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-rw-r--r--examples/animation/moveblocks/main.cpp6
-rw-r--r--examples/animation/sub-attaq/boat_p.h12
-rw-r--r--examples/animation/sub-attaq/qanimationstate.cpp4
-rw-r--r--examples/animation/sub-attaq/qanimationstate.h4
-rw-r--r--examples/animation/sub-attaq/states.cpp16
-rw-r--r--examples/animation/sub-attaq/states.h14
-rw-r--r--examples/animation/sub-attaq/submarine_p.h12
7 files changed, 34 insertions, 34 deletions
diff --git a/examples/animation/moveblocks/main.cpp b/examples/animation/moveblocks/main.cpp
index eb23bd5..06ed3dd 100644
--- a/examples/animation/moveblocks/main.cpp
+++ b/examples/animation/moveblocks/main.cpp
@@ -101,7 +101,7 @@ protected:
&& (static_cast<StateSwitchEvent *>(event)->rand() == m_rand);
}
- virtual void onTransition() {}
+ virtual void onTransition(QEvent *) {}
private:
int m_rand;
@@ -116,7 +116,7 @@ public:
m_stateCount(0), m_lastIndex(0)
{ }
- virtual void onEntry()
+ virtual void onEntry(QEvent *)
{
int n;
while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex)
@@ -124,7 +124,7 @@ public:
m_lastIndex = n;
m_machine->postEvent(new StateSwitchEvent(n));
}
- virtual void onExit() {}
+ virtual void onExit(QEvent *) {}
void addState(QState *state, QAbstractAnimation *animation) {
StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount);
diff --git a/examples/animation/sub-attaq/boat_p.h b/examples/animation/sub-attaq/boat_p.h
index 855b10f..17fbe5c 100644
--- a/examples/animation/sub-attaq/boat_p.h
+++ b/examples/animation/sub-attaq/boat_p.h
@@ -104,7 +104,7 @@ protected:
return false;
}
- void onTransition()
+ void onTransition(QEvent *)
{
//We decrease the speed if needed
if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
@@ -156,7 +156,7 @@ public:
this->boat = boat;
}
protected:
- void onEntry()
+ void onEntry(QEvent *)
{
boat->setCurrentDirection(Boat::Right);
boat->updateBoatMovement();
@@ -174,7 +174,7 @@ public:
this->boat = boat;
}
protected:
- void onEntry()
+ void onEntry(QEvent *)
{
boat->setCurrentDirection(Boat::Left);
boat->updateBoatMovement();
@@ -192,7 +192,7 @@ public:
this->boat = boat;
}
protected:
- void onEntry()
+ void onEntry(QEvent *)
{
boat->setCurrentSpeed(0);
boat->setCurrentDirection(Boat::None);
@@ -211,7 +211,7 @@ public:
this->boat = boat;
}
protected:
- void onEntry()
+ void onEntry(QEvent *)
{
Bomb *b = new Bomb();
b->setPos(boat->x()+boat->size().width(),boat->y());
@@ -233,7 +233,7 @@ public:
this->boat = boat;
}
protected:
- void onEntry()
+ void onEntry(QEvent *)
{
Bomb *b = new Bomb();
b->setPos(boat->x() - b->size().width(), boat->y());
diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp
index 3659657..0f30ac2 100644
--- a/examples/animation/sub-attaq/qanimationstate.cpp
+++ b/examples/animation/sub-attaq/qanimationstate.cpp
@@ -146,7 +146,7 @@ QAbstractAnimation* QAnimationState::animation() const
/*!
\reimp
*/
-void QAnimationState::onEntry()
+void QAnimationState::onEntry(QEvent *)
{
Q_D(QAnimationState);
if (d->animation)
@@ -156,7 +156,7 @@ void QAnimationState::onEntry()
/*!
\reimp
*/
-void QAnimationState::onExit()
+void QAnimationState::onExit(QEvent *)
{
Q_D(QAnimationState);
if (d->animation)
diff --git a/examples/animation/sub-attaq/qanimationstate.h b/examples/animation/sub-attaq/qanimationstate.h
index ddf5681..88c0a6d 100644
--- a/examples/animation/sub-attaq/qanimationstate.h
+++ b/examples/animation/sub-attaq/qanimationstate.h
@@ -74,8 +74,8 @@ Q_SIGNALS:
void animationFinished();
protected:
- void onEntry();
- void onExit();
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
bool event(QEvent *e);
private:
diff --git a/examples/animation/sub-attaq/states.cpp b/examples/animation/sub-attaq/states.cpp
index 0b98016..c6af924 100644
--- a/examples/animation/sub-attaq/states.cpp
+++ b/examples/animation/sub-attaq/states.cpp
@@ -76,7 +76,7 @@ PlayState::~PlayState()
{
}
-void PlayState::onEntry()
+void PlayState::onEntry(QEvent *)
{
//We are now playing?
