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-rw-r--r--doc/src/howtos/accelerators.qdoc138
-rw-r--r--doc/src/howtos/appicon.qdoc215
-rw-r--r--doc/src/howtos/custom-types.qdoc179
-rw-r--r--doc/src/howtos/guibooks.qdoc120
-rw-r--r--doc/src/howtos/openvg.qdoc322
-rw-r--r--doc/src/howtos/qtdesigner.qdoc144
-rw-r--r--doc/src/howtos/restoring-geometry.qdoc87
-rw-r--r--doc/src/howtos/session.qdoc178
-rw-r--r--doc/src/howtos/sharedlibrary.qdoc176
-rw-r--r--doc/src/howtos/timers.qdoc137
-rw-r--r--doc/src/howtos/unix-signal-handlers.qdoc105
11 files changed, 1801 insertions, 0 deletions
diff --git a/doc/src/howtos/accelerators.qdoc b/doc/src/howtos/accelerators.qdoc
new file mode 100644
index 0000000..bb1b2d7
--- /dev/null
+++ b/doc/src/howtos/accelerators.qdoc
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page accelerators.html
+ \title Standard Accelerator Keys
+
+ \ingroup best-practices
+
+ Applications invariably need to define accelerator keys for actions.
+ Qt fully supports accelerators, for example with \l Q3Accel::shortcutKey().
+
+ Here are Microsoft's recommendations for accelerator keys, with
+ comments about the Open Group's recommendations where they exist
+ and differ. For most commands, the Open Group either has no advice or
+ agrees with Microsoft.
+
+ The emboldened letter plus Alt is Microsoft's recommended choice, and
+ we recommend supporting it. For an Apply button, for example, we
+ recommend QAbstractButton::setText(\link QWidget::tr() tr \endlink("&Apply"));
+
+ If you have conflicting commands (e.g. About and Apply buttons in the
+ same dialog), you must decide for yourself.
+
+ \list
+ \i \bold{\underline{A}}bout
+ \i Always on \bold{\underline{T}}op
+ \i \bold{\underline{A}}pply
+ \i \bold{\underline{B}}ack
+ \i \bold{\underline{B}}rowse
+ \i \bold{\underline{C}}lose (CDE: Alt+F4; Alt+F4 is "close window" in Windows)
+ \i \bold{\underline{C}}opy (CDE: Ctrl+C, Ctrl+Insert)
+ \i \bold{\underline{C}}opy Here
+ \i Create \bold{\underline{S}}hortcut
+ \i Create \bold{\underline{S}}hortcut Here
+ \i Cu\bold{\underline{t}}
+ \i \bold{\underline{D}}elete
+ \i \bold{\underline{E}}dit
+ \i \bold{\underline{E}}xit (CDE: E\bold{\underline{x}}it)
+ \i \bold{\underline{E}}xplore
+ \i \bold{\underline{F}}ile
+ \i \bold{\underline{F}}ind
+ \i \bold{\underline{H}}elp
+ \i Help \bold{\underline{T}}opics
+ \i \bold{\underline{H}}ide
+ \i \bold{\underline{I}}nsert
+ \i Insert \bold{\underline{O}}bject
+ \i \bold{\underline{L}}ink Here
+ \i Ma\bold{\underline{x}}imize
+ \i Mi\bold{\underline{n}}imize
+ \i \bold{\underline{M}}ove
+ \i \bold{\underline{M}}ove Here
+ \i \bold{\underline{N}}ew
+ \i \bold{\underline{N}}ext
+ \i \bold{\underline{N}}o
+ \i \bold{\underline{O}}pen
+ \i Open \bold{\underline{W}}ith
+ \i Page Set\bold{\underline{u}}p
+ \i \bold{\underline{P}}aste
+ \i Paste \bold{\underline{L}}ink
+ \i Paste \bold{\underline{S}}hortcut
+ \i Paste \bold{\underline{S}}pecial
+ \i \bold{\underline{P}}ause
+ \i \bold{\underline{P}}lay
+ \i \bold{\underline{P}}rint
+ \i \bold{\underline{P}}rint Here
+ \i P\bold{\underline{r}}operties
+ \i \bold{\underline{Q}}uick View
+ \i \bold{\underline{R}}edo (CDE: Ctrl+Y, Shift+Alt+Backspace)
+ \i \bold{\underline{R}}epeat
+ \i \bold{\underline{R}}estore
+ \i \bold{\underline{R}}esume
+ \i \bold{\underline{R}}etry
+ \i \bold{\underline{R}}un
+ \i \bold{\underline{S}}ave
+ \i Save \bold{\underline{A}}s
+ \i Select \bold{\underline{A}}ll
+ \i Se\bold{\underline{n}}d To
+ \i \bold{\underline{S}}how
+ \i \bold{\underline{S}}ize
+ \i S\bold{\underline{p}}lit
+ \i \bold{\underline{S}}top
+ \i \bold{\underline{U}}ndo (CDE: Ctrl+Z or Alt+Backspace)
+ \i \bold{\underline{V}}iew
+ \i \bold{\underline{W}}hat's This?
+ \i \bold{\underline{W}}indow
+ \i \bold{\underline{Y}}es
+ \endlist
+
+ There are also a lot of other keys and actions (that use other
+ modifier keys than Alt). See the Microsoft and The Open Group
+ documentation for details.
+
+ The
+ \l{http://www.amazon.com/exec/obidos/ASIN/0735605661/trolltech/t}{Microsoft book}
+ has ISBN 0735605661. The corresponding Open Group
+ book is very hard to find, rather expensive and we cannot recommend
+ it. However, if you really want it, ogpubs@opengroup.org might be able
+ to help. Ask them for ISBN 1859121047.
+*/
diff --git a/doc/src/howtos/appicon.qdoc b/doc/src/howtos/appicon.qdoc
new file mode 100644
index 0000000..a664ade
--- /dev/null
+++ b/doc/src/howtos/appicon.qdoc
@@ -0,0 +1,215 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page appicon.html
+ \title Setting the Application Icon
+
+ \ingroup best-practices
+
+ The application icon, typically displayed in the top-left corner of an
+ application's top-level windows, is set by calling the
+ QWidget::setWindowIcon() method on top-level widgets.
+
+ In order to change the icon of the executable application file
+ itself, as it is presented on the desktop (i.e., prior to
+ application execution), it is necessary to employ another,
+ platform-dependent technique.
+
+ \tableofcontents
+
+ \section1 Setting the Application Icon on Windows
+
+ First, create an ICO format bitmap file that contains the icon
+ image. This can be done with e.g. Microsoft Visual C++: Select
+ \menu{File|New}, then select the \menu{File} tab in the dialog
+ that appears, and choose \menu{Icon}. (Note that you do not need
+ to load your application into Visual C++; here we are only using
+ the icon editor.)
+
+ Store the ICO file in your application's source code directory,
+ for example, with the name \c myappico.ico. Then, create a text
+ file called, say, \c myapp.rc in which you put a single line of
+ text:
+
+ \snippet doc/src/snippets/code/doc_src_appicon.qdoc 0
+
+ Finally, assuming you are using \c qmake to generate your
+ makefiles, add this line to your \c myapp.pro file:
+
+ \snippet doc/src/snippets/code/doc_src_appicon.qdoc 1
+
+ Regenerate your makefile and your application. The \c .exe file
+ will now be represented with your icon in Explorer.
