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-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js6
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml7
4 files changed, 6 insertions, 13 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
index 6629302..a7853d4 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -13,11 +13,11 @@ Rectangle {
gradient: Gradient {
GradientStop {
id: topGrad; position: 0.0
- color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ color: if (mouseArea.pressed) { activePalette.dark } else { activePalette.light } }
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mr; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
Text {
id: txtItem; text: container.text; anchors.centerIn: container; color: activePalette.buttonText
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
index 36178ec..966f85a 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -18,6 +18,6 @@ Rectangle {
NumberAnimation { duration: 1000 }
}
Text { id: myText; anchors.centerIn: parent; text: "Hello World!" }
- MouseArea { id: mr; anchors.fill: parent; onClicked: forceClose(); }
+ MouseArea { id: mouseArea; anchors.fill: parent; onClicked: forceClose(); }
}
//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index 38efb3b..33449fa 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -14,12 +14,6 @@ function index(xIdx,yIdx) {
function initBoard()
{
- for(var i = 0; i<maxIndex; i++){
- //Delete old blocks
- if(board[i] != null)
- board[i].destroy();
- }
-
//Calculate board size
maxX = Math.floor(gameCanvas.width/gameCanvas.tileSize);
maxY = Math.floor(gameCanvas.height/gameCanvas.tileSize);
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
index 168bf9b..db25e24 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -1,12 +1,12 @@
//![0]
import Qt 4.6
+import "samegame.js" as SameGame
Rectangle {
id: screen
width: 490; height: 720
SystemPalette { id: activePalette }
- Script { source: "samegame.js" }
Item {
width: parent.width; anchors.top: parent.top; anchors.bottom: toolbar.top
@@ -28,8 +28,7 @@ Rectangle {
height: parent.height - (parent.height % tileSize);
MouseArea {
- id: gameMR
- anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y);
+ anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y);
}
}
//![1]
@@ -46,7 +45,7 @@ Rectangle {
anchors.bottom: screen.bottom
Button {
- id: btnA; text: "New Game"; onClicked: initBoard();
+ id: btnA; text: "New Game"; onClicked: SameGame.initBoard();
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}