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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-22 05:12:40 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-22 05:12:40 (GMT)
commit100afe8da00fdb1661b22e049960ed00a1d3c765 (patch)
tree7055b6806c9d1ff5a38edee4e9f7b70babe76a0a /tests/auto/qgraphicstransform
parente7955a49b59a8c2568d1dcabaf6e72aca8a26bb0 (diff)
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Fix a bug in QGraphicsRotation related to 2D projections
The projection to 2D needs to be done when the rotation is applied, not after all transformations have been applied. Reviewed-by: trustme
Diffstat (limited to 'tests/auto/qgraphicstransform')
-rw-r--r--tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
index b407fef..eb5c099 100644
--- a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
+++ b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
@@ -88,7 +88,7 @@ static QTransform transform2D(const QGraphicsTransform& t)
{
QMatrix4x4 m;
t.applyTo(&m);
- return m.toTransform();
+ return m.toTransform(0);
}
void tst_QGraphicsTransform::scale()