+
+ If you do not use \c qmake, the necessary steps are: first, run
+ the \c rc program on the \c .rc file, then link your application
+ with the resulting \c .res file.
+
+ \section1 Setting the Application Icon on Mac OS X
+
+ The application icon, typically displayed in the application dock
+ area, is set by calling QWidget::setWindowIcon() on a top-level
+ widget. It is possible that the program could appear in the
+ application dock area before the function call, in which case a
+ default icon will appear during the bouncing animation.
+
+ To ensure that the correct icon appears, both when the application is
+ being launched, and in the Finder, it is necessary to employ a
+ platform-dependent technique.
+
+ Although many programs can create icon files (\c .icns), the
+ recommended approach is to use the \e{Icon Composer} program
+ supplied by Apple (in the \c Developer/Application folder).
+ \e{Icon Composer} allows you to import several different sized
+ icons (for use in different contexts) as well as the masks that
+ go with them. Save the set of icons to a file in your project
+ directory.
+
+ If you are using qmake to generate your makefiles, you only need
+ to add a single line to your \c .pro project file. For example,
+ if the name of your icon file is \c{myapp.icns}, and your project
+ file is \c{myapp.pro}, add this line to \c{myapp.pro}:
+
+ \snippet doc/src/snippets/code/doc_src_appicon.qdoc 2
+
+ This will ensure that \c qmake puts your icons in the proper
+ place and creates an \c{Info.plist} entry for the icon.
+
+ If you do not use \c qmake, you must do the following manually:
+ \list 1
+ \i Create an \c Info.plist file for your application (using the
+ \c PropertyListEditor, found in \c Developer/Applications).
+ \i Associate your \c .icns record with the \c CFBundleIconFile record in the
+ \c Info.plist file (again, using the \c PropertyListEditor).
+ \i Copy the \c Info.plist file into your application bundle's \c Contents
+ directory.
+ \i Copy the \c .icns file into your application bundle's \c Contents/Resources
+ directory.
+ \endlist
+
+ \section1 Setting the Application Icon on Common Linux Desktops
+
+ In this section we briefly describe the issues involved in providing
+ icons for applications for two common Linux desktop environments:
+ \l{http://www.kde.org/}{KDE} and \l{http://www.gnome.org/}{GNOME}.
+ The core technology used to describe application icons
+ is the same for both desktops, and may also apply to others, but there
+ are details which are specific to each. The main source of information
+ on the standards used by these Linux desktops is
+ \l{http://www.freedesktop.org/}{freedesktop.org}. For information
+ on other Linux desktops please refer to the documentation for the
+ desktops you are interested in.
+
+ Often, users do not use executable files directly, but instead launch
+ applications by clicking icons on the desktop. These icons are
+ representations of "desktop entry files" that contain a description of
+ the application that includes information about its icon. Both desktop
+ environments are able to retrieve the information in these files, and
+ they use it to generate shortcuts to applications on the desktop, in
+ the start menu, and on the panel.
+
+ More information about desktop entry files can be found in the
+ \l{http://www.freedesktop.org/Standards/desktop-entry-spec}{Desktop Entry
+ Specification}.
+
+ Although desktop entry files can usefully encapsulate the application's details,
+ we still need to store the icons in the conventional location for each desktop
+ environment. A number of locations for icons are given in the
+ \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme
+ Specification}.
+
+ Although the path used to locate icons depends on the desktop in use,
+ and on its configuration, the directory structure beneath each of
+ these should follow the same pattern: subdirectories are arranged by
+ theme, icon size, and application type. Generally, application icons
+ are added to the hicolor theme, so a square application icon 32 pixels
+ in size would be stored in the \c hicolor/32x32/apps directory beneath
+ the icon path.
+
+ \section2 K Desktop Environment (KDE)
+
+ Application icons can be installed for use by all users, or on a per-user basis.
+ A user currently logged into their KDE desktop can discover these locations
+ by using \l{http://developer.kde.org/documentation/other/kde-config.html}{kde-config},
+ for example, by typing the following in a terminal window:
+
+ \snippet doc/src/snippets/code/doc_src_appicon.qdoc 3
+
+ Typically, the list of colon-separated paths printed to stdout includes the
+ user-specific icon path and the system-wide path. Beneath these
+ directories, it should be possible to locate and install icons according
+ to the conventions described in the
+ \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme Specification}.
+
+ If you are developing exclusively for KDE, you may wish to take
+ advantage of the \link
+ http://developer.kde.org/documentation/other/makefile_am_howto.html
+ KDE build system\endlink to configure your application. This ensures
+ that your icons are installed in the appropriate locations for KDE.
+
+ The KDE developer website is at \l{http://developer.kde.org/}.
+
+ \section2 GNOME
+
+ Application icons are stored within a standard system-wide
+ directory containing architecture-independent files. This
+ location can be determined by using \c gnome-config, for example
+ by typing the following in a terminal window:
+
+ \snippet doc/src/snippets/code/doc_src_appicon.qdoc 4
+
+ The path printed on stdout refers to a location that should contain a directory
+ called \c{pixmaps}; the directory structure within the \c pixmaps
+ directory is described in the \link
+ http://www.freedesktop.org/Standards/icon-theme-spec Icon Theme
+ Specification \endlink.
+
+ If you are developing exclusively for GNOME, you may wish to use
+ the standard set of \link
+ http://developer.gnome.org/tools/build.html GNU Build Tools\endlink,
+ also described in the relevant section of
+ the \link http://developer.gnome.org/doc/GGAD/ggad.html GTK+/Gnome
+ Application Development book\endlink. This ensures that your icons are
+ installed in the appropriate locations for GNOME.
+
+ The GNOME developer website is at \l{http://developer.gnome.org/}.
+*/
diff --git a/doc/src/howtos/custom-types.qdoc b/doc/src/howtos/custom-types.qdoc
new file mode 100644
index 0000000..997c8bc
--- /dev/null
+++ b/doc/src/howtos/custom-types.qdoc
@@ -0,0 +1,179 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page custom-types.html
+ \title Creating Custom Qt Types
+ \brief How to create and register new types with Qt.
+
+ \ingroup best-practices
+
+ \tableofcontents
+
+ \section1 Overview
+
+ When creating user interfaces with Qt, particularly those with specialized controls and
+ features, developers sometimes need to create new data types that can be used alongside
+ or in place of Qt's existing set of value types.
+
+ Standard types such as QSize, QColor and QString can all be stored in QVariant objects,
+ used as the types of properties in QObject-based classes, and emitted in signal-slot
+ communication.
+
+ In this document, we take a custom type and describe how to integrate it into Qt's object
+ model so that it can be stored in the same way as standard Qt types. We then show how to
+ register the custom type to allow it to be used in signals and slots connections.
+
+ \section1 Creating a Custom Type
+
+ Before we begin, we need to ensure that the custom type we are creating meets all the
+ requirements imposed by QMetaType. In other words, it must provide:
+
+ \list
+ \o a public default constructor,
+ \o a public copy constructor, and
+ \o a public destructor.
+ \endlist
+
+ The following \c Message class definition includes these members:
+
+ \snippet examples/tools/customtype/message.h custom type definition
+
+ The class also provides a constructor for normal use and two public member functions
+ that are used to obtain the private data.
+
+ \section1 Declaring the Type with QMetaType
+
+ The \c Message class only needs a suitable implementation in order to be usable.
+ However, Qt's type system will not be able to understand how to store, retrieve
+ and serialize instances of this class without some assistance. For example, we
+ will be unable to store \c Message values in QVariant.
