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authorAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-10-02 06:04:05 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-10-02 06:25:01 (GMT)
commit7ea326d796a6d2ecb13b961c576c82a797d84706 (patch)
tree7760eec6fd967b2bd9e7c9269750856e52697560 /src
parent8fa169202bf2bf169b65a72daee6b497f36be65c (diff)
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Update documentation for sorting / stacking order in Graphics View.
Remove all references to "elevation" and how items are sorted by their "z order". Now use "stacking order" and only refer to "z-value" when discussing sibling order. Move almost all sorting docs from the QGraphicsItem::setZValue() function to a general overview section in QGraphicsItem's class documentation. Reviewed-by: David Boddie
Diffstat (limited to 'src')
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp95
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp243
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp28
3 files changed, 202 insertions, 164 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index bc9c73f..0690690 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -186,6 +186,49 @@
high z-values. Stacking order applies to sibling items; parents are always
drawn before their children.
+ \section1 Sorting
+
+ All items are drawn in a defined, stable order, and this same order decides
+ which items will receive mouse input first when you click on the scene.
+ Normally you don't have to worry about sorting, as the items follow a
+ "natural order", following the logical structure of the scene.
+
+ An item's children are stacked on top of the parent, and sibling items are
+ stacked by insertion order (i.e., in the same order that they were either
+ added to the scene, or added to the same parent). If you add item A, and
+ then B, then B will be on top of A. If you then add C, the items' stacking
+ order will be A, then B, then C.
+
+ \image graphicsview-zorder.png
+
+ This example shows the stacking order of all limbs of the robot from the
+ \l{graphicsview/dragdroprobot}{Drag and Drop Robot} example. The torso is
+ the root item (all other items are children or descendants of the torso),
+ so it is drawn first. Next, the head is drawn, as it is the first item in
+ the torso's list of children. Then the upper left arm is drawn. As the
+ lower arm is a child of the upper arm, the lower arm is then drawn,
+ followed by the upper arm's next sibling, which is the upper right arm, and
+ so on.
+
+ For advanced users, there are ways to alter how your items are sorted:
+
+ \list
+ \o You can call setZValue() on an item to explicitly stack it on top of, or
+ under, other sibling items. The default Z value for an item is 0. Items
+ with the same Z value are stacked by insertion order.
+
+ \o You can call stackBefore() to reorder the list of children. This will
+ directly modify the insertion order.
+
+ \o You can set the ItemStacksBehindParent flag to stack a child item behind
+ its parent.
+ \endlist
+
+ The stacking order of two sibling items also counts for each item's
+ children and descendant items. So if one item is on top of another, then
+ all its children will also be on top of all the other item's children as
+ well.
+
\section1 Events
QGraphicsItem receives events from QGraphicsScene through the virtual
@@ -1487,10 +1530,12 @@ QList<QGraphicsItem *> QGraphicsItem::children() const
/*!
\since 4.4
- Returns a list of this item's children. The items are returned in no
- particular order.
+ Returns a list of this item's children.
- \sa setParentItem()
+ The items are sorted by stacking order. This takes into account both the
+ items' insertion order and their Z-values.
+
+ \sa setParentItem(), zValue(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsItem::childItems() const
{
@@ -4090,12 +4135,12 @@ void QGraphicsItem::advance(int phase)
}
/*!
- Returns the Z-value, or the elevation, of the item. The Z-value decides
- the stacking order of sibling (neighboring) items.
+ Returns the Z-value of the item. The Z-value affects the stacking order of
+ sibling (neighboring) items.
The default Z-value is 0.
- \sa setZValue()
+ \sa setZValue(), {QGraphicsItem#Sorting}{Sorting}, stackBefore(), ItemStacksBehindParent
*/
qreal QGraphicsItem::zValue() const
{
@@ -4103,33 +4148,18 @@ qreal QGraphicsItem::zValue() const
}
/*!
- Sets the Z-value, or the elevation, of the item, to \a z. The elevation
- decides the stacking order of sibling (neighboring) items. An item of high
- Z-value will be drawn on top of an item with a lower Z-value if they share
- the same parent item. In addition, children of an item will always be
- drawn on top of the parent, regardless of the child's Z-value. Sibling
- items that share the same Z-value will be drawn in order of insertion; the
- last inserted child is stacked above previous children.
-
- \img graphicsview-zorder.png
+ Sets the Z-value of the item to \a z. The Z value decides the stacking
+ order of sibling (neighboring) items. A sibling item of high Z value will
+ always be drawn on top of another sibling item with a lower Z value.
- Children of different parents are stacked according to the Z-value of
- each item's ancestor item which is an immediate child of the two
- items' closest common ancestor. For example, a robot item might
- define a torso item as the parent of a head item, two arm items,
- and two upper-leg items. The upper-leg items would each be parents
- of one lower-leg item, and each lower-leg item would be parents of
- one foot item. The stacking order of the feet is the same as the
- stacking order of each foot's ancestor that is an immediate child
- of the two feet's common ancestor (i.e., the torso item); so the
- feet are stacked in the same order as the upper-leg items,
- regardless of each foot's Z-value.
+ If you restore the Z value, the item's insertion order will decide its
+ stacking order.
The Z-value does not affect the item's size in any way.
The default Z-value is 0.
- \sa zValue()
+ \sa zValue(), {QGraphicsItem#Sorting}{Sorting}, stackBefore(), ItemStacksBehindParent
*/
void QGraphicsItem::setZValue(qreal z)
{
@@ -4192,12 +4222,13 @@ void QGraphicsItemPrivate::ensureSequentialSiblingIndex()
The \a sibling must have the same Z value as this item, otherwise calling
this function will have no effect.
- By default, all items are stacked by insertion order (i.e., the first item
- you add is drawn before the next item you add). If two items' Z values are
- different, then the item with the highest Z value is drawn on top. When the
- Z values are the same, the insertion order will decide the stacking order.
+ By default, all sibling items are stacked by insertion order (i.e., the
+ first item you add is drawn before the next item you add). If two items' Z
+ values are different, then the item with the highest Z value is drawn on
+ top. When the Z values are the same, the insertion order will decide the
+ stacking order.
- \sa setZValue(), ItemStacksBehindParent
+ \sa setZValue(), ItemStacksBehindParent, {QGraphicsItem#Sorting}{Sorting}
*/
void QGraphicsItem::stackBefore(const QGraphicsItem *sibling)
{
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index a1ff6d2..1226722 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -1759,10 +1759,10 @@ QRectF QGraphicsScene::itemsBoundingRect() const
return boundingRect;
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items() const
- Returns a list of all items on the scene, in no particular order.
+/*!
+ Returns a list of all items in the scene in descending stacking order.
- \sa addItem(), removeItem()
+ \sa addItem(), removeItem(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items() const
{
@@ -1770,11 +1770,11 @@ QList<QGraphicsItem *> QGraphicsScene::items() const
return d->index->items(Qt::DescendingOrder);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const
- Returns an ordered list of all items on the scene. \a order decides the
- sorting.
+/*!
+ Returns an ordered list of all items on the scene. \a order decides the
+ stacking order.
- \sa addItem(), removeItem()
+ \sa addItem(), removeItem(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const
{
@@ -1782,18 +1782,18 @@ QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const
return d->index->items(order);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
- \obsolete
+/*!
+ \obsolete
- Returns all visible items at position \a pos in the scene. The items are
- listed in descending stacking order (i.e., the first item in the list is the
- top-most item, and the last item is the bottom-most item).
+ Returns all visible items at position \a pos in the scene. The items are
+ listed in descending stacking order (i.e., the first item in the list is the
+ top-most item, and the last item is the bottom-most item).
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
+ This function is deprecated and returns incorrect results if the scene
+ contains items that ignore transformations. Use the overload that takes
+ a QTransform instead.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
{
@@ -1801,21 +1801,21 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
return d->index->items(pos, Qt::IntersectsItemShape, Qt::DescendingOrder);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSelectionMode mode) const
- \overload
- \obsolete
+/*!
+ \overload
+ \obsolete
- Returns all visible items that, depending on \a mode, are either inside or
- intersect with the specified \a rectangle.
+ Returns all visible items that, depending on \a mode, are either inside or
+ intersect with the specified \a rectangle.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a rectangle are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a rectangle are returned.
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
+ This function is deprecated and returns incorrect results if the scene
+ contains items that ignore transformations. Use the overload that takes
+ a QTransform instead.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSelectionMode mode) const
{
@@ -1823,45 +1823,47 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSe
return d->index->items(rectangle, mode, Qt::DescendingOrder);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode) const
- \obsolete
- \since 4.3
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode) const
+ \obsolete
+ \since 4.3
- This convenience function is equivalent to calling items(QRectF(\a x, \a y, \a w, \a h), \a mode).
+ This convenience function is equivalent to calling items(QRectF(\a x, \a y, \a w, \a h), \a mode).
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
+ This function is deprecated and returns incorrect results if the scene
+ contains items that ignore transformations. Use the overload that takes
+ a QTransform instead.
*/
/*!
- \fn QList<QGraphicsItem *> QGraphicsScene::items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
- \overload
- \since 4.6
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+ \overload
+ \since 4.6
- \brief Returns all visible items that, depending on \a mode, are
- either inside or intersect with the rectangle defined by \a x, \a y,
- \a w and \a h, in a list sorted using \a order.
+ \brief Returns all visible items that, depending on \a mode, are
+ either inside or intersect with the rectangle defined by \a x, \a y,
+ \a w and \a h, in a list sorted using \a order.
