diff options
Diffstat (limited to 'examples/declarative/toys/tic-tac-toe/content')
-rw-r--r-- | examples/declarative/toys/tic-tac-toe/content/Button.qml | 37 | ||||
-rw-r--r-- | examples/declarative/toys/tic-tac-toe/content/TicTac.qml | 20 | ||||
-rw-r--r-- | examples/declarative/toys/tic-tac-toe/content/pics/board.png | bin | 0 -> 12258 bytes | |||
-rw-r--r-- | examples/declarative/toys/tic-tac-toe/content/pics/o.png | bin | 0 -> 1470 bytes | |||
-rw-r--r-- | examples/declarative/toys/tic-tac-toe/content/pics/x.png | bin | 0 -> 1331 bytes | |||
-rw-r--r-- | examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js | 145 |
6 files changed, 202 insertions, 0 deletions
diff --git a/examples/declarative/toys/tic-tac-toe/content/Button.qml b/examples/declarative/toys/tic-tac-toe/content/Button.qml new file mode 100644 index 0000000..ecf18cd --- /dev/null +++ b/examples/declarative/toys/tic-tac-toe/content/Button.qml @@ -0,0 +1,37 @@ +import Qt 4.7 + +Rectangle { + id: container + + property string text: "Button" + property bool down: false + property string mainCol: "lightgray" + property string darkCol: "darkgray" + property string lightCol: "white" + + width: buttonLabel.width + 20; height: buttonLabel.height + 6 + border { width: 1; color: Qt.darker(mainCol) } + radius: 8; + color: mainCol + smooth: true + + gradient: Gradient { + GradientStop { + id: topGrad; position: 0.0 + color: if (container.down) { darkCol } else { lightCol } + } + GradientStop { position: 1.0; color: mainCol } + } + + signal clicked + + MouseArea { id: mr; anchors.fill: parent; onClicked: container.clicked() } + + Text { + id: buttonLabel + + anchors.centerIn: container + text: container.text; + font.pixelSize: 14 + } +} diff --git a/examples/declarative/toys/tic-tac-toe/content/TicTac.qml b/examples/declarative/toys/tic-tac-toe/content/TicTac.qml new file mode 100644 index 0000000..d247943 --- /dev/null +++ b/examples/declarative/toys/tic-tac-toe/content/TicTac.qml @@ -0,0 +1,20 @@ +import Qt 4.7 + +Item { + signal clicked + + states: [ + State { name: "X"; PropertyChanges { target: image; source: "pics/x.png" } }, + State { name: "O"; PropertyChanges { target: image; source: "pics/o.png" } } + ] + + Image { + id: image + anchors.centerIn: parent + } + + MouseArea { + anchors.fill: parent + onClicked: parent.clicked() + } +} diff --git a/examples/declarative/toys/tic-tac-toe/content/pics/board.png b/examples/declarative/toys/tic-tac-toe/content/pics/board.png Binary files differnew file mode 100644 index 0000000..7e5b7ba --- /dev/null +++ b/examples/declarative/toys/tic-tac-toe/content/pics/board.png diff --git a/examples/declarative/toys/tic-tac-toe/content/pics/o.png b/examples/declarative/toys/tic-tac-toe/content/pics/o.png Binary files differnew file mode 100644 index 0000000..abc7ee0 --- /dev/null +++ b/examples/declarative/toys/tic-tac-toe/content/pics/o.png diff --git a/examples/declarative/toys/tic-tac-toe/content/pics/x.png b/examples/declarative/toys/tic-tac-toe/content/pics/x.png Binary files differnew file mode 100644 index 0000000..ddc65c8 --- /dev/null +++ b/examples/declarative/toys/tic-tac-toe/content/pics/x.png diff --git a/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js b/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js new file mode 100644 index 0000000..f8d6d9f --- /dev/null +++ b/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js @@ -0,0 +1,145 @@ +function winner(board) +{ + for (var i=0; i<3; ++i) { + if (board.children[i].state!="" + && board.children[i].state==board.children[i+3].state + && board.children[i].state==board.children[i+6].state) + return true + + if (board.children[i*3].state!="" + && board.children[i*3].state==board.children[i*3+1].state + && board.children[i*3].state==board.children[i*3+2].state) + return true + } + + if (board.children[0].state!="" + && board.children[0].state==board.children[4].state!="" + && board.children[0].state==board.children[8].state!="") + return true + + if (board.children[2].state!="" + && board.children[2].state==board.children[4].state!="" + && board.children[2].state==board.children[6].state!="") + return true + + return false +} + +function restart() +{ + // No moves left - start again + for (var i=0; i<9; ++i) + board.children[i].state = "" +} + +function makeMove(pos,player) +{ + board.children[pos].state = player + if (winner(board)) { + win(player + " wins") + return true + } else { + return false + } +} + +function computerTurn() +{ + var r = Math.random(); + if(r < game.difficulty){ + smartAI(); + }else{ + randAI(); + } +} + +function smartAI() +{ + function boardCopy(a){ + var ret = new Object; + ret.children = new Array(9); + for(var i = 0; i<9; i++){ + ret.children[i] = new Object; + ret.children[i].state = a.children[i].state; + } + return ret; + } + for(var i=0; i<9; i++){ + var simpleBoard = boardCopy(board); + if (board.children[i].state == "") { + simpleBoard.children[i].state = "O"; + if(winner(simpleBoard)){ + makeMove(i,"O") + return + } + } + } + for(var i=0; i<9; i++){ + var simpleBoard = boardCopy(board); + if (board.children[i].state == "") { + simpleBoard.children[i].state = "X"; + if(winner(simpleBoard)){ + makeMove(i,"O") + return + } + } + } + function thwart(a,b,c){//If they are at a, try b or c + if (board.children[a].state == "X") { + if (board.children[b].state == "") { + makeMove(b,"O") + return true + }else if (board.children[c].state == "") { + makeMove(c,"O") + return true + } + } + return false; + } + if(thwart(4,0,2)) return; + if(thwart(0,4,3)) return; + if(thwart(2,4,1)) return; + if(thwart(6,4,7)) return; + if(thwart(8,4,5)) return; + if(thwart(1,4,2)) return; + if(thwart(3,4,0)) return; + if(thwart(5,4,8)) return; + if(thwart(7,4,6)) return; + for(var i =0; i<9; i++){//Backup + if (board.children[i].state == "") { + makeMove(i,"O") + return + } + } + restart(); +} + +function randAI() +{ + var open = 0; + for (var i=0; i<9; ++i) + if (board.children[i].state == "") { + open += 1; + } + if(open == 0){ + restart(); + return; + } + var openA = new Array(open);//JS doesn't have lists I can append to (i think) + var acc = 0; + for (var i=0; i<9; ++i) + if (board.children[i].state == "") { + openA[acc] = i; + acc += 1; + } + var choice = openA[Math.floor(Math.random() * open)]; + makeMove(choice, "O"); +} + +function win(s) +{ + msg.text = s + msg.opacity = 1 + endtimer.running = true +} + |