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-rw-r--r--doc/src/declarative/qdeclarativeintro.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/declarative/qdeclarativeintro.qdoc b/doc/src/declarative/qdeclarativeintro.qdoc
index 87dafb0..1d807e3 100644
--- a/doc/src/declarative/qdeclarativeintro.qdoc
+++ b/doc/src/declarative/qdeclarativeintro.qdoc
@@ -37,7 +37,7 @@ interface is specified as a tree of objects with properties.
This introduction is meant for those with little or no programming
experience. JavaScript is used as a scripting language in QML, so you may want
-to learn a bit more about it (\l{JavaScript: The Definitive Guide}) before diving
+to learn a bit more about it (\l{Javascript Guide}) before diving
deeper into QML. It's also helpful to have a basic understanding of other web
technologies like HTML and CSS, but it's not required.
@@ -65,8 +65,8 @@ types always begin with a capital letter. In the above example, there are
two objects, a \l Rectangle, and an \l Image. Between the braces, we can specify
information about the object, such as its properties.
-Properties are specified as \c {property: value}. In the above example, we
-can see the Image has a property named \c source, which has been assigned the
+Properties are specified as \c {property: value}. In the above example, we
+can see the Image has a property named \c source, which has been assigned the
value \c "pics/logo.png". The property and its value are separated by a colon.
Properties can be specified one-per-line: