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Diffstat (limited to 'doc/src/declarative/qdeclarativeintro.qdoc')
-rw-r--r-- | doc/src/declarative/qdeclarativeintro.qdoc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/declarative/qdeclarativeintro.qdoc b/doc/src/declarative/qdeclarativeintro.qdoc index 87dafb0..1d807e3 100644 --- a/doc/src/declarative/qdeclarativeintro.qdoc +++ b/doc/src/declarative/qdeclarativeintro.qdoc @@ -37,7 +37,7 @@ interface is specified as a tree of objects with properties. This introduction is meant for those with little or no programming experience. JavaScript is used as a scripting language in QML, so you may want -to learn a bit more about it (\l{JavaScript: The Definitive Guide}) before diving +to learn a bit more about it (\l{Javascript Guide}) before diving deeper into QML. It's also helpful to have a basic understanding of other web technologies like HTML and CSS, but it's not required. @@ -65,8 +65,8 @@ types always begin with a capital letter. In the above example, there are two objects, a \l Rectangle, and an \l Image. Between the braces, we can specify information about the object, such as its properties. -Properties are specified as \c {property: value}. In the above example, we -can see the Image has a property named \c source, which has been assigned the +Properties are specified as \c {property: value}. In the above example, we +can see the Image has a property named \c source, which has been assigned the value \c "pics/logo.png". The property and its value are separated by a colon. Properties can be specified one-per-line: |