+
+ The class in Qt responsible for custom types is QMetaType. To make the type known
+ to this class, we invoke the Q_DECLARE_METATYPE() macro on the class in the header
+ file where it is defined:
+
+ \snippet examples/tools/customtype/message.h custom type meta-type declaration
+
+ This now makes it possible for \c Message values to be stored in QVariant objects
+ and retrieved later. See the \l{Custom Type Example} for code that demonstrates
+ this.
+
+ The Q_DECLARE_METATYPE() macro also makes it possible for these values to be used as
+ arguments to signals, but \e{only in direct signal-slot connections}.
+ To make the custom type generally usable with the signals and slots mechanism, we
+ need to perform some extra work.
+
+ \section1 Creating and Destroying Custom Objects
+
+ Although the declaration in the previous section makes the type available for use
+ in direct signal-slot connections, it cannot be used for queued signal-slot
+ connections, such as those that are made between objects in different threads.
+ This is because the meta-object system does not know how to handle creation and
+ destruction of objects of the custom type at run-time.
+
+ To enable creation of objects at run-time, call the qRegisterMetaType() template
+ function to register it with the meta-object system. This also makes the type
+ available for queued signal-slot communication as long as you call it before you
+ make the first connection that uses the type.
+
+ The \l{Queued Custom Type Example} declares a \c Block class which is registered
+ in the \c{main.cpp} file:
+
+ \snippet examples/threads/queuedcustomtype/main.cpp main start
+ \dots
+ \snippet examples/threads/queuedcustomtype/main.cpp register meta-type for queued communications
+ \dots
+ \snippet examples/threads/queuedcustomtype/main.cpp main finish
+
+ This type is later used in a signal-slot connection in the \c{window.cpp} file:
+
+ \snippet examples/threads/queuedcustomtype/window.cpp Window constructor start
+ \dots
+ \snippet examples/threads/queuedcustomtype/window.cpp connecting signal with custom type
+ \dots
+ \snippet examples/threads/queuedcustomtype/window.cpp Window constructor finish
+
+ If a type is used in a queued connection without being registered, a warning will be
+ printed at the console; for example:
+
+ \code
+ QObject::connect: Cannot queue arguments of type 'Block'
+ (Make sure 'Block' is registered using qRegisterMetaType().)
+ \endcode
+
+ \section1 Making the Type Printable
+
+ It is often quite useful to make a custom type printable for debugging purposes,
+ as in the following code:
+
+ \snippet examples/tools/customtype/main.cpp printing a custom type
+
+ This is achieved by creating a streaming operator for the type, which is often
+ defined in the header file for that type:
+
+ \snippet examples/tools/customtype/message.h custom type streaming operator
+
+ The implementation for the \c Message type in the \l{Custom Type Example}
+ goes to some effort to make the printable representation as readable as
+ possible:
+
+ \snippet examples/tools/customtype/message.cpp custom type streaming operator
+
+ The output sent to the debug stream can, of course, be made as simple or as
+ complicated as you like. Note that the value returned by this function is
+ the QDebug object itself, though this is often obtained by calling the
+ maybeSpace() member function of QDebug that pads out the stream with space
+ characters to make it more readable.
+
+ \section1 Further Reading
+
+ The Q_DECLARE_METATYPE() macro and qRegisterMetaType() function documentation
+ contain more detailed information about their uses and limitations.
+
+ The \l{Custom Type Example}{Custom Type},
+ \l{Custom Type Sending Example}{Custom Type Sending}
+ and \l{Queued Custom Type Example}{Queued Custom Type} examples show how to
+ implement a custom type with the features outlined in this document.
+
+ The \l{Debugging Techniques} document provides an overview of the debugging
+ mechanisms discussed above.
+*/
diff --git a/doc/src/howtos/guibooks.qdoc b/doc/src/howtos/guibooks.qdoc
new file mode 100644
index 0000000..0a7200e
--- /dev/null
+++ b/doc/src/howtos/guibooks.qdoc
@@ -0,0 +1,120 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page guibooks.html
+ \title Books about GUI Design
+ \ingroup best-practices
+
+ This is not a comprehensive list -- there are many other books worth
+ buying. Here we mention just a few user interface books that don't
+ gather dust on our shelves.
+
+ \bold{\l{http://www.amazon.com/gp/product/0132354160/ref=ase_trolltech/}{C++
+ GUI Programming with Qt 4, Second Edition}}
+ by Jasmin Blanchette and Mark
+ Summerfield, ISBN 0-13-235416-0. This is the official Qt book written
+ by two veteran Trolls. The first edition, which is based on Qt 4.1, is available
+ \l{http://www.qtrac.eu/C++-GUI-Programming-with-Qt-4-1st-ed.zip}{online}.
+
+ \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0385267746/trolltech/t}{The Design of Everyday Things}}
+ by Donald Norman, ISBN 0-38526774-6, is one of the classics of human
+ interface design. Norman shows how badly something as simple as a
+ kitchen stove can be designed, and everyone should read it who will
+ design a dialog box, write an error message, or design just about
+ anything else humans are supposed to use.
+
+ \target fowler
+ \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0070592748/trolltech/t}{GUI Design Handbook}}
+ by Susan Fowler, ISBN 0-07-059274-8, is an
+ alphabetical dictionary of widgets and other user interface elements,
+ with comprehensive coverage of each. Each chapter covers one widget
+ or other element, contains the most important recommendation from the
+ Macintosh, Windows and Motif style guides, notes about common
+ problems, comparison with other widgets that can serve some of the
+ same roles as this one, etc.
+
+ \target Design Patterns
+ \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0201633612/103-8144203-3273444}
+ {Design Patterns - Elements of Reusable Object-Oriented Software}}
+ by Gamma, Helm, Johnson, and Vlissides, ISBN 0-201-63361-2, provides
+ more information on the Model-View-Controller (MVC) paradigm, explaining
+ MVC and its sub-patterns in detail.
+
+ \bold{\l{http://www.amazon.com/exec/obidos/ASIN/0201622165/trolltech/t}{Macintosh
+ Human Interface Guidelines}}, Second Edition, ISBN
+ 0-201-62216-5, is worth buying for the \e {don't}s alone. Even
+ if you're not writing Macintosh software, avoiding most of what it
+ advises against will produce more easily comprehensible software.
+ Doing what it tells you to do may also help. This book is now available
+ \link http://developer.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html
+ online\endlink and there is a
+ \link http://developer.apple.com/techpubs/mac/HIGOS8Guide/thig-2.html Mac
+ OS 8 addendum.\endlink
+
+ \bold{\l{http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t}{The
+ Microsoft Windows User Experience}}, ISBN 1-55615-679-0,
+ is Microsoft's look and feel bible. Indispensable for everyone who
+ has customers that worship Microsoft, and it's quite good, too.
+ It is also available
+ \link http://msdn.microsoft.com/library/en-us/dnwue/html/welcome.asp online\endlink.
+
+ \bold{\l{http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t}{The Icon Book}}
+ by William Horton, ISBN 0-471-59900-X, is perhaps the only thorough
+ coverage of icons and icon use in software. In order for icons to be
+ successful, people must be able to do four things with them: decode,
+ recognize, find and activate them. This book explains these goals
+ from scratch and how to reach them, both with single icons and icon
+ families. Some 500 examples are scattered throughout the text.
+
+
+ \section1 Buying these Books from Amazon.com
+
+ These books are made available in association with Amazon.com, our
+ favorite online bookstore. Here is more information about
+ \link http://www.amazon.com/exec/obidos/subst/help/shipping-policy.html/t
+ Amazon.com's shipping options\endlink and its
+ \link http://www.amazon.com/exec/obidos/subst/help/desk.html/t
+ customer service.\endlink When you buy a book by following one of these
+ links, Amazon.com gives about 15% of the purchase price to
+ \link http://www.amnesty.org/ Amnesty International.\endlink
+
+*/
diff --git a/doc/src/howtos/openvg.qdoc b/doc/src/howtos/openvg.qdoc
new file mode 100644
index 0000000..f2049ce
--- /dev/null
+++ b/doc/src/howtos/openvg.qdoc
@@ -0,0 +1,322 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page openvg.html
+ \title OpenVG Rendering in Qt
+ \since 4.6
+ \ingroup best-practices
+
+ \brief Efficient rendering on embedded devices with OpenVG
+
+ OpenVG is a standard API from the
+ \l{http://www.khronos.org/openvg}{Khronos Group} for accelerated
+ 2D vector graphics that is appearing in an increasing number of
+ embedded devices. The QtOpenVG plugin provides support for OpenVG
+ painting.
+
+ OpenVG is optimized for 2D vector operations, and closely matches
+ the functionality in QPainter. It can therefore be an excellent
+ substitute for the default raster-based QPaintEngine on hardware
+ that supports OpenVG.
+
+ \tableofcontents
+
+ \section1 Building Qt with OpenVG support
+
+ OpenVG support can be enabled by passing the \c{-openvg} option
+ to configure. It is assumed that the following qmake variables
+ are set to appropriate values in the qmake.conf file for your
+ platform:
+
+ \list
+ \o QMAKE_INCDIR_OPENVG
+ \o QMAKE_LIBDIR_OPENVG
+ \o QMAKE_LIBS_OPENVG
+ \endlist
+
+ Most OpenVG implementations are based on EGL, so the following
+ variables may also need to be set:
+
+ \list
+ \o QMAKE_INCDIR_EGL
+ \o QMAKE_LIBDIR_EGL
+ \o QMAKE_LIBS_EGL
+ \endlist
+
+ See \l{qmake Variable Reference} for more information on these variables.
+
+ Two kinds of OpenVG engines are currently supported: EGL based,
+ and engines built on top of OpenGL such as
+ \l{http://sourceforge.net/projects/shivavg}{ShivaVG}.
+ EGL based engines are preferred.
+
+ It is assumed that the EGL implementation has some way to turn a
+ QWidget::winId() into an EGL rendering surface with
+ \c{eglCreateWindowSurface()}. If this is not the case, then
+ modifications may be needed to the code under \c{src/gui/egl} and
+ \c{src/plugins/graphicssystems/openvg} to accomodate the EGL
+ implementation.
+
+ The ShivaVG graphics system under \c{src/plugins/graphicssystems/shivavg}
+ is an example of how to integrate a non-EGL implementation of
+ OpenVG into Qt. It is currently only supported with Qt/X11
+ and being an example only, the resulting screen output may not
+ be as good as with other OpenVG engines.
+
+ \section1 Using the OpenVG graphics system
+
+ Once the graphics system plugin has been built and installed,
+ applications can be run as follows to use the plugin:
+
+ \code
+ app -graphicssystem OpenVG
+ \endcode
+
+ If ShivaVG is being used, then substitute \c ShivaVG instead of
+ \c OpenVG in the line above.
+
+ If the plugin fails to load, try setting the \c QT_DEBUG_PLUGINS
+ environment variable to 1 and try again. Usually the plugin
+ cannot be loaded because Qt cannot locate it in the directory
+ \c{plugins/graphicssystems} within the Qt installation, or the
+ dynamic library path does not include the directory containing
+ the system's \c libOpenVG.so library.
+
+ \section1 Supported features
+
+ \section2 Context modes
+
+ The default configuration is "single-context" mode, where a single
+ EGLContext object is used for all drawing, regardless of the surface.
+ Multiple EGLSurfaces are created, one for each window surface or pixmap.
+ eglMakeCurrent() is called with the same EGLContext every time, but a
+ different EGLSurface.
+
+ Single-context mode is necessary for QPixmapData to be implemented in
+ terms of a VGImage. If single-context mode is not enabled, then QPixmapData
+ will use the fallback QRasterPixmapData implementation, which is less
+ efficient performance-wise.
+
+ Single-context mode can be disabled with the QVG_NO_SINGLE_CONTEXT define
+ if the OpenVG engine does not support one context with multiple surfaces.
+
+ \section2 Transformation matrices
+
+ All affine and projective transformation matrices are supported.
+
+ QVGPaintEngine will use the engine to accelerate affine transformation
+ matrices only. When a projective transformation matrix is used,
+ QVGPaintEngine will transform the coordinates before passing them
+ to the engine. This will probably incur a performance penalty.
+
+ Pixmaps and images are always transformed by the engine, because
+ OpenVG specifies that projective transformations must work for images.
+
+ It is recommended that client applications should avoid using projective
+ transformations for non-image elements in performance critical code.
+
+ \section2 Composition modes
+
+ The following composition modes are supported:
+
+ \list
+ \o QPainter::CompositionMode_SourceOver
+ \o QPainter::CompositionMode_DestinationOver
+ \o QPainter::CompositionMode_Source
+ \o QPainter::CompositionMode_SourceIn
+ \o QPainter::CompositionMode_DestinationIn
+ \o QPainter::CompositionMode_Plus
+ \o QPainter::CompositionMode_Multiply
+ \o QPainter::CompositionMode_Screen
+ \o QPainter::CompositionMode_Darken
+ \o QPainter::CompositionMode_Lighten
+ \endlist
+
+ The other members of QPainter::CompositionMode are not supported
+ because OpenVG 1.1 does not have an equivalent in its \c VGBlendMode
+ enumeration. Any attempt to set an unsupported mode will result in
+ the actual mode being set to QPainter::CompositionMode_SourceOver.
+ Client applications should avoid using unsupported modes.
+
+ \section2 Pens and brushes
+
+ All pen styles are supported, including cosmetic pens.
+
+ All brush styles are supported except for conical gradients, which are
+ not supported by OpenVG 1.1. Conical gradients will be converted into a
+ solid color brush corresponding to the first color in the gradient's
+ color ramp.
+
+ Affine matrices are supported for brush transforms, but not projective
+ matrices.
+
+ \section2 Rectangles, lines, and points
+
+ Rectangles and lines use cached VGPath objects to try to accelerate
+ drawing operations. vgModifyPathCoords() is used to modify the
+ co-ordinates in the cached VGPath object each time fillRect(),
+ drawRects(), or drawLines() is called.
+
+ If the engine does not implement vgModifyPathCoords() properly, then the
+ QVG_NO_MODIFY_PATH define can be set to disable path caching. This will
+ incur a performance penalty.
+
+ Points are implemented as lines from the point to itself. The cached
+ line drawing VGPath object is used when drawing points.
+
+ \section2 Polygons and Ellipses
+
+ Polygon and ellipse drawing creates a new VGPath object every time
+ drawPolygon() or drawEllipse() is called. If the client application is
+ making heavy use of these functions, the constant creation and destruction
+ of VGPath objects could have an impact on performance.
+
+ If a projective transformation is active, ellipses are converted into
+ cubic curves prior to transformation, which may further impact performance.
+
+ Client applications should avoid polygon and ellipse drawing in performance
+ critical code if possible.
+
+ \section2 Other Objects
+
+ Most other objects (arcs, pies, etc) use drawPath(), which takes a
+ QPainterPath argument. The default implementation in QPainterEngineEx
+ converts the QPainterPath into a QVectorPath and then calls draw(),
+ which in turn converts the QVectorPath into a VGPath for drawing.
+
+ To reduce the overhead, we have overridden drawPath() in QVGPaintEngine
+ to convert QPainterPath's directly into VGPath's. This should help improve
+ performance compared to the default implementation.
+
+ Client applications should try to avoid these types of objects in
+ performance critical code because of the QPainterPath to VGPath
+ conversion cost.
+
+ \section2 Clipping
+
+ Clipping with QRect, QRectF, and QRegion objects is supported on all
+ OpenVG engines with vgMask() if the transformation matrix is the identity
+ or a simple origin translation.
+
+ Clipping with an arbitrary QPainterPath, or setting the clip region when
+ the transformation matrix is simple, is supported only if the OpenVG engine
+ has the vgRenderToMask() function (OpenVG 1.1 and higher).
+
+ The QVG_NO_RENDER_TO_MASK define will disable the use of vgRenderToMask().
+
+ The QVG_SCISSOR_CLIP define will disable clipping with vgMask() or
+ vgRenderToMask() and instead use the scissor rectangle list to perform
+ clipping. Clipping with an arbitrary QPainterPath will not be supported.
+ The QVG_SCISSOR_CLIP define should only be used if the OpenVG engine
+ does not support vgMask() or vgRenderToMask().
+
+ \section2 Opacity
+
+ Opacity is supported for all drawing operations. Solid color pens,
+ solid color brushes, gradient brushes, and image drawing with drawPixmap()
+ and drawImage() will probably have the best performance compared to
+ other kinds of pens and brushes.
+
+ \section2 Text Drawing
+
+ If OpenVG 1.1 is used, the paint engine will use VG fonts to cache glyphs
+ while drawing. If the engine does not support VG fonts correctly,
+ QVG_NO_DRAW_GLYPHS can be defined to disable this mode. Text drawing
+ performance will suffer if VG fonts are not used.
+
+ By default, image-based glyphs are used. If QVG_NO_IMAGE_GLYPHS is defined,
+ then path-based glyphs will be used instead. QVG_NO_IMAGE_GLYPHS is ignored
+ if QVG_NO_DRAW_GLYPHS is defined.
+
+ If path-based glyphs are used, then the OpenVG engine will need to
+ support hinting to render text with good results. Image-based glyphs
+ avoids the need for hinting and will usually give better results than
+ path-based glyphs.
+
+ \section2 Pixmaps
+
+ In single-context mode, pixmaps will be implemented using VGImage
+ unless QVG_NO_PIXMAP_DATA is defined.
+
+ QVGPixmapData will convert QImage's into VGImage's when the application
+ calls drawPixmap(), and the pixmap will be kept in VGImage form for the
+ lifetime of the QVGPixmapData object. When the application tries to paint
+ into a QPixmap with QPainter, the data will be converted back into a
+ QImage and the raster paint engine will be used to render into the QImage.
+
+ This arrangement optimizes for the case of drawing the same static pixmap
+ over and over (e.g. for icons), but does not optimize the case of drawing
+ into pixmaps.
+
+ Bitmaps must use QRasterPixmapData. They are not accelerated with
+ VGImage at present.
+
+ \section2 Pixmap filters
+
+ Convolution, colorize, and drop shadow filters are accelerated using
+ OpenVG operations.
+
+ \section1 Known issues
+
+ Performance of copying the contents of an OpenVG-rendered window to the
+ screen needs platform-specific work in the QVGWindowSurface class.
+
+ Clipping with arbitrary non-rectangular paths only works on engines
+ that support vgRenderToMask(). Simple rectangular paths are supported
+ on all engines that correctly implement vgMask().
+
+ The paint engine is not yet thread-safe, so it is not recommended for
+ use in threaded Qt applications that draw from multiple threads.
+ Drawing should be limited to the main GUI thread.
+
+ Performance of projective matrices for non-image drawing is not as good
+ as for affine matrices.
+
+ QPixmap's are implemented as VGImage objects so that they can be quickly
+ rendered with drawPixmap(). Rendering into a QPixmap using QPainter
+ will use the default Qt raster paint engine on a QImage copy of the
+ QPixmap, and will not be accelerated. This issue may be addressed in
+ a future version of the engine.
+
+ ShivaVG support is highly experimental and limited to Qt/X11. It is
+ provided as an example of how to integrate a non-EGL engine.
+*/
diff --git a/doc/src/howtos/qtdesigner.qdoc b/doc/src/howtos/qtdesigner.qdoc
new file mode 100644
index 0000000..ae84f93
--- /dev/null
+++ b/doc/src/howtos/qtdesigner.qdoc
@@ -0,0 +1,144 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page qtdesigner-components.html
+ \title Creating and Using Components for Qt Designer
+ \ingroup best-practices
+
+ \tableofcontents
+
+ \section1 Creating Custom Widget Plugins
+
+ When implementing a custom widget plugin for \QD, you must
+ subclass QDesignerCustomWidgetInterface to expose your custom
+ widget to \QD. A single custom widget plugin is built as a
+ separate library. If you want to include several custom widget
+ plugins in the same library, you must in addition subclass
+ QDesignerCustomWidgetCollectionInterface.
+
+ To provide your custom widget plugin with the expected behavior
+ and functionality within \QD's workspace you can subclass the
+ associated extension classes:
+
+ The QDesignerContainerExtension class allows you to add pages to a
+ custom multi-page container. The QDesignerTaskMenuExtension class
+ allows you to add custom menu entries to \QD's task menu. The
+ QDesignerMemberSheetExtension class allows you to manipulate a
+ widget's member functions which is displayed when configuring
+ connections using \QD's mode for editing signals and slots. And
+ finally, the QDesignerPropertySheetExtension class allows you to
+ manipulate a widget's properties which is displayed in \QD's
+ property editor.
+
+ \image qtdesignerextensions.png
+
+ In \QD the extensions are not created until they are required. For
+ that reason, when implementing extensions, you must also subclass
+ QExtensionFactory, i.e create a class that is able to make
+ instances of your extensions. In addition, you must make \QD's
+ extension manager register your factory; the extension manager
+ controls the construction of extensions as they are required, and
+ you can access it through QDesignerFormEditorInterface and
+ QExtensionManager.
+
+ For a complete example creating a custom widget plugin with an
+ extension, see the \l {designer/taskmenuextension}{Task Menu
+ Extension} or \l {designer/containerextension}{Container
+ Extension} examples.
+
+ \section1 Retrieving Access to \QD Components
+
+ The purpose of the classes mentioned in this section is to provide
+ access to \QD's components, managers and workspace, and they are
+ not intended to be instantiated directly.
+
+ \QD is composed by several components. It has an action editor, a
+ property editor, widget box and object inspector which you can
+ view in its workspace.
+
+ \image qtdesignerscreenshot.png
+
+ \QD also has an object that works behind the scene; it contains
+ the logic that integrates all of \QD's components into a coherent
+ application. You can access this object, using the
+ QDesignerFormEditorInterface, to retrieve interfaces to \QD's
+ components:
+
+ \list
+ \o QDesignerActionEditorInterface
+ \o QDesignerObjectInspectorInterface
+ \o QDesignerPropertyEditorInterface
+ \o QDesignerWidgetBoxInterface
+ \endlist
+
+ In addition, you can use QDesignerFormEditorInterface to retrieve
+ interfaces to \QD's extension manager (QExtensionManager) and form
+ window manager (QDesignerFormWindowManagerInterface). The
+ extension manager controls the construction of extensions as they
+ are required, while the form window manager controls the form
+ windows appearing in \QD's workspace.
+
+ Once you have an interface to \QD's form window manager
+ (QDesignerFormWindowManagerInterface), you also have access to all
+ the form windows currently appearing in \QD's workspace: The
+ QDesignerFormWindowInterface class allows you to query and
+ manipulate the form windows, and it provides an interface to the
+ form windows' cursors. QDesignerFormWindowCursorInterface is a
+ convenience class allowing you to query and modify a given form
+ window's widget selection, and in addition modify the properties
+ of all the form's widgets.
+
+ \section1 Creating User Interfaces at Run-Time
+
+ The \c QtDesigner module contains the QFormBuilder class that
+ provides a mechanism for dynamically creating user interfaces at
+ run-time, based on UI files created with \QD. This class is
+ typically used by custom components and applications that embed
+ \QD. Standalone applications that need to dynamically generate
+ user interfaces at run-time use the QUiLoader class, found in
+ the QtUiTools module.
+
+ For a complete example using QUiLoader, see
+ the \l {designer/calculatorbuilder}{Calculator Builder example}.
+
+ \sa {Qt Designer Manual}, {QtUiTools Module}
+*/
diff --git a/doc/src/howtos/restoring-geometry.qdoc b/doc/src/howtos/restoring-geometry.qdoc
new file mode 100644
index 0000000..c9e6f4f
--- /dev/null
+++ b/doc/src/howtos/restoring-geometry.qdoc
@@ -0,0 +1,87 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page restoring-geometry.html
+ \title Restoring a Window's Geometry
+
+ \ingroup best-practices
+
+ This document describes how to save and restore a window's
+ geometry using the geometry properties. On Windows, this is
+ basically storing the result of QWidget::geometry() and calling
+ QWidget::setGeometry() in the next session before calling
+ \l{QWidget::show()}{show()}.
+
+ On X11, this won't work because an invisible window doesn't have
+ a frame yet. The window manager will decorate the window later.
+ When this happens, the window shifts towards the bottom/right
+ corner of the screen depending on the size of the decoration frame.
+ Although X provides a way to avoid this shift, most window managers
+ fail to implement this feature.
+
+ Since version 4.2, Qt provides functions that saves and restores a
+ window's geometry and state for you. QWidget::saveGeometry()
+ saves the window geometry and maximized/fullscreen state, while
+ QWidget::restoreGeometry() restores it. The restore function also
+ checks if the restored geometry is outside the available screen
+ geometry, and modifies it as appropriate if it is.
+
+ If those functions are not available or cannot be used, then a
+ workaround is to call \l{QWidget::setGeometry()}{setGeometry()}
+ after \l{QWidget::show()}{show()}. This has the two disadvantages
+ that the widget appears at a wrong place for a millisecond
+ (results in flashing) and that currently only every second window
+ manager gets it right. A safer solution is to store both
+ \l{QWidget::pos()}{pos()} and \l{QWidget::size()}{size()} and to
+ restore the geometry using \l{QWidget::resize()} and
+ \l{QWidget::move()}{move()} before calling
+ \l{QWidget::show()}{show()}, as demonstrated in the following
+ code snippets (from the \l{mainwindows/application}{Application}
+ example):
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 35
+ \codeline
+ \snippet examples/mainwindows/application/mainwindow.cpp 38
+
+ This method works on Windows, Mac OS X, and most X11 window
+ managers.
+*/
diff --git a/doc/src/howtos/session.qdoc b/doc/src/howtos/session.qdoc
new file mode 100644
index 0000000..8e51b6b
--- /dev/null
+++ b/doc/src/howtos/session.qdoc
@@ -0,0 +1,178 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page session.html
+ \title Session Management
+
+ \ingroup best-practices
+
+ A \e session is a group of running applications, each of which has a
+ particular state. The session is controlled by a service called the \e
+ session \e manager. The applications participating in the session are
+ called \e{session clients}.
+
+ The session manager issues commands to its clients on behalf of the
+ user. These commands may cause clients to commit unsaved changes (for
+ example by saving open files), to preserve their state for future
+ sessions, or to terminate gracefully. The set of these operations is
+ called \e session \e management.
+
+ In the common case, a session consists of all applications that a
+ user runs on their desktop at a time. Under Unix/X11, however, a
+ session may include applications running on different computers and
+ may span multiple displays.
+
+ \section1 Shutting a Session Down
+
+ A session is shut down by the session manager, usually on behalf of
+ the user when they want to log out. A system might also perform an
+ automatic shutdown in an emergency situation, for example, if power is
+ about to be lost. Clearly there is a significant difference between
+ these types of shutdown. During the first, the user may want to
+ interact with the application, specifying exactly which files should
+ be saved and which should be discarded. In the latter case, there's no
+ time for interaction. There may not even be a user sitting in front of
+ the machine!
+
+
+ \section1 Protocols and Support on Different Platforms
+
+ On Mac OS X, and Microsoft Windows versions prior to Windows 2000,
+ there is nothing like complete session management for applications
+ yet, i.e. no restoring of previous sessions. (Windows 2000 and XP
+ provide "hibernation" where the entire memory is saved to disk and
+ restored when the machine is restarted.) They do support graceful
+ logouts where applications have the opportunity to cancel the process
+ after getting confirmation from the user. This is the functionality
+ that corresponds to the QApplication::commitData() method.
+
+ X11 has supported complete session management since X11R6.
+
+ \section1 Getting Session Management to Work with Qt
+
+ Start by reimplementing QApplication::commitData() to
+ enable your application to take part in the graceful logout process. If
+ you are only targeting the Microsoft Windows platform, this is all you can
+ and must provide. Ideally, your application should provide a shutdown
+ dialog similar to the following:
+
+ \img session.png A typical dialog on shutdown
+
+ Example code for this dialog can be found in the documentation of
+ QSessionManager::allowsInteraction().
+
+ For complete session management (only supported on X11R6 at present),
+ you must also take care of saving the application's state, and
+ potentially of restoring the state in the next life cycle of the
+ session. This saving is done by reimplementing
+ QApplication::saveState(). All state data you are saving in this
+ function, should be marked with the session identifier
+ QApplication::sessionId(). This application specific identifier is
+ globally unique, so no clashes will occur. (See QSessionManager for
+ information on saving/restoring the state of a particular Qt
+ application.)
+
+ Restoration is usually done in the application's main()
+ function. Check if QApplication::isSessionRestored() is \c true. If
+ that's the case, use the session identifier
+ QApplication::sessionId() again to access your state data and restore
+ the state of the application.
+
+ \bold{Important:} In order to allow the window manager to
+ restore window attributes such as stacking order or geometry
+ information, you must identify your top level widgets with
+ unique application-wide object names (see QObject::setObjectName()). When
+ restoring the application, you must ensure that all restored
+ top level widgets are given the same unique names they had before.
