */
+QPointF QGraphicsItem::transformOrigin() const
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData)
+ return QPointF();
+
+ return transformData->transformCenter;
+}
+
+/*!
+ Set a \a center for all transformations.
+*/
+void QGraphicsItem::setTransformOrigin(const QPointF &center)
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData) {
+ if (center.isNull())
+ return;
+ transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData));
+ }
+ if (transformData->transformCenter == center)
+ return;
+
+ prepareGeometryChange();
+
+ transformData->transformCenter = center;
+
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+}
+
+/*!
+ Returns the x scale factor.
+ */
+qreal QGraphicsItem::xScale() const
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData)
+ return 1;
+
+ return transformData->scaleX;
+}
+
+/*!
+ Sets the x scale factor to \a factor.
+ */
+void QGraphicsItem::setXScale(qreal factor)
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData) {
+ if (factor == 1)
+ return;
+ transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData));
+ }
+ if (transformData->scaleX == factor)
+ return;
+
+ prepareGeometryChange();
+
+ transformData->scaleX = factor;
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+}
+
+/*!
+ Returns the y scale factor.
+ */
+qreal QGraphicsItem::yScale() const
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData)
+ return 1;
+
+ return transformData->scaleY;
+}
+
+/*!
+ Sets the y scale factor to \a factor.
+ */
+void QGraphicsItem::setYScale(qreal factor)
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData) {
+ if (factor == 1)
+ return;
+ transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData));
+ }
+ if (transformData->scaleY == factor)
+ return;
+
+ prepareGeometryChange();
+
+ transformData->scaleY = factor;
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+}
+
+/*!
+ Returns the x rotation angle.
+ */
+qreal QGraphicsItem::xRotation() const
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData)
+ return 0;
+ return transformData->rotationX;
+}
+
+/*!
+ Sets the x rotation angle to \a angle.
+ */
+void QGraphicsItem::setXRotation(qreal angle)
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData) {
+ if (qFuzzyCompare(angle + 1, 1))
+ return;
+ transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData));
+ }
+
+ prepareGeometryChange();
+
+ transformData->rotationX = angle;
+
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+}
+
+/*!
+ Returns the y rotation angle.
+ */
+qreal QGraphicsItem::yRotation() const
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData)
+ return 0;
+ return transformData->rotationY;
+}
+
+/*!
+ Sets the y rotation angle to \a angle.
+ */
+void QGraphicsItem::setYRotation(qreal angle)
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData) {
+ if (qFuzzyCompare(angle + 1, 1))
+ return;
+ transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData));
+ }
+
+ prepareGeometryChange();
+
+ transformData->rotationY = angle;
+
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+}
+
+/*!
+ Returns the z rotation angle.
+ */
+qreal QGraphicsItem::zRotation() const
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData)
+ return 0;
+ return transformData->rotationZ;
+}
+
+/*!
+ Sets the z rotation angle to \a angle.
+ */
+void QGraphicsItem::setZRotation(qreal angle)
+{
+ QGraphicsItemPrivate::TransformData *transformData = static_cast<QGraphicsItemPrivate::TransformData *>(
+ qVariantValue<void *>(d_ptr->extra(QGraphicsItemPrivate::ExtraTransform)));
+ if (!transformData) {
+ if (qFuzzyCompare(angle + 1, 1))
+ return;
+ transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraTransform, qVariantFromValue<void *>(transformData));
+ }
+
+ prepareGeometryChange();
+
+ transformData->rotationZ = angle;
+
+ transformData->dirty = true;
+ d_ptr->hasTransform = true;
+}
+
+/*!
+>>>>>>> Remove scene transform cache from QGraphicsItem.:src/gui/graphicsview/qgraphicsitem.cpp
This virtual function is called twice for all items by the
QGraphicsScene::advance() slot. In the first phase, all items are called
with \a phase == 0, indicating that items on the scene are about to