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-rw-r--r--doc/src/demos/boxes.qdoc2
-rw-r--r--doc/src/examples/drilldown.qdoc12
-rw-r--r--doc/src/examples/mandelbrot.qdoc2
-rw-r--r--doc/src/examples/transformations.qdoc4
-rw-r--r--doc/src/frameworks-technologies/dnd.qdoc6
-rw-r--r--doc/src/frameworks-technologies/graphicsview.qdoc18
-rw-r--r--doc/src/getting-started/demos.qdoc19
-rw-r--r--doc/src/getting-started/how-to-learn-qt.qdoc10
-rw-r--r--doc/src/objectmodel/object.qdoc6
-rw-r--r--doc/src/painting-and-printing/paintsystem.qdoc12
-rw-r--r--doc/src/porting/porting4-canvas.qdoc2
-rw-r--r--doc/src/scripting/scripting.qdoc8
-rw-r--r--doc/src/sql-programming/qsqldatatype-table.qdoc2
-rw-r--r--doc/src/sql-programming/sql-programming.qdoc7
-rw-r--r--doc/src/widgets-and-layouts/widgets.qdoc14
-rw-r--r--doc/src/windows-and-dialogs/mainwindow.qdoc3
16 files changed, 63 insertions, 64 deletions
diff --git a/doc/src/demos/boxes.qdoc b/doc/src/demos/boxes.qdoc
index aeb2513..367eb52 100644
--- a/doc/src/demos/boxes.qdoc
+++ b/doc/src/demos/boxes.qdoc
@@ -44,7 +44,7 @@
\title Boxes
This demo shows Qt's ability to combine advanced OpenGL rendering with the
- the \l{The Graphics View Framework}{Graphics View} framework.
+ the \l{Graphics View Framework}.
\image boxes-demo.png
diff --git a/doc/src/examples/drilldown.qdoc b/doc/src/examples/drilldown.qdoc
index ca994e8..2b87840 100644
--- a/doc/src/examples/drilldown.qdoc
+++ b/doc/src/examples/drilldown.qdoc
@@ -292,7 +292,7 @@
\codeline
\snippet examples/sql/drilldown/view.h 1
- The QGraphicsView class is part of the \l {The Graphics View
+ The QGraphicsView class is part of the \l {Graphics View
Framework} which we will use to display the images of Nokia's
Qt offices. To be able to respond to user interaction;
i.e., showing the
@@ -388,8 +388,8 @@
reason we must create a custom item class is that we want to catch
the item's hover events, animating the item when the mouse cursor
is hovering over the image (by default, no items accept hover
- events). Please see the \l{The Graphics View Framework}
- documentation and the \l{Graphics View Examples} for more details.
+ events). Please see the \l{Graphics View Framework} documentation
+ and the \l{Graphics View Examples} for more details.
\snippet examples/sql/drilldown/view.cpp 5
@@ -399,7 +399,7 @@
function calls the private \c showInformation() function to pop up
the associated information window.
- \l {The Graphics View Framework} provides the qgraphicsitem_cast()
+ The \l {Graphics View Framework} provides the qgraphicsitem_cast()
function to determine whether the given QGraphicsItem instance is
of a given type. Note that if the event is not related to any of
our image items, we pass it on to the base class implementation.
@@ -456,7 +456,7 @@
borders.
Finally, we store the location ID that this particular record is
- associated with as well as a z-value. In the \l {The Graphics View
+ associated with as well as a z-value. In the \l {Graphics View
Framework}, an item's z-value determines its position in the item
stack. An item of high Z-value will be drawn on top of an item
with a lower z-value if they share the same parent item. We also
@@ -477,7 +477,7 @@
there is no current mouse grabber item. They are sent when the
mouse cursor enters an item, when it moves around inside the item,
and when the cursor leaves an item. As we mentioned earlier, none
- of the \l {The Graphics View Framework}'s items accept hover
+ of the \l {Graphics View Framework}'s items accept hover
event's by default.
The QTimeLine class provides a timeline for controlling
diff --git a/doc/src/examples/mandelbrot.qdoc b/doc/src/examples/mandelbrot.qdoc
index 7a3c1cd..11173a8 100644
--- a/doc/src/examples/mandelbrot.qdoc
+++ b/doc/src/examples/mandelbrot.qdoc
@@ -285,7 +285,7 @@
\snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 8
If the pixmap has the right scale factor, we draw the pixmap directly onto
- the widget. Otherwise, we scale and translate the \l{The Coordinate
+ the widget. Otherwise, we scale and translate the \l{Coordinate
System}{coordinate system} before we draw the pixmap. By reverse mapping
the widget's rectangle using the scaled painter matrix, we also make sure
that only the exposed areas of the pixmap are drawn. The calls to
diff --git a/doc/src/examples/transformations.qdoc b/doc/src/examples/transformations.qdoc
index 0d8de1d..0c246cb 100644
--- a/doc/src/examples/transformations.qdoc
+++ b/doc/src/examples/transformations.qdoc
@@ -87,7 +87,7 @@
tranformation matrix that you can retrieve using the
QPainter::worldTransform() function. A matrix transforms a point in the
plane to another point. For more information about the
- transformation matrix, see the \l {The Coordinate System} and
+ transformation matrix, see the \l {Coordinate System} and
QTransform documentation.
\snippet examples/painting/transformations/renderarea.h 0
@@ -374,7 +374,7 @@
All the tranformation operations operate on QPainter's
tranformation matrix. For more information about the
- transformation matrix, see the \l {The Coordinate System} and
+ transformation matrix, see the \l {Coordinate System} and
QTransform documentation.
The Qt reference documentation provides several painting
diff --git a/doc/src/frameworks-technologies/dnd.qdoc b/doc/src/frameworks-technologies/dnd.qdoc
index 0e952ad..f728972 100644
--- a/doc/src/frameworks-technologies/dnd.qdoc
+++ b/doc/src/frameworks-technologies/dnd.qdoc
@@ -58,9 +58,9 @@
This document describes the basic drag and drop mechanism and
outlines the approach used to enable it in custom widgets. Drag
and drop operations are also supported by Qt's item views and by
- the graphics view framework; more information is available in the
- \l{Using Drag and Drop with Item Views} and \l{The Graphics View
- Framework} documents.
+ the graphics view framework. More information is available in
+ \l{Using Drag and Drop with Item Views} and \l{Graphics View
+ Framework}.
\section1 Drag and Drop Classes
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc
index 681568e..b13f98e 100644
--- a/doc/src/frameworks-technologies/graphicsview.qdoc
+++ b/doc/src/frameworks-technologies/graphicsview.qdoc
@@ -220,9 +220,10 @@
allow you to map between the three coordinate systems.
When rendering, Graphics View's scene coordinates correspond to
- QPainter's \e logical coordinates, and view coordinates are the same as
- \e device coordinates. In \l{The Coordinate System}, you can read about
- the relationship between logical coordinates and device coordinates.
+ QPainter's \e logical coordinates, and view coordinates are the
+ same as \e device coordinates. In the \l{Coordinate System}
+ documentation, you can read about the relationship between
+ logical coordinates and device coordinates.
\img graphicsview-parentchild.png
@@ -435,11 +436,12 @@
\section2 Animation
- Graphics View supports animation at several levels. You can easily
- assemble animation by using the Animation Framework. For that you'll
- need your items to inherit from QGraphicsObject and associate
- QPropertyAnimation with them. QPropertyAnimation allows to animate any
- QObject property.
+ Graphics View supports animation at several levels. You can
+ easily assemble animation by using the Animation Framework.
+ For that you'll need your items to inherit from
+ QGraphicsObject and associate QPropertyAnimation with
+ them. QPropertyAnimation allows to animate any QObject
+ property.
Another option is to create a custom item that inherits from QObject
and QGraphicsItem. The item can the set up its own timers, and control
diff --git a/doc/src/getting-started/demos.qdoc b/doc/src/getting-started/demos.qdoc
index f8c70fe..9d39e08 100644
--- a/doc/src/getting-started/demos.qdoc
+++ b/doc/src/getting-started/demos.qdoc
@@ -126,16 +126,15 @@
\section1 Graphics View
\list
- \o \l{demos/chip}{40000 Chips} uses the
- \l{The Graphics View Framework}{Graphics View} framework to efficiently
- display a large number of individual graphical items on a scrolling canvas,
- highlighting features such as rotation, zooming, level of detail control,
- and item selection.
- \o \l{demos/embeddeddialogs}{Embedded Dialogs} showcases Qt 4.4's \e{Widgets on
- the Canvas} feature by embedding a multitude of fully-working dialogs into a
- scene.
+ \o \l{demos/chip}{40000 Chips} uses the \l{Graphics View Framework} to
+ efficiently display a large number of individual graphical items on
+ a scrolling canvas and highlighting features including rotation,
+ zooming, level of detail control, and item selection.
+ \o \l{demos/embeddeddialogs}{Embedded Dialogs} showcases Qt 4.4's
+ \e{Widgets on the Canvas} feature by embedding several
+ fully-functional dialogs in a scene.
\o \l{demos/boxes}{Boxes} showcases Qt's OpenGL support and the
- integration with the Graphics View framework.
+ integration with the \l{Graphics View Framework}.
\endlist
\section1 Tools
@@ -185,7 +184,7 @@
\o \l{demos/embedded/fluidlauncher}{Fluid Launcher} demo application launcher for embedded screens
\o \l{demos/embedded/lightmaps}{Light Maps} demonstrates OpenStreetMap integration with WebKit.
\o \l{demos/embedded/raycasting}{Ray Casting} demonstrates the use of ray casting with the
- \l{The Graphics View Framework}{Graphics View} framework.
+ \l{Graphics View Framework}.
\o \l{demos/embedded/styledemo}{Embedded Styles} demonstrates the use of styles.
\o \l{demos/embedded/weatherinfo}{Weather Info} fetches weather information from the Web.
\endlist
diff --git a/doc/src/getting-started/how-to-learn-qt.qdoc b/doc/src/getting-started/how-to-learn-qt.qdoc
index ce8f521..642421b 100644
--- a/doc/src/getting-started/how-to-learn-qt.qdoc
+++ b/doc/src/getting-started/how-to-learn-qt.qdoc
@@ -59,11 +59,11 @@
If you want to design your user interfaces using a design tool, then
read at least the first few chapters of the \l{Qt Designer manual}.
- By now you'll have produced some small working applications and have a
- broad feel for Qt programming. You could start work on your own
- projects straight away, but we recommend reading a couple of key
- overviews to deepen your understanding of Qt: \l{Qt Object Model}
- and \l{Signals and Slots}.
+ By now you'll have produced some small working applications and
+ have a broad feel for Qt programming. You could start work on your
+ own projects straight away, but we recommend reading a couple of
+ key overviews to deepen your understanding of Qt: The Qt \l{Object
+ Model} and \l{Signals and Slots}.
\beginfloatleft
\inlineimage qtdemo-small.png
diff --git a/doc/src/objectmodel/object.qdoc b/doc/src/objectmodel/object.qdoc
index f81577d..8ae91ec 100644
--- a/doc/src/objectmodel/object.qdoc
+++ b/doc/src/objectmodel/object.qdoc
@@ -59,11 +59,11 @@
communication called \l{signals and slots}
\o queryable and designable \l{Qt's Property System}{object
properties}
- \o powerful \l{events and event filters}
+ \o powerful \l{The Event System}{events and event filters}
\o contextual \l{i18n}{string translation for internationalization}
\o sophisticated interval driven \l timers that make it possible
to elegantly integrate many tasks in an event-driven GUI
- \o hierarchical and queryable \l{Object Trees and Object Ownership}{object
+ \o hierarchical and queryable \l{Object Trees & Ownership}{object
trees} that organize object ownership in a natural way
\o guarded pointers (QPointer) that are automatically
set to 0 when the referenced object is destroyed, unlike normal C++
@@ -113,7 +113,7 @@
\o might have a unique \l{QObject::objectName()}. If we copy a Qt
Object, what name should we give the copy?
- \o has a location in an \l{Object Trees and Object Ownership}
+ \o has a location in an \l{Object Trees & Ownership}
{object hierarchy}. If we copy a Qt Object, where should the copy
be located?
diff --git a/doc/src/painting-and-printing/paintsystem.qdoc b/doc/src/painting-and-printing/paintsystem.qdoc
index 44c84a2..c106f35 100644
--- a/doc/src/painting-and-printing/paintsystem.qdoc
+++ b/doc/src/painting-and-printing/paintsystem.qdoc
@@ -89,7 +89,7 @@
\o \l{Classes for Painting}
\o \l{Paint Devices and Backends}
\o \l{Drawing and Filling}
- \o \l{The Coordinate System}
+ \o \l{Coordinate System}
\o \l{Reading and Writing Image Files}
\o \l{Styling}
\o \l{Printing with Qt}
@@ -339,10 +339,10 @@
Normally, QPainter draws in a "natural" coordinate system, but it
is able to perform view and world transformations using the
- QTransform class. For more information, see \l {The Coordinate
- System} documentation which also describes the rendering process,
- i.e. the relation between the logical representation and the
- rendered pixels, and the benefits of anti-aliased painting.
+ QTransform class. For more information, see \l {Coordinate
+ System}, which also describes the rendering process, i.e. the
+ relation between the logical representation and the rendered
+ pixels, and the benefits of anti-aliased painting.
\table 100%
\row \o
@@ -568,5 +568,5 @@
\endtable
For more information about widget styling and appearance, see the
- documentation about \l{Implementing Styles and Style Aware Widgets}.
+ \l{Styles &amp Style Aware Widgets}.
*/
diff --git a/doc/src/porting/porting4-canvas.qdoc b/doc/src/porting/porting4-canvas.qdoc
index b69f53b..592f430 100644
--- a/doc/src/porting/porting4-canvas.qdoc
+++ b/doc/src/porting/porting4-canvas.qdoc
@@ -56,7 +56,7 @@
number of custom-made 2D graphical items, and a view widget for
visualizing the items, with support for zooming and rotation. Graphics
View was introduced in Qt 4.2, replacing its predecessor, QCanvas. For
- more on Graphics View, see \l{The Graphics View Framework}.
+ more on Graphics View, see \l{Graphics View Framework}.
This document walks through the steps needed, class by class and function
by function, to port a QCanvas application to Graphics View.
diff --git a/doc/src/scripting/scripting.qdoc b/doc/src/scripting/scripting.qdoc
index 2c22989..1f203a6 100644
--- a/doc/src/scripting/scripting.qdoc
+++ b/doc/src/scripting/scripting.qdoc
@@ -362,7 +362,7 @@
By default, the script engine does not take ownership of the
QObject that is passed to QScriptEngine::newQObject(); the object
is managed according to Qt's object ownership (see
- \l{Object Trees and Object Ownership}). This mode is appropriate
+ \l{Object Trees & Ownership}). This mode is appropriate
when, for example, you are wrapping C++ objects that are part of
your application's core; that is, they should persist regardless of
what happens in the scripting environment. Another way of stating
@@ -627,9 +627,9 @@
To completely understand how to make C++ objects available to Qt
Script, some basic knowledge of the Qt meta-object system is very
- helpful. We recommend that you read the \l{Qt Object Model}. The
- information in this document and the documents it links to are very
- useful for understanding how to implement application objects.
+ helpful. We recommend that you read about the Qt \l{Object Model}
+ and \l{The Meta-Object System}, which are useful for understanding
+ how to implement application objects.
However, this knowledge is not essential in the simplest cases.