if (machine) {
@@ -159,7 +159,7 @@ void PlayState::onEntry()
LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
{
}
-void LevelState::onEntry()
+void LevelState::onEntry(QEvent *)
{
initializeLevel();
}
@@ -202,12 +202,12 @@ void LevelState::initializeLevel()
PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent),scene(scene)
{
}
-void PauseState::onEntry()
+void PauseState::onEntry(QEvent *)
{
AnimationManager::self()->pauseAll();
scene->boat->setEnabled(false);
}
-void PauseState::onExit()
+void PauseState::onExit(QEvent *)
{
AnimationManager::self()->resumeAll();
scene->boat->setEnabled(true);
@@ -219,7 +219,7 @@ LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QS
{
}
-void LostState::onEntry()
+void LostState::onEntry(QEvent *)
{
//The message to display
QString message = QString("You lose on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score);
@@ -242,7 +242,7 @@ WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QSta
{
}
-void WinState::onEntry()
+void WinState::onEntry(QEvent *)
{
//We clear the scene
scene->clearScene();
@@ -269,9 +269,9 @@ UpdateScoreState::UpdateScoreState(PlayState *game, QState *parent) : QState(par
{
this->game = game;
}
-void UpdateScoreState::onEntry()
+void UpdateScoreState::onEntry(QEvent *e)
{
- QState::onEntry();
+ QState::onEntry(e);
}
/** Win transition */
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h
index ec69ae7..27beb71 100644
--- a/examples/animation/sub-attaq/states.h
+++ b/examples/animation/sub-attaq/states.h
@@ -68,7 +68,7 @@ public:
~PlayState();
protected:
- void onEntry();
+ void onEntry(QEvent *);
private :
GraphicsScene *scene;
@@ -91,7 +91,7 @@ class LevelState : public QState
public:
LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
- void onEntry();
+ void onEntry(QEvent *);
private :
void initializeLevel();
GraphicsScene *scene;
@@ -104,8 +104,8 @@ public:
PauseState(GraphicsScene *scene, QState *parent = 0);
protected:
- void onEntry();
- void onExit();
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
private :
GraphicsScene *scene;
Boat *boat;
@@ -117,7 +117,7 @@ public:
LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
- void onEntry();
+ void onEntry(QEvent *);
private :
GraphicsScene *scene;
PlayState *game;
@@ -129,7 +129,7 @@ public:
WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
- void onEntry();
+ void onEntry(QEvent *);
private :
GraphicsScene *scene;
PlayState *game;
@@ -140,7 +140,7 @@ class UpdateScoreState : public QState
public:
UpdateScoreState(PlayState *game, QState *parent);
protected:
- void onEntry();
+ void onEntry(QEvent *);
private:
QPropertyAnimation *scoreAnimation;
PlayState *game;
diff --git a/examples/animation/sub-attaq/submarine_p.h b/examples/animation/sub-attaq/submarine_p.h
index 918e7f5..c76d991 100644
--- a/examples/animation/sub-attaq/submarine_p.h
+++ b/examples/animation/sub-attaq/submarine_p.h
@@ -77,7 +77,7 @@ protected slots:
}
protected:
- void onEntry()
+ void onEntry(QEvent *e)
{
if (submarine->currentDirection() == SubMarine::Left) {
movementAnimation->setEndValue(QPointF(0,submarine->y()));
@@ -88,7 +88,7 @@ protected:
movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
}
movementAnimation->setStartValue(submarine->pos());
- QAnimationState::onEntry();
+ QAnimationState::onEntry(e);
}
private:
@@ -109,19 +109,19 @@ public:
}
protected:
- void onEntry()
+ void onEntry(QEvent *e)
{
returnAnimation->stop();
returnAnimation->setStartValue(submarine->yRotation());
returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
returnAnimation->setDuration(500);
- QAnimationState::onEntry();
+ QAnimationState::onEntry(e);
}
- void onExit()
+ void onExit(QEvent *e)
{
submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
- QAnimationState::onExit();
+ QAnimationState::onExit(e);
}
private: