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author | Qt Continuous Integration System <qt-info@nokia.com> | 2009-12-22 19:58:37 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2009-12-22 19:58:37 (GMT) |
commit | 0eabf288f6b05c788f547f761c6e7874856d2703 (patch) | |
tree | 81fbcecc7e715e2ea992deb7ace3f4c90e933b38 /tests | |
parent | 3b705ed3fb5d485171ebd6132846ced88abd7187 (diff) | |
parent | 8908c2575b76789652aab4f623d60734707c3a54 (diff) | |
download | Qt-0eabf288f6b05c788f547f761c6e7874856d2703.zip Qt-0eabf288f6b05c788f547f761c6e7874856d2703.tar.gz Qt-0eabf288f6b05c788f547f761c6e7874856d2703.tar.bz2 |
Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
Use 3x3 PMV matrices rather than 4x4 in the GL2 engine
Handle broken shaders better in the GL2 engine's shader manager
Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram
Fix build with neon instructions enabled but not set in mkspec
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions