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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-08-03 10:56:55 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-08-04 09:02:50 (GMT) |
commit | 1c114fe03a6af18060529fe0604acf89dc595bcb (patch) | |
tree | 94a468522800b30cc8d3360b84ad7d3c86bdd5d2 /tests | |
parent | 3fcc03fb2d4b629fb7f0a72a6aa45916086c6d06 (diff) | |
download | Qt-1c114fe03a6af18060529fe0604acf89dc595bcb.zip Qt-1c114fe03a6af18060529fe0604acf89dc595bcb.tar.gz Qt-1c114fe03a6af18060529fe0604acf89dc595bcb.tar.bz2 |
Artifacts when moving a child when the parent has a graphics effect.
We have to use the effectiveBoundingRect() when finding out which items
to repaint within a specific area. However, we don't want items to be
clickable on the shadow, so we shouldn't use effectiveBoundingRect for
normal item-lookup. Solution to this is to only use
effectiveBoundingRect() in the BSP (used by estimateTopLevels) and in
drawSubtreeRecursive.
Auto-test included.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp index 011e480..ceb033e 100644 --- a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp +++ b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp @@ -57,6 +57,7 @@ #include <QPainter> #include <QScrollBar> #include <QVBoxLayout> +#include <QGraphicsEffect> //TESTED_CLASS= //TESTED_FILES= @@ -274,6 +275,7 @@ private slots: void sorting(); void itemHasNoContents(); void hitTestUntransformableItem(); + void hitTestGraphicsEffectItem(); void focusProxy(); // task specific tests below me @@ -7385,6 +7387,94 @@ void tst_QGraphicsItem::hitTestUntransformableItem() QCOMPARE(items.at(0), static_cast<QGraphicsItem*>(item3)); } +void tst_QGraphicsItem::hitTestGraphicsEffectItem() +{ + QGraphicsScene scene; + scene.setSceneRect(-100, -100, 200, 200); + + QGraphicsView view(&scene); + view.show(); +#ifdef Q_WS_X11 + qt_x11_wait_for_window_manager(&view); +#endif + QTest::qWait(100); + + // Confuse the BSP with dummy items. + QGraphicsRectItem *dummy = new QGraphicsRectItem(0, 0, 20, 20); + dummy->setPos(-100, -100); + scene.addItem(dummy); + for (int i = 0; i < 100; ++i) { + QGraphicsItem *parent = dummy; + dummy = new QGraphicsRectItem(0, 0, 20, 20); + dummy->setPos(-100 + i, -100 + i); + dummy->setParentItem(parent); + } + + const QRectF itemBoundingRect(0, 0, 20, 20); + EventTester *item1 = new EventTester; + item1->br = itemBoundingRect; + item1->setPos(-200, -200); + + EventTester *item2 = new EventTester; + item2->br = itemBoundingRect; + item2->setFlag(QGraphicsItem::ItemIgnoresTransformations); + item2->setParentItem(item1); + item2->setPos(200, 200); + + EventTester *item3 = new EventTester; + item3->br = itemBoundingRect; + item3->setParentItem(item2); + item3->setPos(80, 80); + + scene.addItem(item1); + QTest::qWait(100); + + item1->repaints = 0; + item2->repaints = 0; + item3->repaints = 0; + + // Apply shadow effect to the entire sub-tree. + QGraphicsShadowEffect *shadow = new QGraphicsShadowEffect; + shadow->setShadowOffset(-20, -20); + item1->setGraphicsEffect(shadow); + QTest::qWait(50); + + // Make sure all items are repainted. + QCOMPARE(item1->repaints, 1); + QCOMPARE(item2->repaints, 1); + QCOMPARE(item3->repaints, 1); + + // Make sure an item doesn't respond to a click on its shadow. + QList<QGraphicsItem *> items = scene.items(QPointF(75, 75)); + QVERIFY(items.isEmpty()); + items = scene.items(QPointF(80, 80)); + QCOMPARE(items.size(), 1); + QCOMPARE(items.at(0), static_cast<EventTester *>(item3)); + + item1->repaints = 0; + item2->repaints = 0; + item3->repaints = 0; + + view.viewport()->update(75, 75, 20, 20); + QTest::qWait(50); + + // item1 is the effect source and must therefore be repainted. + // item2 intersects with the exposed region + // item3 is just another child outside the exposed region + QCOMPARE(item1->repaints, 1); + QCOMPARE(item2->repaints, 1); + QCOMPARE(item3->repaints, 0); + + scene.setItemIndexMethod(QGraphicsScene::NoIndex); + QTest::qWait(100); + + items = scene.items(QPointF(75, 75)); + QVERIFY(items.isEmpty()); + items = scene.items(QPointF(80, 80)); + QCOMPARE(items.size(), 1); + QCOMPARE(items.at(0), static_cast<EventTester *>(item3)); +} + void tst_QGraphicsItem::focusProxy() { QGraphicsScene scene; |