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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-12-07 12:02:48 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-12-07 12:18:09 (GMT)
commit532115bcaa370af827a5cbad017b272842c5aacf (patch)
tree343c025850cd3b71e80d59a67be3d93ffc3d24c8 /src
parent8f7de974b34b6fc6c0c15dbf4cdc35e5722e2196 (diff)
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Fix text disappearing on GL when RGB-path is taken (no transformation)
When there is no transformation on a glyph in the GL texture glyph cache, it will take the RGB code path to support subpixel antialiasing. In this code path we would ask glTextImage2D() to convert from a GL_ALPHA buffer to an internal format of GL_RGBA. This is not supported on OpenGL ES 2, and would cause missing text for some drivers. The change also fixes a typo in an #ifdef. Task-number: QTBUG-15789 Reviewed-by: Kim
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 705ad09..66445cd 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -128,14 +128,17 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
m_width = width;
m_height = height;
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
-
- if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- else
+ if (m_type == QFontEngineGlyphCache::Raster_RGBMask) {
+ QVarLengthArray<uchar> data(width * height * 4);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+ } else {
+ QVarLengthArray<uchar> data(width * height);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ }
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -287,7 +290,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
if (mask.format() == QImage::Format_RGB32) {
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
-#ifdef QT_OPENGL_ES2
+#ifdef QT_OPENGL_ES_2
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
#else
// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is