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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group plugins
+ \title Plugin Classes
+ \ingroup groups
+
+ \brief Plugin related classes.
+
+ These classes deal with shared libraries, (e.g. .so and DLL files),
+ and with Qt plugins.
+
+ See the \link plugins-howto.html plugins documentation\endlink.
+
+ See also the \l{ActiveQt framework} for Windows.
+*/
+
+/*!
+ \page plugins-howto.html
+ \title How to Create Qt Plugins
+ \brief A guide to creating plugins to extend Qt applications and
+ functionality provided by Qt.
+
+ \ingroup frameworks-technologies
+
+ \keyword QT_DEBUG_PLUGINS
+ \keyword QT_NO_PLUGIN_CHECK
+
+ Qt provides two APIs for creating plugins:
+
+ \list
+ \o A higher-level API for writing extensions to Qt itself: custom database
+ drivers, image formats, text codecs, custom styles, etc.
+ \o A lower-level API for extending Qt applications.
+ \endlist
+
+ For example, if you want to write a custom QStyle subclass and
+ have Qt applications load it dynamically, you would use the
+ higher-level API.
+
+ Since the higher-level API is built on top of the lower-level API,
+ some issues are common to both.
+
+ If you want to provide plugins for use with \QD, see the QtDesigner
+ module documentation.
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 The Higher-Level API: Writing Qt Extensions
+
+ Writing a plugin that extends Qt itself is achieved by
+ subclassing the appropriate plugin base class, implementing a few
+ functions, and adding a macro.
+
+ There are several plugin base classes. Derived plugins are stored
+ by default in sub-directories of the standard plugin directory. Qt
+ will not find plugins if they are not stored in the right
+ directory.
+
+ \table
+ \header \o Base Class \o Directory Name \o Key Case Sensitivity
+ \row \o QAccessibleBridgePlugin \o \c accessiblebridge \o Case Sensitive
+ \row \o QAccessiblePlugin \o \c accessible \o Case Sensitive
+ \row \o QDecorationPlugin \o \c decorations \o Case Insensitive
+ \row \o QFontEnginePlugin \o \c fontengines \o Case Insensitive
+ \row \o QIconEnginePlugin \o \c iconengines \o Case Insensitive
+ \row \o QImageIOPlugin \o \c imageformats \o Case Sensitive
+ \row \o QInputContextPlugin \o \c inputmethods \o Case Sensitive
+ \row \o QKbdDriverPlugin \o \c kbddrivers \o Case Insensitive
+ \row \o QMouseDriverPlugin \o \c mousedrivers \o Case Insensitive
+ \row \o QScreenDriverPlugin \o \c gfxdrivers \o Case Insensitive
+ \row \o QScriptExtensionPlugin \o \c script \o Case Sensitive
+ \row \o QSqlDriverPlugin \o \c sqldrivers \o Case Sensitive
+ \row \o QStylePlugin \o \c styles \o Case Insensitive
+ \row \o QTextCodecPlugin \o \c codecs \o Case Sensitive
+ \endtable
+
+ Suppose that you have a new style class called \c MyStyle that you
+ want to make available as a plugin. The required code is
+ straightforward, here is the class definition (\c
+ mystyleplugin.h):
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 0
+
+ Ensure that the class implementation is located in a \c .cpp file
+ (including the class definition):
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 1
+
+ (Note that QStylePlugin is case insensitive, and the lower-case
+ version of the key is used in our
+ \l{QStylePlugin::create()}{create()} implementation; most other
+ plugins are case sensitive.)
+
+ For database drivers, image formats, text codecs, and most other
+ plugin types, no explicit object creation is required. Qt will
+ find and create them as required. Styles are an exception, since
+ you might want to set a style explicitly in code. To apply a
+ style, use code like this:
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 2
+
+ Some plugin classes require additional functions to be
+ implemented. See the class documentation for details of the
+ virtual functions that must be reimplemented for each type of
+ plugin.
+
+ The \l{Style Plugin Example} shows how to implement a plugin
+ that extends the QStylePlugin base class.
+
+ \section1 The Lower-Level API: Extending Qt Applications
+
+ Not only Qt itself but also Qt application can be extended
+ through plugins. This requires the application to detect and load
+ plugins using QPluginLoader. In that context, plugins may provide
+ arbitrary functionality and are not limited to database drivers,
+ image formats, text codecs, styles, and the other types of plugin
+ that extend Qt's functionality.
+
+ Making an application extensible through plugins involves the
+ following steps:
+
+ \list 1
+ \o Define a set of interfaces (classes with only pure virtual
+ functions) used to talk to the plugins.
+ \o Use the Q_DECLARE_INTERFACE() macro to tell Qt's
+ \l{meta-object system} about the interface.
+ \o Use QPluginLoader in the application to load the plugins.
+ \o Use qobject_cast() to test whether a plugin implements a given
+ interface.
+ \endlist
+
+ Writing a plugin involves these steps:
+
+ \list 1
+ \o Declare a plugin class that inherits from QObject and from the
+ interfaces that the plugin wants to provide.
+ \o Use the Q_INTERFACES() macro to tell Qt's \l{meta-object
+ system} about the interfaces.
+ \o Export the plugin using the Q_EXPORT_PLUGIN2() macro.
+ \o Build the plugin using a suitable \c .pro file.
+ \endlist
+
+ For example, here's the definition of an interface class:
+
+ \snippet examples/tools/plugandpaint/interfaces.h 2
+
+ Here's the definition of a plugin class that implements that
+ interface:
+
+ \snippet examples/tools/plugandpaintplugins/extrafilters/extrafiltersplugin.h 0
+
+ The \l{tools/plugandpaint}{Plug & Paint} example documentation
+ explains this process in detail. See also \l{Creating Custom
+ Widgets for Qt Designer} for information about issues that are
+ specific to \QD. You can also take a look at the \l{Echo Plugin
+ Example} is a more trivial example on how to implement a plugin
+ that extends Qt applications. Please note that a QCoreApplication
+ must have been initialized before plugins can be loaded.
+
+ \section1 Locating Plugins
+
+ Qt applications automatically know which plugins are available,
+ because plugins are stored in the standard plugin subdirectories.
+ Because of this applications don't require any code to find and load
+ plugins, since Qt handles them automatically.
+
+ During development, the directory for plugins is \c{QTDIR/plugins}
+ (where \c QTDIR is the directory where Qt is installed), with each
+ type of plugin in a subdirectory for that type, e.g. \c styles. If
+ you want your applications to use plugins and you don't want to use
+ the standard plugins path, have your installation process
+ determine the path you want to use for the plugins, and save the
+ path, e.g. using QSettings, for the application to read when it
+ runs. The application can then call
+ QCoreApplication::addLibraryPath() with this path and your
+ plugins will be available to the application. Note that the final
+ part of the path (e.g., \c styles) cannot be changed.
+
+ If you want the plugin to be loadable then one approach is to
+ create a subdirectory under the application and place the plugin
+ in that directory. If you distribute any of the plugins that come
+ with Qt (the ones located in the \c plugins directory), you must
+ copy the sub-directory under \c plugins where the plugin is
+ located to your applications root folder (i.e., do not include the
+ \c plugins directory).
+
+ For more information about deployment,
+ see the \l {Deploying Qt Applications} and \l {Deploying Plugins}
+ documentation.
+
+ \section1 Static Plugins
+
+ The normal and most flexible way to include a plugin with an
+ application is to compile it into a dynamic library that is shipped
+ separately, and detected and loaded at runtime.
+
+ Plugins can be linked statically against your application. If you
+ build the static version of Qt, this is the only option for
+ including Qt's predefined plugins. Using static plugins makes the
+ deployment less error-prone, but has the disadvantage that no
+ functionality from plugins can be added without a complete rebuild
+ and redistribution of the application.
+
+ When compiled as a static library, Qt provides the following
+ static plugins:
+
+ \table
+ \header \o Plugin name \o Type \o Description
+ \row \o \c qtaccessiblecompatwidgets \o Accessibility \o Accessibility for Qt 3 support widgets
+ \row \o \c qtaccessiblewidgets \o Accessibility \o Accessibility for Qt widgets
+ \row \o \c qdecorationdefault \o Decorations (Qt Extended) \o Default style
+ \row \o \c qdecorationwindows \o Decorations (Qt Extended) \o Windows style
+ \row \o \c qgif \o Image formats \o GIF
+ \row \o \c qjpeg \o Image formats \o JPEG
+ \row \o \c qmng \o Image formats \o MNG
+ \row \o \c qico \o Image formats \o ICO
+ \row \o \c qsvg \o Image formats \o SVG
+ \row \o \c qtiff \o Image formats \o TIFF
+ \row \o \c qimsw_multi \o Input methods (Qt Extended) \o Input Method Switcher
+ \row \o \c qwstslibmousehandler \o Mouse drivers (Qt Extended) \o \c tslib mouse
+ \row \o \c qgfxtransformed \o Graphic drivers (Qt Extended) \o Transformed screen
+ \row \o \c qgfxvnc \o Graphic drivers (Qt Extended) \o VNC
+ \row \o \c qscreenvfb \o Graphic drivers (Qt Extended) \o Virtual frame buffer
+ \row \o \c qsqldb2 \o SQL driver \o IBM DB2 \row \o \c qsqlibase \o SQL driver \o Borland InterBase
+ \row \o \c qsqlite \o SQL driver \o SQLite version 3
+ \row \o \c qsqlite2 \o SQL driver \o SQLite version 2
+ \row \o \c qsqlmysql \o SQL driver \o MySQL
+ \row \o \c qsqloci \o SQL driver \o Oracle (OCI)
+ \row \o \c qsqlodbc \o SQL driver \o Open Database Connectivity (ODBC)
+ \row \o \c qsqlpsql \o SQL driver \o PostgreSQL
+ \row \o \c qsqltds \o SQL driver \o Sybase Adaptive Server (TDS)
+ \row \o \c qcncodecs \o Text codecs \o Simplified Chinese (People's Republic of China)
+ \row \o \c qjpcodecs \o Text codecs \o Japanese
+ \row \o \c qkrcodecs \o Text codecs \o Korean
+ \row \o \c qtwcodecs \o Text codecs \o Traditional Chinese (Taiwan)
+ \endtable
+
+ To link statically against those plugins, you need to use the
+ Q_IMPORT_PLUGIN() macro in your application and you need to add
+ the required plugins to your build using \c QTPLUGIN.
+ For example, in your \c main.cpp:
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 4
+
+ In the \c .pro file for your application, you need the following
+ entry:
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 5
+
+ It is also possible to create your own static plugins, by
+ following these steps:
+
+ \list 1
+ \o Add \c{CONFIG += static} to your plugin's \c .pro file.
+ \o Use the Q_IMPORT_PLUGIN() macro in your application.
+ \o Link your application with your plugin library using \c LIBS
+ in the \c .pro file.
+ \endlist
+
+ See the \l{tools/plugandpaint}{Plug & Paint} example and the
+ associated \l{tools/plugandpaintplugins/basictools}{Basic Tools}
+ plugin for details on how to do this.
+
+ \note If you are not using qmake to build your application you need
+ to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is
+ defined.
+
+ \sa QPluginLoader, QLibrary, {Plug & Paint Example}
+*/