+
+ \section1 Testing and Debugging Session Management
+
+ Session management support on Mac OS X and Windows is fairly limited
+ due to the lack of this functionality in the operating system
+ itself. Simply shut the session down and verify that your application
+ behaves as expected. It may be useful to launch another application,
+ usually the integrated development environment, before starting your
+ application. This other application will get the shutdown message
+ afterwards, thus permitting you to cancel the shutdown. Otherwise you
+ would have to log in again after each test run, which is not a problem
+ per se, but is time consuming.
+
+ On Unix you can either use a desktop environment that supports
+ standard X11R6 session management or, the recommended method, use the
+ session manager reference implementation provided by the X Consortium.
+ This sample manager is called \c xsm and is part of a standard X11R6
+ installation. As always with X11, a useful and informative manual page
+ is provided. Using \c xsm is straightforward (apart from the clumsy
+ Athena-based user interface). Here's a simple approach:
+
+ \list
+ \i Run X11R6.
+ \i Create a dot file \c .xsmstartup in your home directory which
+ contains the single line
+ \snippet doc/src/snippets/code/doc_src_session.qdoc 0
+ This tells \c xsm that the default/failsafe session is just an xterm
+ and nothing else. Otherwise \c xsm would try to invoke lots of
+ clients including the windowmanager \c twm, which isn't very helpful.
+ \i Now launch \c xsm from another terminal window. Both a session
+ manager window and the xterm will appear. The xterm has a nice
+ property that sets it apart from all the other shells you are
+ currently running: within its shell, the \c SESSION_MANAGER
+ environment variable points to the session manager you just started.
+ \i Launch your application from the new xterm window. It will connect
+ itself automatically to the session manager. You can check with the \e
+ ClientList push button whether the connect was successful.
+
+ \bold{Note:} Never keep the \e ClientList open when you
+ start or end session managed clients! Otherwise \c xsm is likely to
+ crash.
+ \i Use the session manager's \e Checkpoint and \e Shutdown buttons
+ with different settings and see how your application behaves. The save
+ type \e local means that the clients should save their state. It
+ corresponds to the QApplication::saveState() function. The \e
+ global save type asks applications to save their unsaved changes in
+ permanent, globally accessible storage. It invokes
+ QApplication::commitData().
+ \i Whenever something crashes, blame \c xsm and not Qt. \c xsm is far
+ from being a usable session manager on a user's desktop. It is,
+ however, stable and useful enough to serve as testing environment.
+ \endlist
+*/
diff --git a/doc/src/howtos/sharedlibrary.qdoc b/doc/src/howtos/sharedlibrary.qdoc
new file mode 100644
index 0000000..1e108a6
--- /dev/null
+++ b/doc/src/howtos/sharedlibrary.qdoc
@@ -0,0 +1,176 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page sharedlibrary.html
+ \title Creating Shared Libraries
+
+ \ingroup best-practices
+
+ The following sections list certain things that should be taken into
+ account when creating shared libraries.
+
+ \section1 Using Symbols from Shared Libraries
+
+ Symbols - functions, variables or classes - contained in shared libraries
+ intended to be used by \e{clients}, such as applications or other
+ libraries, must be marked in a special way. These symbols are called
+ \e{public symbols} that are \e{exported} or made publicly visible.
+
+ The remaining symbols should not be visible from the outside. On most
+ platforms, compilers will hide them by default. On some platforms, a
+ special compiler option is required to hide these symbols.
+
+ When compiling a shared library, it must be marked for \e{export}. To use
+ the shared library from a client, some platforms may require a special
+ \e{import} declaration as well.
+
+ Depending on your target platform, Qt provides special macros that contain
+ the necessary definitions:
+ \list
+ \o \c{Q_DECL_EXPORT} must be added to the declarations of symbols used
+ when compiling a shared library.
+ \o \c{Q_DECL_IMPORT} must be added to the declarations of symbols used
+ when compiling a client that uses the shared library.
+ \endlist
+
+ Now, we need to ensure that the right macro is invoked -- whether we
+ compile a share library itself, or just the client using the shared
+ library.
+ Typically, this can be solved by adding a special header.
+
+ Let us assume we want to create a shared library called \e{mysharedlib}.
+ A special header for this library, \c{mysharedlib_global.h}, looks like
+ this:
+
+ \code
+ #include <QtCore/QtGlobal>
+
+ #if defined(MYSHAREDLIB_LIBRARY)
+ # define MYSHAREDLIB_EXPORT Q_DECL_EXPORT
+ #else
+ # define MYSHAREDLIB_EXPORT Q_DECL_IMPORT
+ #endif
+ \endcode
+
+ In the \c{.pro} file of the shared library, we add:
+
+ \code
+ DEFINES += MYSHAREDLIB_LIBRARY
+ \endcode
+
+ In each header of the library, we specify the following:
+
+ \code
+ #include "mysharedlib_global.h"
+
+ MYSHAREDLIB_EXPORT void foo();
+ class MYSHAREDLIB_EXPORT MyClass...
+ \endcode
+ This ensures that the right macro is seen by both library and clients. We
+ also use this technique in Qt's sources.
+
+
+ \section1 Header File Considerations
+
+ Typically, clients will include only the public header files of shared
+ libraries. These libraries might be installed in a different location, when
+ deployed. Therefore, it is important to exclude other internal header files
+ that were used when building the shared library.
+
+ For example, the library might provide a class that wraps a hardware device
+ and contains a handle to that device, provided by some 3rd-party library:
+
+ \code
+ #include <footronics/device.h>
+
+ class MyDevice {
+ private:
+ FOOTRONICS_DEVICE_HANDLE handle;
+ };
+ \endcode
+
+ A similar situation arises with forms created by Qt Designer when using
+ aggregation or multiple inheritance:
+
+ \code
+ #include "ui_widget.h"
+
+ class MyWidget : public QWidget {
+ private:
+ Ui::MyWidget m_ui;
+ };
+ \endcode
+
+ When deploying the library, there should be no dependency to the internal
+ headers \c{footronics/device.h} or \c{ui_widget.h}.
+
+ This can be avoided by making use of the \e{Pointer to implementation}
+ idiom described in various C++ programming books. For classes with
+ \e{value semantics}, consider using QSharedDataPointer.
+
+
+ \section1 Binary compatibility
+
+ For clients loading a shared library, to work correctly, the memory
+ layout of the classes being used must match exactly the memory layout of
+ the library version that was used to compile the client. In other words,
+ the library found by the client at runtime must be \e{binary compatible}
+ with the version used at compile time.
+
+ This is usually not a problem if the client is a self-contained software
+ package that ships all the libraries it needs.
+
+ However, if the client application relies on a shared library that belongs
+ to a different installation package or to the operating system, then we
+ need to think of a versioning scheme for shared libraries and decide at
+ which level \e{Binary compatibility} is to be maintained. For example, Qt
+ libraries of the same \e{major version number} are guaranteed to be binary
+ compatible.
+
+ Maintaining \e{Binary compatibility} places some restrictions on the changes
+ you can make to the classes. A good explanation can be found at
+ \l{http://techbase.kde.org/Policies/Binary_Compatibility_Issues_With_C++}
+ {KDE - Policies/Binary Compatibility Issues With C++}. These issues should
+ be considered right from the start of library design.
+ We recommend that the principle of \e{Information hiding} and the
+ \e{Pointer to implementation} technique be used wherever possible.
+*/
diff --git a/doc/src/howtos/timers.qdoc b/doc/src/howtos/timers.qdoc
new file mode 100644
index 0000000..ed46b76
--- /dev/null
+++ b/doc/src/howtos/timers.qdoc
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page timers.html
+ \title Timers
+ \brief How to use timers in your application.
