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diff --git a/demos/mobile/quickhit/plugins/LevelOne/Level.qml b/demos/mobile/quickhit/plugins/LevelOne/Level.qml
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--- a/demos/mobile/quickhit/plugins/LevelOne/Level.qml
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt.labs.particles 1.0
-
-Rectangle {
- id: enemies
- anchors.fill: parent
- color: "black"
-
-
- // Background image for the level
- Image {
- id: background1
- source: "file:/"+LevelPlugin.pictureRootPath()+"background3.png"
- fillMode: Image.PreserveAspectCrop
- smooth: true
- //anchors.fill: parent
- width: parent.width
- height: parent.height
- }
-
-
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- function pause(doPause) {
- if (doPause) {
- rightLeftAnim.pause()
- upToDownAnim.pause()
- } else {
- rightLeftAnim.resume()
- upToDownAnim.resume()
- }
- }
-
-
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- objectName: "level"
-
- property int enemySpeed: LevelPlugin.enemySpeed()
- property int enemyMaxWidth
-
- // Create enemies dynamically
- function createEnemies(amount) {
- var b = false;
- for (var i=0;i<amount;i++) {
- if (b){
- Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png";}',enemiesGrid);
- } else {
- Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy2.png";}',enemiesGrid);
- }
- b = !b;
- }
- }
-
- // Calculate enemy max width
- function calEnemyMaxWidth() {
- var enemyCountInCol = LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount();
- enemyCountInCol++; // add some extra space needs for width
- if (enemyCountInCol*LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width > gameArea.width) {
- enemyMaxWidth = gameArea.width / (enemyCountInCol + 1);
- }
- else {
- enemyMaxWidth = LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width;
- }
- }
-
-
- Component.onCompleted: {
- // Calculate enemy max width
- calEnemyMaxWidth()
-
- // Create enemies dynamically after component created
- createEnemies(LevelPlugin.enemyCount())
-
- // Start animations
- enemiesGrid.y = enemiesGrid.height * -1
- rightLeftAnim.restart()
- upToDownAnim.restart()
-
- // Flying stars animation, not in Maemo
- if (!GameEngine.isMaemo()) {
- starBurstTimer.restart()
- }
-
- GameEngine.playSound(4) // NOTE: Level start sound
- }
-
-
- Timer {
- id: starBurstTimer
- interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
- onTriggered: {
- starParticles.burst(GameEngine.randInt(4,10))
- }
- }
-
-
- // Right-left animation
- SequentialAnimation {
- id: rightLeftAnim
- loops: Animation.Infinite
- NumberAnimation { target:enemiesGrid; property:"x"; from: 0; to:gameArea.width - enemiesGrid.width; easing.type: Easing.OutQuad; duration: 3000 }
- NumberAnimation { target:enemiesGrid; property:"x"; to: 0; easing.type: Easing.OutQuad; duration: 3000 }
- }
-
- // Up to down animation
- PropertyAnimation { id: upToDownAnim; target:enemiesGrid; property:"y"; to: gameArea.height;
- easing.type: Easing.Linear; duration: enemies.enemySpeed }
-
- Grid {
- id: enemiesGrid
- objectName: "enemiesGrid"
- columns: LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount()
- spacing: 8
- }
-
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- // Execute explode particle effect
- function explode(x,y) {
- explodeParticles.x = x
- explodeParticles.y = y
- explodeParticles.burst(20)
- explodeParticles.opacity = 1
- }
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- // Explode particle effect
- Particles {
- id: explodeParticles
- opacity: 0
- width: 1
- height: 1
- emissionRate: 0
- source: "file:/"+LevelPlugin.pictureRootPath()+"red_fire.png"
- lifeSpan: 500
- lifeSpanDeviation: 2000
- count: -1
- angle: 270
- angleDeviation: 65
- velocity: 100
- velocityDeviation: 100
- ParticleMotionGravity {
- yattractor: 1000
- xattractor: 300
- acceleration: 50
- }
- }
-
- Particles {
- id: starParticles
- y: -50
- x: 0
- width: parent.width
- height: 50
- emissionRate: 0
- source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
- lifeSpan: 3000
- count: -1
- angle: 90
- velocity: 100
- ParticleMotionGravity {
- yattractor: 1000
- xattractor: 500
- }
- }
-
-
-}
-
-
-
-
-