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authorKent Hansen <khansen@trolltech.com>2009-06-17 12:57:23 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-06-17 13:03:40 (GMT)
commitabc67ad77fa719db95254ac2995c0ce1a3ebaf5c (patch)
tree70cc9e259e77e95839942025996dd4fce9655404 /tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
parentf10441ab65d6204f23735e7cffbab5ac81663e91 (diff)
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reset debugger's state correctly when previous engine was deleted
If the engine was deleted, the agent will be 0, but we still want to fall through rather than return immediately, so that the other variables are reset correctly.
Diffstat (limited to 'tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp')
-rw-r--r--tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp b/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
index 7f3f9f3..5e5b701 100644
--- a/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
+++ b/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
@@ -163,6 +163,14 @@ void tst_QScriptEngineDebugger::attachAndDetach()
debugger2.attachTo(&engine);
}
#endif
+ {
+ QScriptEngine *engine = new QScriptEngine;
+ QScriptEngineDebugger debugger;
+ debugger.attachTo(engine);
+ delete engine;
+ QScriptEngine engine2;
+ debugger.attachTo(&engine2);
+ }
}
void tst_QScriptEngineDebugger::action()