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authorQt Continuous Integration System <qt-info@nokia.com>2009-12-22 19:58:37 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2009-12-22 19:58:37 (GMT)
commit0eabf288f6b05c788f547f761c6e7874856d2703 (patch)
tree81fbcecc7e715e2ea992deb7ace3f4c90e933b38 /tests
parent3b705ed3fb5d485171ebd6132846ced88abd7187 (diff)
parent8908c2575b76789652aab4f623d60734707c3a54 (diff)
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Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2: Use 3x3 PMV matrices rather than 4x4 in the GL2 engine Handle broken shaders better in the GL2 engine's shader manager Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram Fix build with neon instructions enabled but not set in mkspec
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