- \a deviceTransform is the transformation that applies to the view, and needs to
- be provided if the scene contains items that ignore transformations.
+ \a deviceTransform is the transformation that applies to the view, and needs to
+ be provided if the scene contains items that ignore transformations.
*/
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
- \overload
- \obsolete
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
+ \overload
+ \obsolete
- Returns all visible items that, depending on \a mode, are either inside or
- intersect with the polygon \a polygon.
+ Returns all visible items that, depending on \a mode, are either inside or
+ intersect with the polygon \a polygon.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a polygon are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a polygon are returned.
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
+ This function is deprecated and returns incorrect results if the scene
+ contains items that ignore transformations. Use the overload that takes
+ a QTransform instead.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
{
@@ -1869,21 +1871,22 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS
return d->index->items(polygon, mode, Qt::DescendingOrder);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
- \overload
- \obsolete
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
+ \overload
+ \obsolete
- Returns all visible items that, depending on \a path, are either inside or
- intersect with the path \a path.
+ Returns all visible items that, depending on \a path, are either inside or
+ intersect with the path \a path.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a path are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a path are returned.
- This function is deprecated and returns incorrect results if the scene
- contains items that ignore transformations. Use the overload that takes
- a QTransform instead.
+ This function is deprecated and returns incorrect results if the scene
+ contains items that ignore transformations. Use the overload that takes
+ a QTransform instead.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
{
@@ -1891,20 +1894,20 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemS
return d->index->items(path, mode, Qt::DescendingOrder);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
-
- \since 4.6
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+ \since 4.6
- \brief Returns all visible items that, depending on \a mode, are at
- the specified \a pos in a list sorted using \a order.
+ \brief Returns all visible items that, depending on \a mode, are at
+ the specified \a pos in a list sorted using \a order.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with \a pos are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with \a pos are returned.
- \a deviceTransform is the transformation that applies to the view, and needs to
- be provided if the scene contains items that ignore transformations.
+ \a deviceTransform is the transformation that applies to the view, and needs to
+ be provided if the scene contains items that ignore transformations.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode,
Qt::SortOrder order, const QTransform &deviceTransform) const
@@ -1913,21 +1916,22 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelecti
return d->index->items(pos, mode, order, deviceTransform);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
- \overload
- \since 4.6
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+ \overload
+ \since 4.6
- \brief Returns all visible items that, depending on \a mode, are
- either inside or intersect with the specified \a rect and return a
- list sorted using \a order.
+ \brief Returns all visible items that, depending on \a mode, are
+ either inside or intersect with the specified \a rect and return a
+ list sorted using \a order.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a rect are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a rect are returned.
- \a deviceTransform is the transformation that applies to the view, and needs to
- be provided if the scene contains items that ignore transformations.
+ \a deviceTransform is the transformation that applies to the view, and needs to
+ be provided if the scene contains items that ignore transformations.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode,
Qt::SortOrder order, const QTransform &deviceTransform) const
@@ -1936,21 +1940,22 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelecti
return d->index->items(rect, mode, order, deviceTransform);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
- \overload
- \since 4.6
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+ \overload
+ \since 4.6
- \brief Returns all visible items that, depending on \a mode, are
- either inside or intersect with the specified \a polygon and return
- a list sorted using \a order.
+ \brief Returns all visible items that, depending on \a mode, are
+ either inside or intersect with the specified \a polygon and return
+ a list sorted using \a order.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a polygon are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a polygon are returned.
- \a deviceTransform is the transformation that applies to the view, and needs to
- be provided if the scene contains items that ignore transformations.
+ \a deviceTransform is the transformation that applies to the view, and needs to
+ be provided if the scene contains items that ignore transformations.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode,
Qt::SortOrder order, const QTransform &deviceTransform) const
@@ -1959,21 +1964,22 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS
return d->index->items(polygon, mode, order, deviceTransform);
}
-/*! \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
- \overload
- \since 4.6
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+ \overload
+ \since 4.6
- \brief Returns all visible items that, depending on \a mode, are
- either inside or intersect with the specified \a path and return a
- list sorted using \a order.
+ \brief Returns all visible items that, depending on \a mode, are
+ either inside or intersect with the specified \a path and return a
+ list sorted using \a order.
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a path are returned.
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a path are returned.
- \a deviceTransform is the transformation that applies to the view, and needs to
- be provided if the scene contains items that ignore transformations.
+ \a deviceTransform is the transformation that applies to the view, and needs to
+ be provided if the scene contains items that ignore transformations.
- \sa itemAt()
+ \sa itemAt(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode,
Qt::SortOrder order, const QTransform &deviceTransform) const
@@ -1988,10 +1994,11 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemS
detection is determined by \a mode. By default, all items whose shape
intersects \a item or is contained inside \a item's shape are returned.
- The items are returned in descending Z order (i.e., the first item in the
- list is the top-most item, and the last item is the bottom-most item).
+ The items are returned in descending stacking order (i.e., the first item
+ in the list is the uppermost item, and the last item is the lowermost
+ item).
- \sa items(), itemAt(), QGraphicsItem::collidesWithItem()
+ \sa items(), itemAt(), QGraphicsItem::collidesWithItem(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item,
Qt::ItemSelectionMode mode) const
@@ -2018,13 +2025,11 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item,
Returns the topmost visible item at the specified \a position, or 0 if
there are no items at this position.
- \note The topmost item is the one with the highest Z-value.
-
This function is deprecated and returns incorrect results if the scene
contains items that ignore transformations. Use the overload that takes
a QTransform instead.
- \sa items(), collidingItems(), QGraphicsItem::setZValue()
+ \sa items(), collidingItems(), {QGraphicsItem#Sorting}{Sorting}
*/
QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const
{
@@ -2041,10 +2046,8 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const
\a deviceTransform is the transformation that applies to the view, and needs to
be provided if the scene contains items that ignore transformations.
- \note The topmost item is the one with the highest Z-value.
-
- \sa items(), collidingItems(), QGraphicsItem::setZValue()
- */
+ \sa items(), collidingItems(), {QGraphicsItem#Sorting}{Sorting}
+*/
QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position, const QTransform &deviceTransform) const
{
QList<QGraphicsItem *> itemsAtPoint = items(position, Qt::IntersectsItemShape,
@@ -2065,8 +2068,6 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position, const QTransform
This convenience function is equivalent to calling \c
{itemAt(QPointF(x, y), deviceTransform)}.
-
- \note The topmost item is the one with the highest Z-value.
*/
/*!
@@ -2083,8 +2084,6 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position, const QTransform
This function is deprecated and returns incorrect results if the scene
contains items that ignore transformations. Use the overload that takes
a QTransform instead.
-
- \note The topmost item is the one with the highest Z-value.
*/
/*!
@@ -2363,7 +2362,7 @@ void QGraphicsScene::destroyItemGroup(QGraphicsItemGroup *group)
in the scene, then the item will be activated.
\sa removeItem(), addEllipse(), addLine(), addPath(), addPixmap(),
- addRect(), addText(), addWidget()
+ addRect(), addText(), addWidget(), {QGraphicsItem#Sorting}{Sorting}
*/
void QGraphicsScene::addItem(QGraphicsItem *item)
{
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 98b2c9c..32747cc 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -2016,9 +2016,11 @@ void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect
}
/*!
- Returns a list of all the items in the associated scene.
+ Returns a list of all the items in the associated scene, in descending
+ stacking order (i.e., the first item in the returned list is the uppermost
+ item).
- \sa QGraphicsScene::items()
+ \sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsView::items() const
{
@@ -2030,9 +2032,9 @@ QList<QGraphicsItem *> QGraphicsView::items() const
/*!
Returns a list of all the items at the position \a pos in the view. The
- items are listed in descending Z order (i.e., the first item in the list
- is the top-most item, and the last item is the bottom-most item). \a pos
- is in viewport coordinates.
+ items are listed in descending stacking order (i.e., the first item in the
+ list is the uppermost item, and the last item is the lowermost item). \a
+ pos is in viewport coordinates.
This function is most commonly called from within mouse event handlers in
a subclass in QGraphicsView. \a pos is in untransformed viewport
@@ -2040,7 +2042,7 @@ QList<QGraphicsItem *> QGraphicsView::items() const
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 5
- \sa QGraphicsScene::items(), QGraphicsItem::zValue()
+ \sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
{
@@ -2082,7 +2084,10 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
The default value for \a mode is Qt::IntersectsItemShape; all items whose
exact shape intersects with or is contained by \a rect are returned.
- \sa itemAt(), items(), mapToScene()
+ The items are sorted in descending stacking order (i.e., the first item in
+ the returned list is the uppermost item).
+
+ \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelectionMode mode) const
{
@@ -2110,7 +2115,10 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection
The default value for \a mode is Qt::IntersectsItemShape; all items whose
exact shape intersects with or is contained by \a polygon are returned.
- \sa itemAt(), items(), mapToScene()
+ The items are sorted by descending stacking order (i.e., the first item in
+ the returned list is the uppermost item).
+
+ \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSelectionMode mode) const
{
@@ -2130,7 +2138,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel
The default value for \a mode is Qt::IntersectsItemShape; all items whose
exact shape intersects with or is contained by \a path are returned.
- \sa itemAt(), items(), mapToScene()
+ \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
*/
QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
{
@@ -2149,7 +2157,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 6
- \sa items()
+ \sa items(), {QGraphicsItem#Sorting}{Sorting}
*/
QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const
{