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author | Kent Hansen <khansen@trolltech.com> | 2009-09-29 09:59:01 (GMT) |
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committer | Kent Hansen <khansen@trolltech.com> | 2009-09-29 10:02:09 (GMT) |
commit | 39604894946c3c0d623c0073ccf027a8e6df120a (patch) | |
tree | cb6fa13f922365d151cbc5597343560a56f19037 /tests | |
parent | d557d6e5dc73c88f9de26bf2e3dd2c6955400467 (diff) | |
download | Qt-39604894946c3c0d623c0073ccf027a8e6df120a.zip Qt-39604894946c3c0d623c0073ccf027a8e6df120a.tar.gz Qt-39604894946c3c0d623c0073ccf027a8e6df120a.tar.bz2 |
Do synchronous processing of events in state machine if possible
Avoid delayed scheduling in the cases where there's no need to
delay it (e.g. when the state machine intercepts a signal or event).
Task-number: QTBUG-4491
Reviewed-by: Eskil Abrahamsen Blomfeldt
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/qstatemachine/tst_qstatemachine.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/tests/auto/qstatemachine/tst_qstatemachine.cpp b/tests/auto/qstatemachine/tst_qstatemachine.cpp index 7244d72..37b34bf 100644 --- a/tests/auto/qstatemachine/tst_qstatemachine.cpp +++ b/tests/auto/qstatemachine/tst_qstatemachine.cpp @@ -176,6 +176,7 @@ private slots: void twoAnimatedTransitions(); void playAnimationTwice(); void nestedTargetStateForAnimation(); + void polishedSignalTransitionsReuseAnimationGroup(); void animatedGlobalRestoreProperty(); void specificTargetValueOfAnimation(); @@ -3115,6 +3116,38 @@ void tst_QStateMachine::nestedTargetStateForAnimation() QCOMPARE(counter.counter, 2); } +void tst_QStateMachine::polishedSignalTransitionsReuseAnimationGroup() +{ + QStateMachine machine; + QObject *object = new QObject(&machine); + object->setProperty("foo", 0); + + QState *s1 = new QState(&machine); + s1->assignProperty(object, "foo", 123); + QState *s2 = new QState(&machine); + s2->assignProperty(object, "foo", 456); + QState *s3 = new QState(&machine); + s3->assignProperty(object, "foo", 789); + QFinalState *s4 = new QFinalState(&machine); + + QParallelAnimationGroup animationGroup; + animationGroup.addAnimation(new QPropertyAnimation(object, "foo")); + QSignalSpy animationFinishedSpy(&animationGroup, SIGNAL(finished())); + s1->addTransition(s1, SIGNAL(polished()), s2)->addAnimation(&animationGroup); + s2->addTransition(s2, SIGNAL(polished()), s3)->addAnimation(&animationGroup); + s3->addTransition(s3, SIGNAL(polished()), s4); + + machine.setInitialState(s1); + QSignalSpy machineFinishedSpy(&machine, SIGNAL(finished())); + machine.start(); + QTRY_COMPARE(machineFinishedSpy.count(), 1); + QCOMPARE(machine.configuration().size(), 1); + QVERIFY(machine.configuration().contains(s4)); + QCOMPARE(object->property("foo").toInt(), 789); + + QCOMPARE(animationFinishedSpy.count(), 2); +} + void tst_QStateMachine::animatedGlobalRestoreProperty() { QStateMachine machine; |