diff options
Diffstat (limited to 'doc/src/declarative')
-rw-r--r-- | doc/src/declarative/advtutorial2.qdoc | 2 | ||||
-rw-r--r-- | doc/src/declarative/ecmascriptblocks.qdoc | 4 | ||||
-rw-r--r-- | doc/src/declarative/extending.qdoc | 2 | ||||
-rw-r--r-- | doc/src/declarative/focus.qdoc | 4 | ||||
-rw-r--r-- | doc/src/declarative/globalobject.qdoc | 2 | ||||
-rw-r--r-- | doc/src/declarative/qmlintro.qdoc | 6 |
6 files changed, 10 insertions, 10 deletions
diff --git a/doc/src/declarative/advtutorial2.qdoc b/doc/src/declarative/advtutorial2.qdoc index 40a760d..dcc7c70 100644 --- a/doc/src/declarative/advtutorial2.qdoc +++ b/doc/src/declarative/advtutorial2.qdoc @@ -93,7 +93,7 @@ To hook this code up to the \e{New Game} button, you alter it as below: \snippet declarative/tutorials/samegame/samegame2/samegame.qml 1 -We have just replaced the \c{onClicked: print("Implement me!")} with \c{onClicked: initBoard()}. +We have just replaced the \c{onClicked: console.log("Implement me!")} with \c{onClicked: initBoard()}. Note that in order to have the function available, you'll need to include the script in the main file, by adding a script element to it. diff --git a/doc/src/declarative/ecmascriptblocks.qdoc b/doc/src/declarative/ecmascriptblocks.qdoc index 815c68c..6ee5a8e 100644 --- a/doc/src/declarative/ecmascriptblocks.qdoc +++ b/doc/src/declarative/ecmascriptblocks.qdoc @@ -168,7 +168,7 @@ is illegal in QML. // Illegal modification of undeclared variable a = 1; for (var ii = 1; ii < 10; ++ii) a = a * ii; -print("Result: " + a); + console.log("Result: " + a); \endcode It can be trivially modified to this legal code. @@ -176,7 +176,7 @@ It can be trivially modified to this legal code. \code var a = 1; for (var ii = 1; ii < 10; ++ii) a = a * ii; -print("Result: " + a); + console.log("Result: " + a); \endcode Any attempt to modify the global object - either implicitly or explicitly - will diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc index 0233aa7..056b8ab 100644 --- a/doc/src/declarative/extending.qdoc +++ b/doc/src/declarative/extending.qdoc @@ -845,7 +845,7 @@ This example adds a new method that behaves like a child: \code Item { function say(text) { - print("You said " + text); + console.log("You said " + text); } } \endcode diff --git a/doc/src/declarative/focus.qdoc b/doc/src/declarative/focus.qdoc index 924f590..46bfc38 100644 --- a/doc/src/declarative/focus.qdoc +++ b/doc/src/declarative/focus.qdoc @@ -67,7 +67,7 @@ item and thus subsequently be \l {QEvent::ignore()}{ignored}. \code Item { Item { - Keys.onPressed: if (event.key == Qt.Key_A) { print('Key A was pressed'); event.accepted = true } + Keys.onPressed: if (event.key == Qt.Key_A) { console.log('Key A was pressed'); event.accepted = true } Rectangle {} } } @@ -307,7 +307,7 @@ Rectangle { Text { focus: true text: name - Keys.onReturnPressed: print(name) + Keys.onReturnPressed: console.log(name) } } } diff --git a/doc/src/declarative/globalobject.qdoc b/doc/src/declarative/globalobject.qdoc index e3c8b9a..3eadec2 100644 --- a/doc/src/declarative/globalobject.qdoc +++ b/doc/src/declarative/globalobject.qdoc @@ -182,7 +182,7 @@ such as ListView, \l Repeater and \l Loader. sprite = component.createObject(); if(sprite == 0){ // Error Handling - print(component.errorsString()); + console.log(component.errorsString()); }else{ sprite.parent = page; sprite.x = 200; diff --git a/doc/src/declarative/qmlintro.qdoc b/doc/src/declarative/qmlintro.qdoc index 78462db..76d915f 100644 --- a/doc/src/declarative/qmlintro.qdoc +++ b/doc/src/declarative/qmlintro.qdoc @@ -311,7 +311,7 @@ any visual Item, for example: \code Item { focus: true - Keys.onSelectPressed: print("Selected") + Keys.onSelectPressed: console.log("Selected") } \endcode @@ -323,7 +323,7 @@ and click: \code MouseRegion { - onPressed: print("mouse button pressed") + onPressed: console.log("mouse button pressed") } \endcode @@ -335,7 +335,7 @@ the MouseRegion onPressed signal handler has a \e mouse parameter: \code MouseRegion { acceptedButtons: Qt.LeftButton | Qt.RightButton - onPressed: if (mouse.button == Qt.RightButton) print("Right mouse button pressed") + onPressed: if (mouse.button == Qt.RightButton) console.log("Right mouse button pressed") } \endcode |