diff options
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame4/content/samegame.js')
-rwxr-xr-x | examples/declarative/tutorials/samegame/samegame4/content/samegame.js | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 1454f0b..0505b8d 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -25,8 +25,8 @@ function startNewGame() { maxIndex = maxRow * maxColumn; //Close dialogs - nameInputDialog.forceClose(); - dialog.forceClose(); + nameInputDialog.hide(); + dialog.hide(); //Initialize Board board = new Array(maxIndex); @@ -45,18 +45,17 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("content/BoomBlock.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { - var dynamicObject = component.createObject(); + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { + var dynamicObject = component.createObject(gameCanvas); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.parent = gameCanvas; dynamicObject.x = column * gameCanvas.blockSize; dynamicObject.targetX = column * gameCanvas.blockSize; dynamicObject.targetY = row * gameCanvas.blockSize; @@ -72,10 +71,9 @@ function createBlock(column, row) { return true; } -var fillFound; -//Set after a floodFill call to the number of blocks found -var floodBoard; -//Set to 1 if the floodFill reaches off that node +var fillFound; //Set after a floodFill call to the number of blocks found +var floodBoard; //Set to 1 if the floodFill reaches off that node + function handleClick(xPos, yPos) { var column = Math.floor(xPos / gameCanvas.blockSize); var row = Math.floor(yPos / gameCanvas.blockSize); @@ -157,7 +155,9 @@ function shuffleDown() { } } +//![3] function victoryCheck() { +//![3] //Award bonus points if no blocks left var deservesBonus = true; for (var column = maxColumn - 1; column >= 0; column--) @@ -166,12 +166,14 @@ function victoryCheck() { if (deservesBonus) gameCanvas.score += 500; +//![4] //Check whether game has finished if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) { gameDuration = new Date() - gameDuration; - nameInputDialog.show("You won! Please enter your name: "); + nameInputDialog.showWithInput("You won! Please enter your name: "); } } +//![4] //only floods up and right, to see if it can find adjacent same-typed blocks function floodMoveCheck(column, row, type) { |