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authorMarko Niemelä <marko.a.niemela@nokia.com>2011-06-08 07:14:56 (GMT)
committerMarko Niemelä <marko.a.niemela@nokia.com>2011-06-08 07:14:56 (GMT)
commita2f52802bd7183ecb2ac2ba967393f0781fa7126 (patch)
treec03fb3945237d3eaf42a68124c90e1c25c2e5e1f /src
parent071088a8bd1bac104adfcb648cd81e6c020e4e69 (diff)
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Fixed qmlshadersplugin on windows VC2008 toolchain.
This fix is originally submitted by George Tavares. APIENTRY is a Win32 macro defined as stdcall__ * Reviewed-by: Kim Gronholm
Diffstat (limited to 'src')
-rwxr-xr-xsrc/imports/shaders/glfunctions.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/imports/shaders/glfunctions.h b/src/imports/shaders/glfunctions.h
index 03b88d1..8529519 100755
--- a/src/imports/shaders/glfunctions.h
+++ b/src/imports/shaders/glfunctions.h
@@ -45,26 +45,26 @@
#ifndef QT_OPENGL_ES
#ifndef Q_WS_MAC
-# ifndef QGLF_APIENTRYP
-# ifdef QGLF_APIENTRY
-# define QGLF_APIENTRYP QGLF_APIENTRY *
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
# else
-# define QGLF_APIENTRY
-# define QGLF_APIENTRYP *
+# define APIENTRY
+# define APIENTRYP *
# endif
# endif
#else
-# define QGLF_APIENTRY
-# define QGLF_APIENTRYP *
+# define APIENTRY
+# define APIENTRYP *
#endif
#define GL_TEXTURE0 0x84C0
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_BGRA 0x80E1
-typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture);
-typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target);
-typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+typedef void (APIENTRYP type_glActiveTexture)(GLenum texture);
+typedef void (APIENTRYP type_glGenerateMipmap)(GLenum target);
+typedef void (APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
#define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture")))
#define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap")))