To make an object available in QtScript, it must derive from
diff --git a/doc/src/sql-programming/qsqldatatype-table.qdoc b/doc/src/sql-programming/qsqldatatype-table.qdoc
index fb5fb49..329222b 100644
--- a/doc/src/sql-programming/qsqldatatype-table.qdoc
+++ b/doc/src/sql-programming/qsqldatatype-table.qdoc
@@ -46,7 +46,7 @@
\ingroup qt-sql
- \section1 Data Types for Qt Supported Database Systems
+ \section1 Recommended Data Types for Qt-Supported Database Systems
This table shows the recommended data types for extracting data from
the databases supported in Qt. Note that types used in Qt are not
diff --git a/doc/src/sql-programming/sql-programming.qdoc b/doc/src/sql-programming/sql-programming.qdoc
index b34810c..936e555 100644
--- a/doc/src/sql-programming/sql-programming.qdoc
+++ b/doc/src/sql-programming/sql-programming.qdoc
@@ -73,7 +73,7 @@
\endlist
\o \l{Executing SQL Statements}
\list
- \o \l{Recommended Use of Data Types in Databases}
+ \o \l{Data Types for Qt-supported Database Systems}
\endlist
\o \l{Using the SQL Model Classes}
\o \l{Presenting Data in a Table View}
@@ -240,8 +240,9 @@
QVariant::toString() and QVariant::toInt() to convert
variants to QString and \c int.
- For an overview of the recommended types used with Qt supported
- Databases, please refer to \l{Recommended Use of Data Types in Databases}{this table}.
+ For an overview of the recommended types for use with Qt-supported
+ Databases, please refer to \l{Data Types for Qt-supported Database
+ Systems} {this table}.
You can iterate back and forth using QSqlQuery::next(),
QSqlQuery::previous(), QSqlQuery::first(), QSqlQuery::last(), and
diff --git a/doc/src/widgets-and-layouts/widgets.qdoc b/doc/src/widgets-and-layouts/widgets.qdoc
index 9fe2d69..c93a380 100644
--- a/doc/src/widgets-and-layouts/widgets.qdoc
+++ b/doc/src/widgets-and-layouts/widgets.qdoc
@@ -48,11 +48,10 @@
\section1 Widgets
Widgets are the primary elements for creating user interfaces in Qt.
- \l{Widget Classes}{Widgets} can display data and status information,
+ \l{The Widget Classes}{Widgets} can display data and status information,
receive user input, and provide a container for other widgets that
should be grouped together. A widget that is not embedded in a
- parent widget is called a \l{Application Windows and
- Dialogs}{window}.
+ parent widget is called a \l{Window and Dialog Widgets} {window}.
\image parent-child-widgets.png A parent widget containing various child widgets.
@@ -82,11 +81,10 @@
\section1 Widget Styles
- \l{Implementing Styles and Style Aware Widgets}{Styles} draw on
- behalf of widgets and encapsulate the look and feel of a GUI. Qt's
- built-in widgets use the QStyle class to perform nearly all of their
- drawing, ensuring that they look exactly like the equivalent native
- widgets.
+ \l{Styles &amp Style Aware Widgets}{Styles} draw on behalf of
+ widgets and encapsulate the look and feel of a GUI. Qt's built-in
+ widgets use the QStyle class to perform nearly all of their drawing,
+ ensuring that they look exactly like the equivalent native widgets.
\table
\row
diff --git a/doc/src/windows-and-dialogs/mainwindow.qdoc b/doc/src/windows-and-dialogs/mainwindow.qdoc
index c1e66d9..db9a636 100644
--- a/doc/src/windows-and-dialogs/mainwindow.qdoc
+++ b/doc/src/windows-and-dialogs/mainwindow.qdoc
@@ -49,7 +49,6 @@
\title Window and Dialog Widgets
\brief Windows and Dialogs in Qt.
\ingroup qt-gui-concepts
- \ingroup frameworks-technologies
A \l{Widgets Tutorial}{widget} that is not embedded in a parent widget is called a window.
Usually, windows have a frame and a title bar, although it is also possible to create
@@ -81,7 +80,7 @@
\section1 Main Windows and Dialogs
- \l{The Application Main Window} provides the framework for building the
+ The \l{Application Main Window} provides the framework for building the
application's main user interface, and are created by subclassing QMainWindow.
QMainWindow has its own layout to which you can add a \l{QMenuBar}{menu bar},
\l{QToolBar}{tool bars}, \l{QDockWidget}{dockable widgets} and a