+
+ \ingroup best-practices
+
+ QObject, the base class of all Qt objects, provides the basic
+ timer support in Qt. With QObject::startTimer(), you start a
+ timer with an interval in milliseconds as argument. The function
+ returns a unique integer timer ID. The timer will now fire at
+ regular intervals until you explicitly call QObject::killTimer()
+ with the timer ID.
+
+ For this mechanism to work, the application must run in an event
+ loop. You start an event loop with QApplication::exec(). When a
+ timer fires, the application sends a QTimerEvent, and the flow of
+ control leaves the event loop until the timer event is processed.
+ This implies that a timer cannot fire while your application is
+ busy doing something else. In other words: the accuracy of timers
+ depends on the granularity of your application.
+
+ In multithreaded applications, you can use the timer mechanism in
+ any thread that has an event loop. To start an event loop from a
+ non-GUI thread, use QThread::exec(). Qt uses the object's
+ \l{QObject::thread()}{thread affinity} to determine which thread
+ will deliver the QTimerEvent. Because of this, you must start and
+ stop all timers in the object's thread; it is not possible to
+ start timers for objects in another thread.
+
+ The upper limit for the interval value is determined by the number
+ of milliseconds that can be specified in a signed integer
+ (in practice, this is a period of just over 24 days). The accuracy
+ depends on the underlying operating system. Windows 98 has 55
+ millisecond accuracy; other systems that we have tested can handle
+ 1 millisecond intervals.
+
+ The main API for the timer functionality is QTimer. That class
+ provides regular timers that emit a signal when the timer fires, and
+ inherits QObject so that it fits well into the ownership structure
+ of most GUI programs. The normal way of using it is like this:
+
+ \snippet doc/src/snippets/timers/timers.cpp 0
+ \snippet doc/src/snippets/timers/timers.cpp 1
+ \snippet doc/src/snippets/timers/timers.cpp 2
+
+ The QTimer object is made into a child of this widget so that,
+ when this widget is deleted, the timer is deleted too.
+ Next, its \l{QTimer::}{timeout()} signal is connected to the slot
+ that will do the work, it is started with a value of 1000
+ milliseconds, indicating that it will time out every second.
+
+ QTimer also provides a static function for single-shot timers.
+ For example:
+
+ \snippet doc/src/snippets/timers/timers.cpp 3
+
+ 200 milliseconds (0.2 seconds) after this line of code is
+ executed, the \c updateCaption() slot will be called.
+
+ For QTimer to work, you must have an event loop in your
+ application; that is, you must call QCoreApplication::exec()
+ somewhere. Timer events will be delivered only while the event
+ loop is running.
+
+ In multithreaded applications, you can use QTimer in any thread
+ that has an event loop. To start an event loop from a non-GUI
+ thread, use QThread::exec(). Qt uses the timer's
+ \l{QObject::thread()}{thread affinity} to determine which thread
+ will emit the \l{QTimer::}{timeout()} signal. Because of this, you
+ must start and stop the timer in its thread; it is not possible to
+ start a timer from another thread.
+
+ The \l{widgets/analogclock}{Analog Clock} example shows how to use
+ QTimer to redraw a widget at regular intervals. From \c{AnalogClock}'s
+ implementation:
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 0
+ \snippet examples/widgets/analogclock/analogclock.cpp 2
+ \snippet examples/widgets/analogclock/analogclock.cpp 3
+ \snippet examples/widgets/analogclock/analogclock.cpp 4
+ \snippet examples/widgets/analogclock/analogclock.cpp 5
+ \snippet examples/widgets/analogclock/analogclock.cpp 6
+ \dots
+ \snippet examples/widgets/analogclock/analogclock.cpp 7
+
+ Every second, QTimer will call the QWidget::update() slot to
+ refresh the clock's display.
+
+ If you already have a QObject subclass and want an easy
+ optimization, you can use QBasicTimer instead of QTimer. With
+ QBasicTimer, you must reimplement
+ \l{QObject::timerEvent()}{timerEvent()} in your QObject subclass
+ and handle the timeout there. The \l{widgets/wiggly}{Wiggly}
+ example shows how to use QBasicTimer.
+*/
diff --git a/doc/src/howtos/unix-signal-handlers.qdoc b/doc/src/howtos/unix-signal-handlers.qdoc
new file mode 100644
index 0000000..4e123bc
--- /dev/null
+++ b/doc/src/howtos/unix-signal-handlers.qdoc
@@ -0,0 +1,105 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page unix-signals.html
+ \title Calling Qt Functions From Unix Signal Handlers
+ \brief You can't. But don't despair, there is a way...
+
+ \ingroup platform-specific
+ \ingroup best-practices
+
+ You \e can't call Qt functions from Unix signal handlers. The
+ standard POSIX rule applies: You can only call async-signal-safe
+ functions from signal handlers. See \l
+ {http://www.opengroup.org/onlinepubs/000095399/functions/xsh_chap02_04.html#tag_02_04_01}
+ {Signal Actions} for the complete list of functions you can call
+ from Unix signal handlers.
+
+ But don't despair, there is a way to use Unix signal handlers with
+ Qt. The strategy is to have your Unix signal handler do something
+ that will eventually cause a Qt signal to be emitted, and then you
+ simply return from your Unix signal handler. Back in your Qt
+ program, that Qt signal gets emitted and then received by your Qt
+ slot function, where you can safely do whatever Qt stuff you
+ weren't allowed to do in the Unix signal handler.
+
+ One simple way to make this happen is to declare a socket pair in
+ your class for each Unix signal you want to handle. The socket
+ pairs are declared as static data members. You also create a
+ QSocketNotifier to monitor the \e read end of each socket pair,
+ declare your Unix signal handlers to be static class methods, and
+ declare a slot function corresponding to each of your Unix signal
+ handlers. In this example, we intend to handle both the SIGHUP and
+ SIGTERM signals. Note: You should read the socketpair(2) and the
+ sigaction(2) man pages before plowing through the following code
+ snippets.
+
+ \snippet doc/src/snippets/code/doc_src_unix-signal-handlers.qdoc 0
+
+ In the MyDaemon constructor, use the socketpair(2) function to
+ initialize each file descriptor pair, and then create the
+ QSocketNotifier to monitor the \e read end of each pair. The
+ activated() signal of each QSocketNotifier is connected to the
+ appropriate slot function, which effectively converts the Unix
+ signal to the QSocketNotifier::activated() signal.
+
+ \snippet doc/src/snippets/code/doc_src_unix-signal-handlers.qdoc 1
+
+ Somewhere else in your startup code, you install your Unix signal
+ handlers with sigaction(2).
+
+ \snippet doc/src/snippets/code/doc_src_unix-signal-handlers.qdoc 2
+
+ In your Unix signal handlers, you write a byte to the \e write end
+ of a socket pair and return. This will cause the corresponding
+ QSocketNotifier to emit its activated() signal, which will in turn
+ cause the appropriate Qt slott function to run.
+
+ \snippet doc/src/snippets/code/doc_src_unix-signal-handlers.qdoc 3
+
+ In the slot functions connected to the
+ QSocketNotifier::activated() signals, you \e read the byte. Now
+ you are safely back in Qt with your signal, and you can do all the
+ Qt stuff you weren'tr allowed to do in the Unix signal handler.
+
+ \snippet doc/src/snippets/code/doc_src_unix-signal-handlers.qdoc 4
+*/