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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-08-03 10:56:55 (GMT)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-08-04 09:02:50 (GMT)
commit1c114fe03a6af18060529fe0604acf89dc595bcb (patch)
tree94a468522800b30cc8d3360b84ad7d3c86bdd5d2 /tests
parent3fcc03fb2d4b629fb7f0a72a6aa45916086c6d06 (diff)
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Artifacts when moving a child when the parent has a graphics effect.
We have to use the effectiveBoundingRect() when finding out which items to repaint within a specific area. However, we don't want items to be clickable on the shadow, so we shouldn't use effectiveBoundingRect for normal item-lookup. Solution to this is to only use effectiveBoundingRect() in the BSP (used by estimateTopLevels) and in drawSubtreeRecursive. Auto-test included.
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
index 011e480..ceb033e 100644
--- a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
+++ b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
@@ -57,6 +57,7 @@
#include <QPainter>
#include <QScrollBar>
#include <QVBoxLayout>
+#include <QGraphicsEffect>
//TESTED_CLASS=
//TESTED_FILES=
@@ -274,6 +275,7 @@ private slots:
void sorting();
void itemHasNoContents();
void hitTestUntransformableItem();
+ void hitTestGraphicsEffectItem();
void focusProxy();
// task specific tests below me
@@ -7385,6 +7387,94 @@ void tst_QGraphicsItem::hitTestUntransformableItem()
QCOMPARE(items.at(0), static_cast<QGraphicsItem*>(item3));
}
+void tst_QGraphicsItem::hitTestGraphicsEffectItem()
+{
+ QGraphicsScene scene;
+ scene.setSceneRect(-100, -100, 200, 200);
+
+ QGraphicsView view(&scene);
+ view.show();
+#ifdef Q_WS_X11
+ qt_x11_wait_for_window_manager(&view);
+#endif
+ QTest::qWait(100);
+
+ // Confuse the BSP with dummy items.
+ QGraphicsRectItem *dummy = new QGraphicsRectItem(0, 0, 20, 20);
+ dummy->setPos(-100, -100);
+ scene.addItem(dummy);
+ for (int i = 0; i < 100; ++i) {
+ QGraphicsItem *parent = dummy;
+ dummy = new QGraphicsRectItem(0, 0, 20, 20);
+ dummy->setPos(-100 + i, -100 + i);
+ dummy->setParentItem(parent);
+ }
+
+ const QRectF itemBoundingRect(0, 0, 20, 20);
+ EventTester *item1 = new EventTester;
+ item1->br = itemBoundingRect;
+ item1->setPos(-200, -200);
+
+ EventTester *item2 = new EventTester;
+ item2->br = itemBoundingRect;
+ item2->setFlag(QGraphicsItem::ItemIgnoresTransformations);
+ item2->setParentItem(item1);
+ item2->setPos(200, 200);
+
+ EventTester *item3 = new EventTester;
+ item3->br = itemBoundingRect;
+ item3->setParentItem(item2);
+ item3->setPos(80, 80);
+
+ scene.addItem(item1);
+ QTest::qWait(100);
+
+ item1->repaints = 0;
+ item2->repaints = 0;
+ item3->repaints = 0;
+
+ // Apply shadow effect to the entire sub-tree.
+ QGraphicsShadowEffect *shadow = new QGraphicsShadowEffect;
+ shadow->setShadowOffset(-20, -20);
+ item1->setGraphicsEffect(shadow);
+ QTest::qWait(50);
+
+ // Make sure all items are repainted.
+ QCOMPARE(item1->repaints, 1);
+ QCOMPARE(item2->repaints, 1);
+ QCOMPARE(item3->repaints, 1);
+
+ // Make sure an item doesn't respond to a click on its shadow.
+ QList<QGraphicsItem *> items = scene.items(QPointF(75, 75));
+ QVERIFY(items.isEmpty());
+ items = scene.items(QPointF(80, 80));
+ QCOMPARE(items.size(), 1);
+ QCOMPARE(items.at(0), static_cast<EventTester *>(item3));
+
+ item1->repaints = 0;
+ item2->repaints = 0;
+ item3->repaints = 0;
+
+ view.viewport()->update(75, 75, 20, 20);
+ QTest::qWait(50);
+
+ // item1 is the effect source and must therefore be repainted.
+ // item2 intersects with the exposed region
+ // item3 is just another child outside the exposed region
+ QCOMPARE(item1->repaints, 1);
+ QCOMPARE(item2->repaints, 1);
+ QCOMPARE(item3->repaints, 0);
+
+ scene.setItemIndexMethod(QGraphicsScene::NoIndex);
+ QTest::qWait(100);
+
+ items = scene.items(QPointF(75, 75));
+ QVERIFY(items.isEmpty());
+ items = scene.items(QPointF(80, 80));
+ QCOMPARE(items.size(), 1);
+ QCOMPARE(items.at(0), static_cast<EventTester *>(item3));
+}
+
void tst_QGraphicsItem::focusProxy()
{
QGraphicsScene scene;